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by Deadmeat1471
Sat Nov 16, 2013 11:41 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Partial failures
Replies: 7
Views: 674

Re: Partial failures

Thats a really good point ;)
by Deadmeat1471
Sat Nov 16, 2013 9:34 pm
Forum: Buzz Aldrin's Space Program Manager : Early Access Beta Forum
Topic: Thor-able booster mission freeze .75+
Replies: 5
Views: 503

Re: Thor-able booster mission freeze .75+

krgu48 wrote:I think not. I had a similar situation at Orbiting Frog Mision - first animation is not started (as in your mission). After restarting the game animation started - and I did not change the resolution - enough restart the game.

Could be.
by Deadmeat1471
Sat Nov 16, 2013 9:24 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Partial failures
Replies: 7
Views: 674

Partial failures

I'm hesitant to even mention this, but I'll say it anyway. I think there should be several partial failure conditions in the future, such as the retro-jettison stage, if it fails reduces the 'safety' of the re-entry stage. Just like on John Glenn's Mercury mission and Boris Volynov's Soyuz 5 Of cour...
by Deadmeat1471
Sat Nov 16, 2013 9:05 pm
Forum: Buzz Aldrin's Space Program Manager : Early Access Beta Forum
Topic: Thor-able booster mission freeze .75+
Replies: 5
Views: 503

Re: Thor-able booster mission freeze .75+

Didn't happen second time around. I used 800/600 res second time around(other one was slightly to high for my monitors res) so it may be because I used the 1024/ resolution first time.
by Deadmeat1471
Sat Nov 16, 2013 9:02 pm
Forum: Buzz Aldrin's Space Program Manager : Early Access Beta Forum
Topic: Thor-able booster mission freeze .75+
Replies: 5
Views: 503

Thor-able booster mission freeze .75+

Image

Black screen/no anims + gets stuck on first stage after it announces success, I'll do this again in a sec to see if its a 1 off.
by Deadmeat1471
Sat Nov 16, 2013 8:55 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Thoughts on BASPM
Replies: 8
Views: 697

Re: Thoughts on BASPM

I just wrote a scifi story involving a chinese landing on Mars, therefore I approve the above post!
by Deadmeat1471
Sat Nov 16, 2013 3:13 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Thoughts on BASPM
Replies: 8
Views: 697

Re: Thoughts on BASPM

Good comments!

I wonder if anyone has bought this who hasnt played BARIS, nearly everyone who comments are 'fans of BARIS' I include myself in this! I even have the Liftoff! board game in front of me(that BARIS was based off).
by Deadmeat1471
Sat Nov 16, 2013 3:04 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Spacestations in Episode 1
Replies: 7
Views: 843

Re: Spacestations in Episode 1

Very nice!
by Deadmeat1471
Sat Nov 16, 2013 2:57 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Gemini and moon
Replies: 17
Views: 3126

Re: Gemini and moon

Awesome. <--- I use this word alot when mentioning this game.
by Deadmeat1471
Thu Nov 14, 2013 11:45 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: How long until astronaut death is implimented
Replies: 2
Views: 345

How long until astronaut death is implimented

*Approximately!

??? Once astronauts can die, I think it's time to really give this game a real go!!!

Rather than STEP FAILED, YOU LOSE PRESTIGE.
by Deadmeat1471
Wed Nov 13, 2013 12:46 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: A few questions for developers
Replies: 8
Views: 709

Re: A few questions for developers

^ this I understand that it would be massively more effort to put in Vostok art and mechanics with Mercury, but it looks like based on the probes and Sputnik you begin with the premise of both Soviet and US Missions... then you only deliver on the US. Just feels wierd. Also for an added mission that...
by Deadmeat1471
Wed Nov 13, 2013 11:22 am
Forum: Buzz Aldrin's Space Program Manager
Topic: A few questions for developers
Replies: 8
Views: 709

Re: A few questions for developers

Why have Sputnik and the and soviet Lunar probes but not Vostok, sounds like a wierd design choice to me.
by Deadmeat1471
Fri Nov 08, 2013 1:56 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Renaming astronauts/flight engineers
Replies: 17
Views: 1515

Re: Renaming astronauts/flight engineers

As I said, it doesn't spoil the fun, and maybe I'm alone in thinking the ability of renaming people is a good way of drawing people into the game. But it does REDUCE the fun, even if only slightly, and for what? Currently I don't give a flying **** who pilots missions in BASPM, but I should and BARI...
by Deadmeat1471
Fri Nov 08, 2013 1:00 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Renaming astronauts/flight engineers
Replies: 17
Views: 1515

Re: Renaming astronauts/flight engineers

If the apollo tier allowed me to rename astronauts, i'd buy it. But I don't feel the need to have my face in it, or pay for the privilege.... Yes, it is clearly stated, but something clearly stated does not make it a good idea. The problem is not that renaming is beyond the capability's of the game ...
by Deadmeat1471
Fri Nov 08, 2013 12:49 pm
Forum: Buzz Aldrin's Space Program Manager
Topic: Renaming astronauts/flight engineers
Replies: 17
Views: 1515

Re: Renaming astronauts/flight engineers

There are many ways to thank people, using a feature which is a much loved part of BARIS, removing any chance of it ever being used, is about as shitty as it gets. I don't even want my name in the game, I would have liked to rename all the astronauts to friends/family like in BARIS, but i'm sorry, t...
by Deadmeat1471
Fri Nov 08, 2013 3:44 am
Forum: Buzz Aldrin's Space Program Manager : Tech Support
Topic: Mars orbit/lander mission
Replies: 5
Views: 750

Re: Mars orbit/lander mission

Same problem again. Looks easily reproducible to me.

TitanIIIE-Centaur booster doing probe deployment and injection just has ...................................................................... loading stuff forever.
Step 5 of the Viking mars lander/probe.
by Deadmeat1471
Fri Nov 08, 2013 1:18 am
Forum: Buzz Aldrin's Space Program Manager
Topic: Renaming astronauts/flight engineers
Replies: 17
Views: 1515

Renaming astronauts/flight engineers

Will this be implimented? It was one of the Charms of BARIS having your friends enter the Mercury program :P and burn up die :P
I think its a very simple thing that makes a game so much more fun, just wondering if its even planned? I hope so!

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