Search found 473 matches

by PoorOldSpike
Thu Feb 21, 2019 8:15 am
Forum: Order of Battle Series
Topic: Endsieg
Replies: 41
Views: 928

Re: Endsieg

terminator wrote:
Thu Feb 21, 2019 7:27 am
Zx Spectrum was my first personal computer when I was young. I learned how to program Basic and then Machine Code on this little machine :
Ah, sweet nostalgia, when wargames were crisp and clear and uncomplicated..:)
by PoorOldSpike
Tue Feb 19, 2019 4:53 pm
Forum: Order of Battle Series
Topic: Endsieg
Replies: 41
Views: 928

Re: Endsieg

In the 1980's when I was a paid developer for CCS we used to churn out games in less than six weeks from conception to the stores (below); the programmer would send me the game and I'd put in 12 hours a day thoroughly testing it, then send him a list of recommendations and bugs, and got a reputation...
by PoorOldSpike
Tue Feb 19, 2019 6:56 am
Forum: Order of Battle Series
Topic: Endsieg
Replies: 41
Views: 928

Re: Endsieg

I've been computer wargaming for almost 40 years and in all that time have never come across any game that's 100% bug/glitch free, it's something we have to live with just as a hound dawg has to put up with a few fleas crawling around on its back...:) The dilemma for all developers is whether to rel...
by PoorOldSpike
Sat Feb 16, 2019 2:37 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v7.1.6 / testing)
Replies: 260
Views: 15103

Re: The "Gabe-Mod" (v7.1.5 / beta testing)

IMO every playable faction already does have some weak infantry (or recon) units that can be used for that, like snipers, commandos, Seabees, engineers or others with similar low CP usage. Or just use mines. I don't think there's really a need for additional garrison units. Call me a sentimental fo...
by PoorOldSpike
Fri Feb 15, 2019 4:15 pm
Forum: Order of Battle Series
Topic: Endsieg
Replies: 41
Views: 928

Re: Endsieg

Hey Kurtz what specific scenario are you talking about?
by PoorOldSpike
Fri Feb 15, 2019 12:50 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: No AT guns? you gotta be kidding me boy!
Replies: 12
Views: 219

Re: No AT guns? you gotta be kidding me boy!

Thanks Uran I'm getting there but I've just had to break out the kleenex once more (sniffle).. Look, I placed these 4 Russki ground unit Deployment hexes on the map, but when I start the game they're not there! The only Deployment hexes that appear are 7 in and adjacent to that supply depot flag. Co...
by PoorOldSpike
Fri Feb 15, 2019 6:02 am
Forum: Order of Battle : World War II - Scenario Design
Topic: No AT guns? you gotta be kidding me boy!
Replies: 12
Views: 219

Re: No AT guns? you gotta be kidding me boy!

:idea: Since you do not escape from stand-alone scenarios and I bet house rules are not unfamiliar to you what you could do for your own enjoyment is to create scenario composed of Auxiliary troops only. Some of them would be preplaced on the map and the others would be in reserve. Availability and...
by PoorOldSpike
Fri Feb 15, 2019 3:47 am
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v7.1.6 / testing)
Replies: 260
Views: 15103

Re: The "Gabe-Mod" (v7.1.5 / beta testing)

I've only come in late on this thread but if nobody's mentioned it before I'd like to suggest having some small "garrison-type" infantry units in the mod, just cheap lowish-firepower units to deploy in rear supply depots etc to stop the enemy waltzing in unopposed. They could also be placed at key s...
by PoorOldSpike
Thu Feb 14, 2019 8:58 am
Forum: Order of Battle : World War II - Scenario Design
Topic: No AT guns? you gotta be kidding me boy!
Replies: 12
Views: 219

Re: No AT guns? you gotta be kidding me boy!

Thanks, yes "house rules" seems to be the way to go to bypass any restrictions placed on us by the game system...:)
by PoorOldSpike
Wed Feb 13, 2019 6:16 am
Forum: Order of Battle : World War II - Scenario Design
Topic: No AT guns? you gotta be kidding me boy!
Replies: 12
Views: 219

Re: No AT guns? you gotta be kidding me boy!

Thanks guys, maybe there should be an option like in other wargames to make all units "Not date-constrained" so that we can buy whatever we like whenever we like. Meanwhile I'll have to find a way round it. Below:76mm gun- http://i53.photobucket.com/albums/g64/PoorOldSpike/CMSF/CMSF003/76mm-artiller...
by PoorOldSpike
Wed Feb 13, 2019 1:55 am
Forum: Order of Battle : World War II - Scenario Design
Topic: No AT guns? you gotta be kidding me boy!
Replies: 12
Views: 219

No AT guns? you gotta be kidding me boy!

Here's a little scen I threw together in the editor; I'm the Russki defender versus the German AI attacker, 6th Aug 1944. Jerry is coming down from the north and has breached my river line and I desperately need to buy AT guns to throw in the path of his tanks.. http://i53.photobucket.com/albums/g64...
by PoorOldSpike
Sun Feb 10, 2019 1:51 am
Forum: Order of Battle : World War II - Scenario Design
Topic: How do I assign random appearance chance?
Replies: 9
Views: 243

Re: How do I assign random appearance chance?

Whatever you want the "no Katy" trigger to do after it's been activated... :shock: :wink: What's the shock/wink icons for? Sorry if I've asked something stupid, or is scenario-building a mystic art forbidden to us common outsiders? (By comparison the dear old Panzer Corps editor is very easy to use...
by PoorOldSpike
Sat Feb 09, 2019 8:45 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: How do I assign random appearance chance?
Replies: 9
Views: 243

Re: How do I assign random appearance chance?

Thanks guys I'm making some progress but still haven't cracked it yet. I've left the two trigs disabled (yellow circle), and have arranged for a Katy to spawn on a particular hex. Question- when I select the 'no Katy' option, what attribute do I assign to it from the red circle? http://i53.photobuck...
by PoorOldSpike
Fri Feb 08, 2019 7:16 am
Forum: Order of Battle : World War II - Scenario Design
Topic: How do I assign random appearance chance?
Replies: 9
Views: 243

Re: How do I assign random appearance chance?

Thanks but despite trying for 2 days I'm still stuck (sniffle). Maybe my "two Tigers' test scen made things unnecessarily complex, so I've created a simpler test scenario below to try to make just one vehicle- a Katyusha- appear or not appear with a 50 percent chance at the start of each scenario, b...
by PoorOldSpike
Tue Feb 05, 2019 5:34 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: How do I assign random appearance chance?
Replies: 9
Views: 243

How do I assign random appearance chance?

I first asked the question early last year and got some replies but sadly I could never understand the editor mechanics so I gave up on it and went off to sulk and pout for a few months. But I recently returned to OOB and would like to have another crack at it, so any sage advice and words of wisdom...
by PoorOldSpike
Sat Feb 02, 2019 5:10 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Can units begin scens already dug-in?
Replies: 2
Views: 121

Re: Can units begin scens already dug-in?

uran21 wrote:
Fri Feb 01, 2019 9:01 pm
As far as I know, 100 aggression would be the maximum.
Units can be entrenched at scenario start. Place it on the map, select it and check one of those values to the right of "Rename Unit" button. See image attached.
Thanks, I knew I'd seen that trenching option before somewhere..:)
by PoorOldSpike
Fri Feb 01, 2019 7:19 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Can units begin scens already dug-in?
Replies: 2
Views: 121

Can units begin scens already dug-in?

Hi, I'm getting back into OOB after some months away, so can anyone remind me if it's possible when creating sensational scenarios in the Editor to place units already dug-in with a high fortification level?
Also, when assigning Aggression to AI units, is 100 the maximum?
Thanks
by PoorOldSpike
Mon Jan 21, 2019 1:10 am
Forum: Order of Battle Series
Topic: Gameplay advice sought - US Marines Guadalcanal
Replies: 11
Views: 510

Re: Gameplay advice sought - US Marines Guadalcanal

My screenshot is from the standalone scenario, but if you were talking about the campaign I haven't a clue about that because I'm strictly a scenario-only player..:) Just asking to be sure, but you do realize what a campaign actually is in OoB, right? That a campaign contains single scens and such,...
by PoorOldSpike
Sun Jan 20, 2019 3:40 am
Forum: Order of Battle Series
Topic: Gameplay advice sought - US Marines Guadalcanal
Replies: 11
Views: 510

Re: Gameplay advice sought - US Marines Guadalcanal

thgmusic wrote:
Sun Jan 20, 2019 3:19 am
Thanks. I’ve never had that many points going in..
My screenshot is from the standalone scenario, but if you were talking about the campaign I haven't a clue about that because I'm strictly a scenario-only player..:)
by PoorOldSpike
Sun Jan 20, 2019 12:05 am
Forum: Order of Battle Series
Topic: Gameplay advice sought - US Marines Guadalcanal
Replies: 11
Views: 510

Re: Gameplay advice sought - US Marines Guadalcanal

I've never achieved the 5 jap planes secondary objective because I've always had my hands full in just trying to achieve the Primary ('Defend Henderson Field'), but if I decided to try to trash the 5 I might try something like this "spider web" cunning plan below. The 4x 90mm AA guns cover the fuel ...

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