Search found 78 matches

by Admiral_Horthy
Sun Aug 19, 2018 11:45 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Admiral's Units & stuff
Replies: 25
Views: 872

Re: Admiral's Units & stuff

Another gap filler, for early PAK
guns.jpg
guns.jpg (251.33 KiB) Viewed 17 times
and quick mods of existing stuff:

Resized 50mm PAK (PAK97 looked too small, and since their sharing the same chassis...)
AA only 88mm FLAK37 (export version)
pak97.jpg
pak97.jpg (28.32 KiB) Viewed 17 times
by Admiral_Horthy
Sun Aug 19, 2018 12:59 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Admiral's Units & stuff
Replies: 25
Views: 872

Re: Admiral's Units & stuff

First one on priority.... absolute necessity... since more than 100.000 pieces produced

ZiS family redux
zis-3.jpg
zis-3.jpg (39.92 KiB) Viewed 41 times
by Admiral_Horthy
Sat Aug 18, 2018 12:38 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Admiral's Units & stuff
Replies: 25
Views: 872

Re: Admiral's Units & stuff

Soviet Union 76.2 m1927 4200 3 2 barely 2 Soviet Union 76.2 m1902 8700 3 OK Soviet Union 76.2 m1939 13200 5 OK Soviet Union 76.2 m1936 F-22 N/A Soviet Union 76.2 m1942 ZiS-3 N/A Soviet Union 122mm m1938 M-30 11700 5 OK Soviet Union 122mm m1931 A-19 19800 N/A 7 Soviet Union 152mm m1909 8850 5 4 Sovie...
by Admiral_Horthy
Sat Aug 18, 2018 11:58 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Admiral's Units & stuff
Replies: 25
Views: 872

Re: Admiral's Units & stuff

Thanks) Well they are just "frankensteined" from stock units, but I hope it worth the effort) I tried to keep the style and the low poly setup to fit into the game. Next will be some soviet guns, gap fillings here and there. Maybe you are also doing them - if not , yet - they will be available anywa...
by Admiral_Horthy
Fri Aug 17, 2018 11:26 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Admiral's Units & stuff
Replies: 25
Views: 872

Re: Admiral's Units & stuff

And this is another gap filler. Needed a bit of retouching but I guess it's ok. Now I could tune down the leFH18 to 4 range, this one can have the 5 it deserves.
lefh18m.jpg
lefh18m.jpg (29.06 KiB) Viewed 81 times
by Admiral_Horthy
Fri Aug 17, 2018 8:57 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Admiral's Units & stuff
Replies: 25
Views: 872

Re: Admiral's Units & stuff

The French got their 105mm Modele 1913 ported back from Finnland finally, with M36 modification. Added the older one for Romania as it was their main long range artillery piece.


mle1913.jpg
mle1913.jpg (37.45 KiB) Viewed 91 times
by Admiral_Horthy
Fri Aug 17, 2018 6:07 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" ;) (v6.1.9)
Replies: 175
Views: 8419

Re: The "Gabe-Mod" ;) (v6.1.9)

Here!

With new effect, recoil, shells ejection - and data. Unit pic is due and need to add some B/C to the skin to match color
breda.jpg
breda.jpg (19.54 KiB) Viewed 67 times
by Admiral_Horthy
Fri Aug 17, 2018 10:06 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Admiral's Units & stuff
Replies: 25
Views: 872

Re: Admiral's Units & stuff

75LK17.jpg
75LK17.jpg (25.88 KiB) Viewed 116 times
sig33.jpg
sig33.jpg (34 KiB) Viewed 116 times
by Admiral_Horthy
Fri Aug 17, 2018 10:04 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Admiral's Units & stuff
Replies: 25
Views: 872

Re: Admiral's Units & stuff

Some "new" stuff... based upon stock items. All with recoil, effect and fixed bugs.
by Admiral_Horthy
Sun Aug 12, 2018 3:51 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: DM Singleplayer scenarios
Replies: 31
Views: 3838

Re: DM Singleplayer scenarios

I am making some new soviet units (mostly arty because I'm God-of-war believer) maybe they can be of use till official soviet units appear
by Admiral_Horthy
Sat Aug 11, 2018 3:21 pm
Forum: Order of Battle Series
Topic: Different skins
Replies: 272
Views: 12843

Re: Different skins

May I use this for Czechslovak camo? Or maybe this would be better?

terminator wrote:
Sun Aug 05, 2018 6:03 am

test31_land_germany.png
by Admiral_Horthy
Mon Aug 06, 2018 6:31 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Admiral's Units & stuff
Replies: 25
Views: 872

Re: Admiral's Units & stuff

Cool. I'm looking forward to it. 8) Well here's another find... Aircraft DO require TGA as main texture. Anyway they don't have damage tex anyway. Look here. Screenshot 5.jpg But there is no way to make a duplicate or reskin... if I make a new model, it won't have the moving propellor attached whic...
by Admiral_Horthy
Sat Aug 04, 2018 1:48 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Admiral's Units & stuff
Replies: 25
Views: 872

Re: Admiral's Units & stuff

Screenshot 5.jpg Some new stuff here... many has no new graphics yet,but WIP. New units of the left A-1H Skyraider (mock up Thud model, weapon mode: Rockets range 2, cannon/napalm range 0) VC sniper M102 105mm howitzer (range 10, NAM is in company scale) US Supply truck (Provides supply, can build ...
by Admiral_Horthy
Sat Aug 04, 2018 12:18 am
Forum: Order of Battle Series
Topic: Italian Units Test Mod
Replies: 12
Views: 380

Re: Italian Units Test Mod

Ahhh What the... The folder name had typo..?! AND, formats were mixed with stock 32bit PNGs... AND it was not enough even all the TGAs were bad. I saved as 32bit, but no Alpha... I though it is not needed as the engine uses no transparent textures... Thanks for the tip Gabe. I can help with 3D if yo...
by Admiral_Horthy
Fri Aug 03, 2018 8:07 pm
Forum: Order of Battle Series
Topic: Italian Units Test Mod
Replies: 12
Views: 380

Re: Italian Units Test Mod

That's fine! Thanks!

How to add the damage textures? Simply putting them to damaged folder seems to be failing
by Admiral_Horthy
Thu Aug 02, 2018 11:19 am
Forum: Order of Battle Series
Topic: Any chance for bigger maps
Replies: 4
Views: 217

Re: Any chance for bigger maps

I started a map of Budapest and surroundings... but now I regretted )))) Thankfully it can be cut and crop to pieces which I need.

Big maps are good for air battles, but almost automatically need to have modded units like long range radars (say 120x120 Budapest, it is only about 20x20km)
by Admiral_Horthy
Wed Aug 01, 2018 6:40 pm
Forum: Order of Battle Series
Topic: Italian Units Test Mod
Replies: 12
Views: 380

Re: Italian Units Test Mod

Scaling suck .. and the thing I hate most are the 2D Unit picture.... Any of you guys did one with a working shadow and blending?? They all look awful for me... light grey aura, missing shadow... How are these 2D Units pictures made ? rendered image from the 3D object... then photoshop, and the lik...
by Admiral_Horthy
Wed Aug 01, 2018 3:20 pm
Forum: Order of Battle Series
Topic: Italian Units Test Mod
Replies: 12
Views: 380

Re: Italian Units Test Mod

Hi! I try your units in the weekend! Looks good. I also have a whole series now, but it's a pain in the A to do them :LOL: Scaling suck .. and the thing I hate most are the 2D Unit picture.... Any of you guys did one with a working shadow and blending?? They all look awful for me... light grey aura,...
by Admiral_Horthy
Mon Jul 30, 2018 4:30 am
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" ;) (v6.1.9)
Replies: 175
Views: 8419

Re: The "Gabe-Mod" ;) and units.csv fixes (v5.2.9)

I also have my ideas about modifying stock units like these... may I ask you how you did this? with what software, at the first place Dual-class is always fun :D Although, by the same analogue all tanks having more than an auto-cannon could be artillery since they were all used primarily for support...
by Admiral_Horthy
Sun Jul 29, 2018 9:50 pm
Forum: Order of Battle Series
Topic: 3DS MAX??
Replies: 16
Views: 498

Re: 3DS MAX??

Now I managed to put my heli into the game, but still have serious issues. Well, the propellor does not work - as it is not at object type but an effect it seems, or lack additional parameters... Well I can live with a stationary tail rotor... but the radar animation is also buggy for me.... I tried...

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