Search found 55 matches

by malthaussen
Wed Apr 24, 2013 2:18 pm
Forum: General Discussion
Topic: Jagged Alliance Flashback on Kickstarter
Replies: 1
Views: 544

Jagged Alliance Flashback on Kickstarter

Fans of the Jagged Alliance series may want to take a look at this new kickstarter for Full Control's new "prequel" to the original. Having secured the license from bitControl, they are talking up making a faithful re-creation of the original game, set in the period when AIM was just getting started...
by malthaussen
Sun Apr 21, 2013 3:37 pm
Forum: Spartan & Gates of Troy
Topic: Next Spartan type game
Replies: 22
Views: 9354

Re: Next Spartan type game

I'd be happy with the straightforward Spartan/Troy engine and a few customization options: 1) A random map generator. This would be so cool. I've been playing around a little with the modding tools, so I can see a random map generator would be a non-trivial task, but the only bad thing about this ga...
by malthaussen
Wed Dec 12, 2012 8:24 pm
Forum: Field of Glory Digital
Topic: New Terrain
Replies: 1
Views: 559

New Terrain

The description of Rise of Rome says that several new terrain types are introduced with that expansion. Supposing instead I get a later expansion, will the new terrain be included in it?

-- Mal
by malthaussen
Fri Dec 07, 2012 9:02 pm
Forum: Field of Glory Digital
Topic: Holy Horde, Batman!
Replies: 1
Views: 514

Holy Horde, Batman!

I've noticed that battlegroups are valued at the same rate in the scenario designer regardless of the number of the men in the unit. What impact does the number of bodies in a unit have on combat, if any? Presumably it affects % loss checks, but is that all?

-- Mal
by malthaussen
Thu Dec 06, 2012 10:58 am
Forum: News & Announcements
Topic: The Slitherine Group and Ageod Join Forces
Replies: 10
Views: 5201

Re: The Slitherine Group and Ageod Join Forces

Kind of been expecting this. It makes a lot of sense. Maybe at some point we can look forward to a cool Punic Wars game that actually addresses naval combat.

-- Mal
by malthaussen
Tue Dec 04, 2012 10:17 pm
Forum: Field of Glory : Tech Support
Topic: Patch times out
Replies: 10
Views: 1567

Re: Patch times out

Should I assume from this post that if I buy an expansion for my just-purchased copy of FoG, I should not attempt to install it, but just register it?

-- Mal
by malthaussen
Mon Apr 02, 2012 11:44 pm
Forum: Chariots of War
Topic: Game Crash Revisited
Replies: 14
Views: 7219

Re: Game Crash Revisited

Yep, that fixed the cosmetic error, and best of all, I could use my 1.2 save. One final thing I've noticed, and I'm not sure if it is cosmetic, reflective of something underlying, or a design intention: in the combat report, "Casualties Received" does not match the enemy's "Casualties Inflicted." --...
by malthaussen
Mon Apr 02, 2012 1:38 pm
Forum: Chariots of War
Topic: Game Crash Revisited
Replies: 14
Views: 7219

Re: Game Crash Revisited

Yeah, a few minor things will crop up, but the fatal crash seems to be fixed: I've done 3 different civs (Israel, Dahae, Lower Egypt), and no crashes. Be interesting to know what the error was. Now, if you could just calm down the AI a little.:) When you bring out CoW II (2020, maybe?), it should ha...
by malthaussen
Sat Mar 31, 2012 4:18 pm
Forum: Chariots of War
Topic: Game Crash Revisited
Replies: 14
Views: 7219

Re: Game Crash Revisited

The 1.2 fix appears to have addressed the crashing problem: I took 6 cities without a crash in my test, and will check other civs later. However, a new bug has crept in with the fix: on the "Game Results" screens, the tabs have been corrupted, so instead of the names, casualties, cities, etc being i...
by malthaussen
Fri Mar 30, 2012 12:17 pm
Forum: Chariots of War
Topic: Game Crash Revisited
Replies: 14
Views: 7219

Re: Game Crash Revisited

Dear Pip;

Please check your PM.

-- mal
by malthaussen
Thu Mar 29, 2012 6:53 pm
Forum: Chariots of War
Topic: Game Crash Revisited
Replies: 14
Views: 7219

Game Crash Revisited

There has been no response to my posting under the thread "Game Crashes Intermittently..." It would be nice to know that somebody had actually read the thing.

-- Mal
by malthaussen
Thu Mar 15, 2012 7:51 am
Forum: Chariots of War
Topic: Games crashes intermittently when I take a city
Replies: 10
Views: 5404

Re: Games crashes intermittently when I take a city

Same problem, crash upon taking a city. Very annoying. In most cases, the game crashes as soon as one city is captured and I try to mouse over it. Some civs crash after the second city capture. Please read the updates below, as I have been devoting a few hours of my time to checking this out. System...
by malthaussen
Thu Mar 17, 2011 11:52 am
Forum: Field of Glory Digital
Topic: A Question About Expansions
Replies: 1
Views: 283

A Question About Expansions

Do the various expansions for the game include any new or modified rules, or are they basically new gfx sets with additional scenaria?

-- Mal
by malthaussen
Mon Jun 26, 2006 12:45 am
Forum: HISTORY™ Great Battles Medieval
Topic: Some Thoughts on the Genre
Replies: 13
Views: 9398

The old original D&D rules (the ones that came out in '76, or was it '75) had morale rules, so every fight was not necessarily to the death. Unfortunately, fantasy wargames (and many other wargames as well, now that I think of it) rarely incorporate them, making for incredible body counts. I think i...
by malthaussen
Mon Jun 26, 2006 12:32 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Oil and resources?
Replies: 35
Views: 14167

I note that Wavell wrote a strategic appreciation of the probable course of the war shortly after assuming command in the Mideast, and it boiled down to "we have the oil and they have not, therefore Germany is bound to lose." (I simplify, of course) So something along the lines of what is being sugg...
by malthaussen
Tue Jun 13, 2006 1:01 am
Forum: General Discussion
Topic: "What song are you listening to right now..."
Replies: 55
Views: 26727

Louis Jordan, "Choo-choo ch-boogie." Jazz, more or less -- boogie-woogie if you want to be rigorous. This particular style of music was critical in the formation of both rock and roll and bee-bop, from which latter we get hard bop and cool jazz. I defy anyone to listen to it and not tap their feet. ...
by malthaussen
Tue Jun 13, 2006 12:48 am
Forum: Game Ideas
Topic: Source of the Nile
Replies: 6
Views: 8003

Just think, if you could only publish a game that sold as well as the Sims, you could kick back and design anything you wanted (taking as long as you wanted) and not even care if it made a profit.:)

-- Mal
by malthaussen
Tue Jun 13, 2006 12:32 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Technologies - Unit Types, Armour & Equipment
Replies: 59
Views: 29911

I recall reading somewhere-or-other (perhaps an old S&T article) that what made German tactics so effective was that they combined the infiltration tactics of 1918 with the shock effects of armor, and had c3 capability sufficient to deal with the mobile actions that resulted. This separated them fro...
by malthaussen
Fri Jun 09, 2006 1:16 pm
Forum: Game Ideas
Topic: Source of the Nile
Replies: 6
Views: 8003

True, although if you get a random roll of 200+ warriors, they won't make much difference, lol.

Do you agree it would make a good computer game subject?

-- Mal
by malthaussen
Fri Jun 09, 2006 12:47 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Technologies - Unit Types, Armour & Equipment
Replies: 59
Views: 29911

It seems to me that the R&D system, as described, is actually too complicated compared to the simplicity of the game. If so many different things are researchable, then units should be more complicated than just a homogeneous corps-sized unit. There were so many different specialized units and roles...

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