Search found 17 matches

by Cronos09
Sat Jun 08, 2019 8:09 am
Forum: Field of Glory II: Modding
Topic: Longer Battles? (change rout % to win)
Replies: 4
Views: 271

Re: Longer Battles? (change rout % to win)

He's talking about the routing percentages that win the battles, 40%, 60% etc. Mord. First of all he wants to make the battle longer. And I wrote in detail how to do it with campaign battles in my post above. I only had to change step 4, as TEXT2.TXT conflicts with other txt files of the campaign. ...
by Cronos09
Fri Jun 07, 2019 1:56 pm
Forum: Field of Glory II: Modding
Topic: Longer Battles? (change rout % to win)
Replies: 4
Views: 271

Re: Longer Battles? (change rout % to win)

I'm coming back to Field of Glory 2 after a long time and one of the things I always wanted tweaked back then was longer battles, mainly with tweaking the % of routed units needed to win. Is there any mod that does it right now? If not so, is it possible for me to change it myself in the files? I t...
by Cronos09
Fri Jun 07, 2019 10:47 am
Forum: Field of Glory II: Modding
Topic: 18th Century Age of Reason Expanded
Replies: 17
Views: 4988

Re: 18th Century Age of Reason Expanded

rbodleyscott wrote:
Fri Jun 07, 2019 7:17 am

But presumably won't have the intended modded rules.
I've looked through both modded files and haven't found anything important for the mod in them (IMHO).
by Cronos09
Thu Jun 06, 2019 6:17 pm
Forum: Field of Glory II: Modding
Topic: 18th Century Age of Reason Expanded
Replies: 17
Views: 4988

Re: 18th Century Age of Reason Expanded

Canavan wrote:
Wed Jun 05, 2019 8:22 pm

Has anyone come up with a working version of this mod for the updated FoG?
Try to delete or rename CombatTools.BSF and Tools.BSF from C:\Users\(Your user's name)\Documents\My Games\FieldOfGlory2\CAMPAIGNS\18thCenturyExpanded\DATA\SCRIPTS\ and the mod should be launched.
by Cronos09
Fri May 31, 2019 7:52 am
Forum: Field of Glory II: Modding
Topic: Increasing number of figures displayed
Replies: 78
Views: 9233

Re: Increasing number of figures displayed

I'd love to see a version of the Table Top mod with bigger units. If nobody ever does it I may try that at some point but I'll learn how to do the campaign stuff first. https://drive.google.com/open?id=1wbjNGKvrfMBepU9O80hLanBIIsJ9-1RN Squads.csv with increased number of figures for TT_Mod V1.5.3 a...
by Cronos09
Tue May 28, 2019 1:05 pm
Forum: Field of Glory II: Modding
Topic: Increasing number of figures displayed
Replies: 78
Views: 9233

Re: Increasing number of figures displayed

As you can see I copied-pasted all the Campaign folder to C:\Users\(User's name)\Documents\My Games\FieldOfGlory2\ Presumably in fact to: C:\Users\(User's name)\Documents\My Games\FieldOfGlory2\CAMPAIGNS I meant all the Campaigns folder (with all folders inside it: 0Hypothetical, 1Immortal_Fire, ec...
by Cronos09
Tue May 28, 2019 11:04 am
Forum: Field of Glory II: Modding
Topic: Increasing number of figures displayed
Replies: 78
Views: 9233

Re: Increasing number of figures displayed

I have a question for you. How come you did every individual Campaign? Couldn't you have just edited the Squads file (and Callback)? In my tests I just made a zip back up of the two original files and then put the modded Squads and Callback in the main game folder. So, in other words, technically a...
by Cronos09
Fri May 24, 2019 2:42 pm
Forum: Field of Glory II: Modding
Topic: Increasing number of figures displayed
Replies: 78
Views: 9233

Re: Increasing number of figures displayed

My version of this mod for the last version of the game: https://drive.google.com/open?id=1vdJv2VpYBkgIwug3ewm0J77MFamecWNJ Thank to Pi_R for his formations in Callback.bsf Installation: download all the Campaigns folder and paste it to C:\Users\ (User's name) \Documents\My Games\FieldOfGlory2\. You...
by Cronos09
Sat May 04, 2019 3:43 pm
Forum: Pike & Shot
Topic: How to play an Ottoman army (Great Turkish War)
Replies: 8
Views: 441

Re: How to play an Ottoman army (Great Turkish War)

Finally, you can play my General mod (viewtopic.php?f=322&t=88123). In its Great Turkish War campaign you will find several interesting things, which are designed to diversify the game. And the Turkish timariot sipahis can evade enemy charges there.
by Cronos09
Fri May 03, 2019 3:58 am
Forum: Pike & Shot
Topic: Crecy 1346
Replies: 14
Views: 1032

Re: Crecy 1346

Thanks for the comments. To be honest I don't know how to prevent the longbowmen from pursuing across their own pots. I think it's built-in to the underlying scripts (for that troop type if its enemies rout)? There is FUNCTION WillUnitPursue(me, enemy, type) in COMBATTOOLS.bsf. It determines the ch...
by Cronos09
Wed Dec 19, 2018 4:43 pm
Forum: Modders Corner
Topic: General Mod
Replies: 2
Views: 1184

Re: General Mod

The multiplayer versions of ECW and Le Roi Soleil (without minor sides - Jacobite Irish and Scots and Hungarian rebellion) modules adapted for this mod: English Civil War https://drive.google.com/open?id=1oawW3K7q-zh9amYTHIGYu7S8NGAnu80u Le Roi Soleil https://drive.google.com/open?id=1qb-I10h8hksDRN...
by Cronos09
Sat Oct 20, 2018 12:44 pm
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Command & Control
Replies: 7
Views: 1480

Re: Command & Control

I could add the "Switch Command" script from FoG2. Since it is not desirable to change the structure of game files, this can only be done for individual modules that need to be placed at ...\Documents\My Games\PSCAMP\Campaigns or Multiplayer\. In which modules you need to add it?
by Cronos09
Sat Oct 13, 2018 9:16 am
Forum: Modders Corner
Topic: General Mod
Replies: 2
Views: 1184

General Mod

Generals in P&S campaigns: http://imtw.ru/uploads/imperiall/imgst/imperial1512713587_pikeandshot_gen1.jpg http://imtw.ru/uploads/imperiall/imgst/imperial1512713707_pikeandshot_gen2.jpg Generals have been added in: 1) campaigns - English Civil War (historical names for each side), Gustav Adolf (histo...
by Cronos09
Tue Sep 25, 2018 4:45 am
Forum: Modders Corner
Topic: Limited Ammo Mod
Replies: 3
Views: 918

Re: Limited Ammo Mod

Interesting… Any way to make this to work without messing with the main build? I tried to get it to work in a copy of the TYW skirmish mode module but no changes were evident. I assume the logic of the file placement is the same, ie: games/p&S campaigns/TYW_Limited_Ammo_Mod ( example name)/data/ ba...
by Cronos09
Mon Sep 24, 2018 8:33 am
Forum: Scenario Design
Topic: Marlborough Battles
Replies: 7
Views: 1444

Re: Marlborough Battles

There's an MP version of Blenheim. I would like to thank you and Edward77 for creating such splendid scenarios from the era of the War of the Spanish Succession. I enjoy every time when I play them. There is a detailed instruction on the forum on the conversion of single-scenarios into multiplayer ...
by Cronos09
Sun Sep 23, 2018 4:16 am
Forum: Modders Corner
Topic: Limited Ammo Mod
Replies: 3
Views: 918

Limited Ammo Mod

http://imtw.ru/uploads/imperiall/imgst/imperial1512234786_psh_ammo.jpg For rifle units I limited ammunition. Based on the FoG2 script. The difference of my script version is that after the exhaustion of ammunition, the unit can not shoot at all, i.e. bullets / arrows / bolts are over. I also made d...
by Cronos09
Tue Sep 11, 2018 12:23 pm
Forum: Scenario Design
Topic: Marlborough Battles
Replies: 7
Views: 1444

Re: Marlborough Battles

Leonidas048 wrote:
Tue Sep 11, 2018 12:05 pm
Hello thanks for your reply but someone put them up on multiplayer challenge forum thats why i was asking. So you cant play them as multiplayer then?
I can play. I've written PM to you, read it.

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