Search found 263 matches

by LOGAN5
Mon Nov 14, 2011 7:16 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Effectiveness of subs against DDs in GS 2.00
Replies: 21
Views: 1284

you make a valid point,. the only thing i can say is make strategic bombers and hit the subs on your turn..
by LOGAN5
Tue Oct 04, 2011 5:07 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: russian partisans suggestion
Replies: 10
Views: 595

What the Germans would be facing historically we can only speculate, but i think endless partisans is nonsense, any country will surrender when they are whipped.. if partisans stay they stay, you guys are the one making the game.. but I warn anyone playing as germans, you might as well accept your d...
by LOGAN5
Tue Oct 04, 2011 12:26 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: russian partisans suggestion
Replies: 10
Views: 595

Image

take a look and see, and this is with trying to get rid of them, my current turn spawned 5 russian 1 yugo.. good news is I am almost at Omsk
by LOGAN5
Tue Oct 04, 2011 12:12 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: russian partisans suggestion
Replies: 10
Views: 595

I am playing against another person.. the only purpose they serve right now is to clutter the board.. supply will not be cut off russia is too big, plus german units can get local supply from cities they control, so at best they will be able to cut off rail lines temporarily... it just doesn't seem ...
by LOGAN5
Mon Oct 03, 2011 4:18 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: russian partisans suggestion
Replies: 10
Views: 595

russian partisans suggestion

I know this has been discussed, but for gameplay sake maybe partisans should spawn less but be a little stronger, in my current game I am averaging about 5 partisans per turn, but they are completely worthless and can't even take out 1 german garrison unit
by LOGAN5
Sat Aug 20, 2011 5:02 am
Forum: Commander Europe at War : AAR's
Topic: After Action Report GS 2.01.xx – Germany Attacks![cancelled]
Replies: 70
Views: 10639

Looks like a tough game to walk away from, that eastern front battle would have been awesome.
by LOGAN5
Wed Jul 27, 2011 8:01 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: 1943 scenario questions
Replies: 2
Views: 262

1943 scenario questions

Italian navy might as well go on suicide missions because you will lose them within a few turns, any thoughts on this? or has anyone managed to hold Sicily? would it be a good idea to try and get that german tank out of there before it dies, or is there a good way to use it?
by LOGAN5
Sat Jul 23, 2011 3:43 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: 2.0 impressions
Replies: 10
Views: 683

program it like a chess computer, playing billions of games and put them all in a data base :)
by LOGAN5
Tue Jul 19, 2011 10:28 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: possible entrenchment / swap bug?
Replies: 2
Views: 253

possible entrenchment / swap bug?

it seems if you change places with another unit into a city with a unit next to it the entrenchment level does not decrease, anyone else notice this?
by LOGAN5
Tue Jul 19, 2011 10:24 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Destroyer Question
Replies: 8
Views: 508

late 90s that is more than 10 years ago, might be time to give it another chance don't you think :) anyway, i have had the graphics issue with the minimap and it only seems to happen during the AIs turn, once my turn starts it is fine. Doesn't effect the game, I have to agree that it is very annoyin...
by LOGAN5
Mon Jul 18, 2011 6:10 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: History and CEAW
Replies: 33
Views: 1196

Why don't we make a game where everyone holds hands and sings kumbaya :)
by LOGAN5
Sat Jul 16, 2011 5:39 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Impressions after last update
Replies: 25
Views: 1840

AI seems to be more interested in attacking Switzerland than France, its sends armor and motorized until it has that capital completely surrounded until finally attacking it, by this time you can build and send many British Armored Divisions and pretty much hold France until US and Russia join the w...
by LOGAN5
Thu Jul 14, 2011 10:59 pm
Forum: Commander Europe at War : Opponent Finder
Topic: 1943 scenario PBEM wanted gs2
Replies: 0
Views: 251

1943 scenario PBEM wanted gs2

anyone want to give this a shot? Looks like fun, we can hop right into the action, default settings, at least 1 turn a day maybe more. Will play either side, five_logan@yahoo.com
by LOGAN5
Tue Jul 12, 2011 7:33 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Allies running out of fuel
Replies: 26
Views: 998

You can also drop a fighter in an undefended city to buy yourself enough time to bring troops up next turn, unless the fighters is destroyed you have time to move it and reinforce. I agree with you this should be changed, air units should be crushed by land units. and as far as oil goes, I have been...
by LOGAN5
Tue Jul 12, 2011 7:25 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Allies running out of fuel
Replies: 26
Views: 998

Re: Allies running out of fuel

Aryaman wrote: Another thing I will like to point, the use of planes to prevent units from disembarking is still a viable tactic in GS 2.00 despite planes being weakened in defense, even depleted air units with less than 5 CP still hold against disembarking units
this is a gamey tactic wouldn't you say?
by LOGAN5
Sun Jul 10, 2011 7:43 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: france strategic
Replies: 7
Views: 568

Im playing a game where the guy abandoned the maginot line and bought another leader, put them both on the motorised and formed a line behind the paris river, then took a british motorised and put a leader on it and put it on the coastal city, interesting tactic didn't work but he was able to hold p...
by LOGAN5
Wed Jul 06, 2011 5:53 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: italian surrender conditions ???
Replies: 19
Views: 3848

You are right. So Italy will Surrender but Germans will still be able to occupy?
by LOGAN5
Wed Jul 06, 2011 5:03 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: italian surrender conditions ???
Replies: 19
Views: 3848

so what is the deal with the 1944 scenario, Italy doesn't seem to control any of the 3 and they are still in the war?
by LOGAN5
Tue Jul 05, 2011 6:21 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: italian surrender conditions ???
Replies: 19
Views: 3848

Tunis being a surrender city is a just a bad idea. Imagine Germany rejects Vichy, so you already have Tunis, why not send everything you got down to capture Sicily and you can knock out Italy before the war even really gets started. Not sure how easy this would be but it might be possible.
by LOGAN5
Sun Jul 03, 2011 7:28 pm
Forum: Commander Europe at War : Opponent Finder
Topic: Game wanted, 1 allies 1 axis
Replies: 2
Views: 367

found all my games thanks, stop emailing me for now :)

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