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by PoorOldSpike
Wed Jun 19, 2019 1:54 pm
Forum: Order of Battle Series
Topic: Please convince me this is different from Panzer General!
Replies: 25
Views: 3055

Re: Please convince me this is different from Panzer General!

But what I don't see is the post to which you were replying "If you're talking about Fantasy General . . ." I remember that post looked a bit weird.. Well I've just juggled my forum display settings and am now seeing all the posts in this thread again (I think) this thread is about 4 years old so I...
by PoorOldSpike
Wed Jun 19, 2019 11:34 am
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 22
Views: 545

Re: Submarine Warfare

..if you look through commanders.txt, there are plenty of references to "naval_attack" and "naval_defense" but not "torpedo_attack" or "torpedo_defense.".. Interesting, I suppose I could tweak files to see what effect it has, but I never do that because I prefer to always stick with out-of-the-box ...
by PoorOldSpike
Wed Jun 19, 2019 11:24 am
Forum: Order of Battle Series
Topic: Please convince me this is different from Panzer General!
Replies: 25
Views: 3055

Re: Please convince me this is different from Panzer General!

Erik2 wrote:
Wed Jun 19, 2019 7:39 am
I can still see all posts.
Strange, I can only see five, perhaps I need to re-configure my forum display settings.

PS- And in my 'Submarine Warfare' thread, Prataa posted in it yesterday (18 June at 21:27) but a big part of his post is just empty space with no text or picture in it, weird..
by PoorOldSpike
Wed Jun 19, 2019 4:53 am
Forum: Order of Battle Series
Topic: Please convince me this is different from Panzer General!
Replies: 25
Views: 3055

Re: Please convince me this is different from Panzer General!

Weird, this thread had 16 replies and the original poster mentioned Fantasy General, but for some reason most posts have vanished and now I'm only seeing a couple..
by PoorOldSpike
Tue Jun 18, 2019 11:05 am
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 22
Views: 545

Re: Submarine Warfare

Mojko wrote:
Tue Jun 18, 2019 4:37 am
..note that the target is using torpedo defense attribute (as opposed to naval defense (small or large)...
Sorry, what does that mean? I didn't give the enemy AI ships any attributes at all.
by PoorOldSpike
Tue Jun 18, 2019 3:21 am
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 22
Views: 545

Re: Submarine Warfare

THE 'TORPEDO IMPROVEMENTS' SPECIALISATION (US 'Balao'-class sub, static, submerged, 1 hex range, v.7.1.8 ) This first pic is without the Specialisation- https://i53.photobucket.com/albums/g64/PoorOldSpike/sub4/sub4001/oob-torpsAA_zpsransowtz.jpg~original And this second pic is with the Specialisati...
by PoorOldSpike
Tue Jun 18, 2019 12:16 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Can AI reinfs be skinned?
Replies: 9
Views: 178

Re: Can AI reinfs be skinned?

I've been doing a bit more SKIN DABBLING and have found this alternative way of skinning incoming reinfs..:) I created a few skin triggers for different colours, then simply named the types of the tanks which I wanted to have those skins. In this example I selected "Sandstorm" skin and assigned it t...
by PoorOldSpike
Mon Jun 17, 2019 10:14 am
Forum: Order of Battle : World War II - Scenario Design
Topic: How do we assign Specialisations?
Replies: 2
Views: 49

Re: How do we assign Specialisations?

Thanks Bebro I just tested it and it works, it gives torpedoes a very slight bonus, I'll do a post about it in my 'Submarine Warfare' thread later..:)
by PoorOldSpike
Mon Jun 17, 2019 8:39 am
Forum: Order of Battle : World War II - Scenario Design
Topic: How do we assign Specialisations?
Replies: 2
Views: 49

How do we assign Specialisations?

This must be one of the stupidest questions I've ever asked, but how do I put Specialisations into my standalone user-created scenarios? Look, I just tried to assign the torpedo improvements specialisation to the USA to see what bonus it gave to sub attacks, but when the game began the spec didn't s...
by PoorOldSpike
Sat Jun 15, 2019 9:16 pm
Forum: Order of Battle Series
Topic: Does the AI use LoS?
Replies: 4
Views: 135

Re: Does the AI use LoS?

...as a previous poster explained, artillery gives away its position when it fires ...but it is hard to recall the exact hex the enemy artillery unit fired from especially since it appears -- and disappears -- so quickly. There's a way round that..:)- In this top pic the enemy Italian arty is invis...
by PoorOldSpike
Sat Jun 15, 2019 4:23 am
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 22
Views: 545

Re: Submarine Warfare

..What I am no so sure about is if there is any difference between shoot befor (not) moving or moving and then shoot. Not sure I understand what you mean mate. Torp range is 2 hexes so the sub has no choice but to move to get within range to fire. PS- these ongoing sub tests are the most difficult ...
by PoorOldSpike
Sat Jun 15, 2019 12:17 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Why are some Commanders stats empty?
Replies: 3
Views: 58

Why are some Commanders stats empty?

For example this guy in the Editor seems to have no "plusses" at all.
No offence to him, but what use would he be?

Image
by PoorOldSpike
Sat Jun 15, 2019 12:12 am
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 22
Views: 545

Re: Submarine Warfare

You assign commanders in the editor using the 'Unlock Commander' effect. Thanks, I just put him in command of the sub, and also gave him 5-star experience for good measure, but he had absolutely no effect on the combat results , have I done something wrong? (sniffle) Below: His stationary submerged...
by PoorOldSpike
Fri Jun 14, 2019 8:44 pm
Forum: Order of Battle Series
Topic: Please convince me this is different from Panzer General!
Replies: 25
Views: 3055

Re: Please convince me this is different from Panzer General!

If you're talking about Fantasy General your best bet is to go to this thread where they hang, to slug it out with them..:)-

http://www.slitherine.com/forum/viewtop ... 58&t=92199
by PoorOldSpike
Fri Jun 14, 2019 8:36 pm
Forum: Order of Battle Series
Topic: Does the AI use LoS?
Replies: 4
Views: 135

Re: Does the AI use LoS?

Hi Kolaris, a lot of things depend on factors like what difficulty level you're playing at, and what specific scenario you're playing, because the AI's aggression level and experience can vary a lot depending on how the scen creator set everything up. Maybe you could let us know the details, and als...
by PoorOldSpike
Thu Jun 13, 2019 10:07 pm
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 22
Views: 545

Re: Submarine Warfare

..By the way, Spike, these are on 0 experience for the sub? I wonder what happens to the battle result odds when considerable experience is added or a commander is assigned. Yes all the tests are with experience '0' for subs and ships, vanilla OOB, no mods or tweaks,no commander, v. 7.1.8. You rais...
by PoorOldSpike
Wed Jun 12, 2019 10:50 pm
Forum: Order of Battle Series
Topic: Core forces - free vs. "rebuild"
Replies: 7
Views: 175

Re: Core forces - free vs. "rebuild"

Hi, are you talking about a scenario in the campaign, or a standalone scen outside the campaign?
What's the name of the scen?
by PoorOldSpike
Wed Jun 12, 2019 8:34 pm
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 22
Views: 545

Re: Submarine Warfare

GabeKnight wrote:
Wed Jun 12, 2019 7:26 pm
Note that torpedo damage is higher the closer you are to the target.
Thanks mate, I've just edited a screenshot of 1-hex range combat readouts into my earlier post.
by PoorOldSpike
Wed Jun 12, 2019 4:57 pm
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 22
Views: 545

Re: Submarine Warfare

SUB DECK GUN HITTING POWER
The surfaced US Balao's gun versus jap shipping is not quite as powerful as torpedoes, but it can fire every turn, whereas torpedoes take several turns to reload-

Image
by PoorOldSpike
Wed Jun 12, 2019 4:38 am
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 22
Views: 545

Re: Submarine Warfare

SUB TORPEDO HITTING POWER, 2 hexes range In the editor I placed a submerged US Balao sub at the centre of a ring of Jap ships. Its periscope range is 2 hexes so they're all visible, but they can't see him because the destroyer hasn't started pinging yet, and the sub hasn't given away its position b...

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