Search found 53 matches

by Joubarbe
Thu Dec 11, 2014 11:59 am
Forum: Mods and Scenario Design
Topic: How does the editor work?
Replies: 18
Views: 7839

Re: How does the editor work?

You must add your scenario to data\scenarios.whdat
by Joubarbe
Thu Dec 11, 2014 11:58 am
Forum: Mods and Scenario Design
Topic: Unit availability per scenario
Replies: 14
Views: 7466

Re: Unit availability per scenario

I'm pretty sure it has nothing to do with Glory. The files you mentioned are directly linked to the scenarios they concern. The problem is we cannot link our own scenarios to one of this file, or a file with the same template.
by Joubarbe
Thu Dec 11, 2014 11:39 am
Forum: Mods and Scenario Design
Topic: Unit availability per scenario
Replies: 14
Views: 7466

Re: Unit availability per scenario

Yep, that's still a mystery. How to select which units the player will be able to buy in which scenarios (custom ones, in our case), and how to manage the unit upgrading system (I suppose both questions are linked). I thought it will be in the buggy "Options" screen, in the editor, but this menu has...
by Joubarbe
Sun Dec 07, 2014 9:10 pm
Forum: Mods and Scenario Design
Topic: [TOOL] The Codexificator
Replies: 6
Views: 2535

Re: [TOOL] The Codexificator

"Warhammer 40k is not meant to be played behind a computer"..... so that's why I'm against the "let's bring the rules of Warh40k into Armageddon, blindly, and not think about the game itself" policy. I encountered that thinking in Dawn of War, and that doesn't bring any good mods. That's what I mean...
by Joubarbe
Sun Dec 07, 2014 8:11 am
Forum: Mods and Scenario Design
Topic: So, how does that Editor work? Tips exchange zone
Replies: 4
Views: 1685

Re: So, how does that Editor work? Tips exchange zone

The "grey hex" in the special hexes section seems to make the game crash. Also check if you did not put an hex outside the map boundaries. The validation tool doesn't work. My scenario is fine and it still gives me an error. You can add this one : #4 I can control all units and there are no enemies ...
by Joubarbe
Sat Dec 06, 2014 11:39 am
Forum: Mods and Scenario Design
Topic: Problem when creating a faction
Replies: 4
Views: 3572

Re: Problem when creating a faction

I don't have the answer, but maybe you need to add at least one unit to make it able to launch ?
by Joubarbe
Sat Dec 06, 2014 11:38 am
Forum: Mods and Scenario Design
Topic: Exceed range 4 ? Possible ?
Replies: 16
Views: 4335

Re: Exceed range 4 ? Possible ?

As I said, you can add an Indirect Fire to be able to fire at more than 4 hexes. AFAIK, that's the only way to bypass the limit.
by Joubarbe
Thu Dec 04, 2014 8:37 pm
Forum: Mods and Scenario Design
Topic: Upgradeable units
Replies: 6
Views: 1767

Re: Upgradeable units

So, any developers to answer to that ? I mean, it would be veryyyy interested to know how to manage upgrades :)
by Joubarbe
Thu Dec 04, 2014 5:59 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: 1.02 Patch
Replies: 54
Views: 10003

Re: 1.02 Patch

Holy Compiler, may the grace of the Ecclesiarchy helps you to rise and shine !
by Joubarbe
Thu Dec 04, 2014 5:50 pm
Forum: Mods and Scenario Design
Topic: [TOOL] The Codexificator
Replies: 6
Views: 2535

Re: [TOOL] The Codexificator

The coolest of your life man ! The coolest of your life...
by Joubarbe
Thu Dec 04, 2014 5:44 pm
Forum: Mods and Scenario Design
Topic: [TOOL] The Codexificator
Replies: 6
Views: 2535

[TOOL] The Codexificator

http://img11.hostingpics.net/thumbs/mini_8955102707.png Download (1.00 - 04/12/2014) Disclaimer Even though many of us would like to see a perfect adaptation of Warhammer 40k on computer, I think that it wouldn't be as fun as we imagine. There are many many rules, and when you don't explicit them, ...
by Joubarbe
Thu Dec 04, 2014 12:53 pm
Forum: Mods and Scenario Design
Topic: Melee weapons and attack.whdat
Replies: 3
Views: 1272

Melee weapons and attack.whdat

Hey,

Sometime melee weapons have empty lines, such as this :
sal_vanguard_veterans 1 (0,0) (0,0) (0,0) (0,0) (0,0) (0,0)

Does it have any effect in game or is it safe to create a melee weapon and do not add any entry for it in attack.whdat ?
by Joubarbe
Thu Dec 04, 2014 10:13 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Move & Shoot
Replies: 5
Views: 1202

Re: Move & Shoot

Damn I'm stupid ; I was seeing an IG unit as an enemy :)

I don't like the Imperium, it's in my nature !
by Joubarbe
Thu Dec 04, 2014 7:45 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Move & Shoot
Replies: 5
Views: 1202

Move & Shoot

Hi,

Sometimes I can't move and shoot with a unit in the same turn. I don't really understand when, maybe when I turn my back to the enemy ?
by Joubarbe
Thu Dec 04, 2014 12:17 am
Forum: Mods and Scenario Design
Topic: Exceed range 4 ? Possible ?
Replies: 16
Views: 4335

Re: Exceed range 4 ? Possible ?

Thanks for the answer Kerensky. Well, I guess I'm gonna give some Indirect Fire traits to my units :)
by Joubarbe
Wed Dec 03, 2014 11:45 pm
Forum: Mods and Scenario Design
Topic: Exceed range 4 ? Possible ?
Replies: 16
Views: 4335

Re: Exceed range 4 ? Possible ?

I'm pretty sure the units you are talking about have the weapon trait Indirect Fire. Try it yourself, put 12 in a basic infantry (Scout for instance), and you'll see that's impossible to shoot at more than 4 hexes.
Or I missed something :)
by Joubarbe
Wed Dec 03, 2014 9:29 pm
Forum: Mods and Scenario Design
Topic: Exceed range 4 ? Possible ?
Replies: 16
Views: 4335

Exceed range 4 ? Possible ?

Hey, Is it possible to exceed a weapon range of 4 ? It doesn't seem so, because even when putting very high values, it can't go beyond :( That would be very unfortunate ! (increasing the spotting to higher values doesn't help either) EDIT : the only way to make it work, AFAIK, is to put the trait In...
by Joubarbe
Wed Dec 03, 2014 7:31 pm
Forum: Mods and Scenario Design
Topic: Scenario creation
Replies: 32
Views: 8116

Re: Scenario creation

Holy cow, shift-left click on a unit... (to choose the side)
I love how developers hide the important stuff :)))
by Joubarbe
Wed Dec 03, 2014 5:57 pm
Forum: Mods and Scenario Design
Topic: Scenario creation
Replies: 32
Views: 8116

Re: Scenario creation

Can someone, a developer maybe, answer my previous question about the sides and the fact that I have no enemies ? I really need to make a showcase scenario to demonstrate my rules :) (and The Codexificator !) EDIT : look how cute he is : http://img15.hostingpics.net/thumbs/mini_849914Untitled.png
by Joubarbe
Tue Dec 02, 2014 4:44 pm
Forum: Mods and Scenario Design
Topic: WH 40 K TableTop Experience Mod
Replies: 25
Views: 6674

Re: WH 40 K TableTop Experience Mod

Removing the FOW is in my opinion a bad idea. 1/ You have an option to do so in Armageddon. 2/ Even if this is more TT experience, don't forget that we are on a computer videogame, and that's the FOW cannot be managed on a tabletop game. No FOW will mean absolute carnage, because with the new firing...

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