Search found 58 matches

by LNDavoust
Wed Jun 12, 2019 11:10 pm
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 43
Views: 1622

Re: Submarine Warfare

GabeKnight wrote:
Wed Jun 12, 2019 7:26 pm
Note that torpedo damage is higher the closer you are to the target.
Yep, I also noticed that. What I am no so sure about is if there is any difference between shoot befor (not) moving or moving and then shoot.
by LNDavoust
Tue Jun 11, 2019 3:41 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Survey of Working Specialisations
Replies: 6
Views: 385

Re: Survey of Working Specialisations

Very informative info as always, thanks, Horst. Some weeks ago I tried (with mixed success, I must confess) to edit some specs for my mod. Reusing Specs as new requeriments for units is easy (and creating little icons for them is both possible and fun). https://i.imgur.com/TwzWMq0.jpg What I don't k...
by LNDavoust
Fri Jun 07, 2019 2:52 pm
Forum: Order of Battle Series
Topic: Question on OOB
Replies: 13
Views: 548

Re: Question on OOB

Zovs wrote:
Fri Jun 07, 2019 2:29 am
Again thank you for the details, I just purchased the entire series, sans Kreigsmarine.
Congratulations :) Have fun and then let us know.
by LNDavoust
Fri Jun 07, 2019 2:23 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Spanish Civil War Mod (v0.15)
Replies: 47
Views: 3480

Re: Spanish Civil War Mod (v0.15)

I don't know how much time have you been in the forum, JB, but the devs don't usually answer modding questions directly, i'm afraid :) And now, something completely different. - Like in a real war, while creating a mod, sometimes you win, and others you lose; and today i didn't win :( So came with m...
by LNDavoust
Wed Jun 05, 2019 11:23 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Spanish Civil War Mod (v0.15)
Replies: 47
Views: 3480

Re: Spanish Civil War Mod (v0.15)

Really nice textures !!! Its possible to use them also as new skins for the planes and use also the old ones ? Maybee in an special sub folder in the texture folder ? Than I like to work also on some german "Legion Condor" textures - my grandfather were there. But I dont find any plane textures in ...
by LNDavoust
Wed Jun 05, 2019 10:50 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Memory Leak?
Replies: 3
Views: 212

Re: Memory Leak?

5 GB of RAM for a single file... :shock:

Ok, this bug it's both hilarious and terryfing at the same time...
by LNDavoust
Wed Jun 05, 2019 10:43 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Editing Scenarios from the Campaign Editor
Replies: 4
Views: 193

Re: Editing Scenarios from the Campaign Editor

What Bru said. A short-cut to open the scenario editor from the campaign editor would be nice, though. Similar to running the scenario from the editor. Indeed. The actual system is not awful, but it can be a little annoying (your are testing your campaing and have to edit a scn so have to go back to...
by LNDavoust
Tue Jun 04, 2019 2:18 pm
Forum: Order of Battle Series
Topic: Next DLC?
Replies: 167
Views: 11119

Re: Next DLC?

Sandstorm is my favourite DLC and yes, one of the reason is that we have a lot of diversity and marvelous air/navy/land scenarios like Herkules :)

The problem with a soviet DLC would be if there is room for that kind of variety...
by LNDavoust
Mon Jun 03, 2019 2:14 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Spanish Civil War Mod (v0.15)
Replies: 47
Views: 3480

Re: Spanish Civil War Mod (v0.15)

Yep, maybe the grey texture is slightly blue-ish and the St Andrew Cross (the black cross in the rudder) is not as clear as it should be (it's clearer in the He 51) but i have to confess i'm pretty satisfied with my Bf 109 B :)

Thanks, Terminator! 8)
by LNDavoust
Mon Jun 03, 2019 2:07 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: LCT and LCVP
Replies: 37
Views: 2216

Re: LCT and LCVP

The funny thing is the unit i was trying to re-skin (Do18) needed a different name in the tga file in order to make it work (Do_18) no idea why. As soon as I try it with with different units, everything worked perfectly :) I'm glad you got it sorted. Didn't know that you had to change the texture n...
by LNDavoust
Sun Jun 02, 2019 6:33 pm
Forum: Order of Battle Series
Topic: Order of Battle: World War II - v7.1.8 is available
Replies: 39
Views: 2423

Re: Order of Battle: World War II - v7.1.8 is available

Man, this update was not a triumph :/
by LNDavoust
Sun Jun 02, 2019 6:31 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Spanish Civil War Mod (v0.15)
Replies: 47
Views: 3480

Re: Spanish Civil War Mod (v0.15)

Thanks to Gabe (well, thanks to a lot of contributors here in the forums, but Gabe give me the final clue) I was able to slowly building up the plane rooster for the campaign during this week. For some units it was very straightforward (i repainted the Bf 109 G with the colours of the Condor Legion ...
by LNDavoust
Sun Jun 02, 2019 5:56 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: LCT and LCVP
Replies: 37
Views: 2216

Re: LCT and LCVP

As the textures are using the same names as the 3D models, it's relative easy to replace a texture of an existing vanilla model. Mind you elaborate, Gabe? I'm trying (unsuccessfully) to reuse some units from the vanilla game (same 3d model, different texture) and I think this is like the key proble...
by LNDavoust
Wed May 29, 2019 10:41 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: LCT and LCVP
Replies: 37
Views: 2216

Re: LCT and LCVP

Its a new model. I dont know - how to use the Vanilla model with new textures. As the textures are using the same names as the 3D models, it's relative easy to replace a texture of an existing vanilla model. But if you want a clone unit of a vanilla unit with different textures, then you also need ...
by LNDavoust
Tue May 28, 2019 7:55 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Spanish Civil War Mod (v0.15)
Replies: 47
Views: 3480

Re: Spanish Civil War Mod (v0.15)

Ok, i need to ask cause I spent my free time today (instead of fixing bugs :/) trying to find (unsuccessfully) an answer in the forum. I'm trying to apply a new texture to a unit i recycled form the vanilla version of the game (the do18). It seems that i need a mdb 3d file in the mod in order to the...
by LNDavoust
Tue May 28, 2019 2:23 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Spanish Civil War Mod (v0.15)
Replies: 47
Views: 3480

Re: Spanish Civil War Mod (v0.15)

Are the bugs for the Campaign corrected ? Hi terminator. The campaign can be (probably :? ) played at the moment erasing the tga files in the campaign folder if you still cannot launch it properly, as we discussed before in the thread. Regarding the problems/bugs Gabe detected during the campaign, ...
by LNDavoust
Mon May 27, 2019 8:18 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Spanish Civil War Mod (v0.15)
Replies: 47
Views: 3480

Re: Spanish Civil War Mod (v0.15)

Yep, the campaign plays okay now. Started from scratch and played through all four of the missions. Great news! Thanks a lot for the testing, Gabe, I will add a warning in the first post next to the download link with the info regarding those treacherous, evil tga files :evil: Some remarks/suggesti...
by LNDavoust
Mon May 27, 2019 7:48 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Spanish Civil War Mod (v0.15)
Replies: 47
Views: 3480

Re: Spanish Civil War Mod (v0.15)

These seaplane tenders could only maintain floatplanes and/or flying boats by using a crane lifting them from water next to them. Large combat ships also had such cranes for their seaplanes. http://www.navypedia.org/ships/germany/ger_cv_greif.htm http://www.navypedia.org/ships/germany/ger_cv_bussar...
by LNDavoust
Sun May 26, 2019 12:24 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Spanish Civil War Mod (v0.15)
Replies: 47
Views: 3480

Re: Spanish Civil War Mod (v0.15)

I see. The mapX.png files shouldn't be at the folder (I forgot about them), although I don't think they were the problem. The tga files are there to create the overlays in the maps, and they work fine to me... https://i.imgur.com/xLu0zku.jpg ...but they are my main suspects at the moment of creating...
by LNDavoust
Sat May 25, 2019 11:29 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Local Defense 0 > Static Defense?
Replies: 19
Views: 455

Re: Local Defense 0 > Static Defense?

Uh, very useful info, guys, a lot of lessons to be learnt from this thread. Thanks to everyone ^_^

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