Search found 209 matches

by Richcat
Fri Mar 18, 2016 8:16 pm
Forum: Battle Academy : Scenario Design
Topic: MAY 1940 GERMAN SP Campain- DKDom
Replies: 10
Views: 6056

Re: MAY 1940 GERMAN SP Campain- DKDom

This may help as an example from GL88 GottaLove88s wrote: 1. Run BA on your Mac, PC or iPad 2. If you do not already have GJS'44 Dieppe on your system, skip ahead to Step 8... If you do have it, then you have to delete your old version first (steps 3-7) 3. Choose Multiplayer (at the bottom) 4. Log i...
by Richcat
Tue Dec 15, 2015 10:08 pm
Forum: Scenario Design
Topic: I need to understand these things to make a scenario...
Replies: 161
Views: 27279

Re: I need to understand these things to make a scenario...

Ahha - Thanks Richard for the info - :D
Very Interesting about the arrows being set up to to fire using the turret code like with the tanks - but not implemented. 8)
by Richcat
Tue Dec 15, 2015 2:52 pm
Forum: Scenario Design
Topic: I need to understand these things to make a scenario...
Replies: 161
Views: 27279

Re: I need to understand these things to make a scenario...

Thats good news - glad you got it working. :D Looks like it might have had a little bit of hidden geometry left over from one the BA models. I would still be interested in the s3f files anyway to see if and how they are different to the BA ones. Does it have any animation info in there for instance,...
by Richcat
Tue Dec 15, 2015 1:23 pm
Forum: Scenario Design
Topic: I need to understand these things to make a scenario...
Replies: 161
Views: 27279

Re: I need to understand these things to make a scenario...

Hi,
if I could get my hands on the .s3f files I might be able to help out having play alot with these files in BA and BA2.

Cheers Richcat
by Richcat
Tue Sep 01, 2015 8:51 am
Forum: Battle Academy 2: Scenario Design
Topic: Swapping Side 0 and Side 1 to different nations
Replies: 13
Views: 4845

Re: Swapping Side 0 and Side 1 to different nations

Hi Brummbar

If you haven't spotted it Enric also has a thread on it with some v good stuff on this as well.
viewtopic.php?f=312&t=64960
by Richcat
Tue Sep 01, 2015 8:49 am
Forum: Battle Academy 2: Scenario Design
Topic: Arnhem Bridge Object
Replies: 3
Views: 2060

Re: Arnhem Bridge Object

Aha........... 8)
Thanks Twoeyes
by Richcat
Mon Aug 31, 2015 7:18 pm
Forum: Battle Academy 2: Scenario Design
Topic: Swapping Side 0 and Side 1 to different nations
Replies: 13
Views: 4845

Re: Swapping Side 0 and Side 1 to different nations

Hi Brummbar I found this http://www.slitherine.com/forum/viewtopic.php?f=221&t=51720&hilit=sides+text parmenio on P&S I think was able to do it with program he wrote. But as Cavehobbit says You have to remove all units (German and Soviet) before or after you change things in the text files. Then you...
by Richcat
Mon Aug 31, 2015 5:35 pm
Forum: Battle Academy 2: Scenario Design
Topic: Arnhem Bridge Object
Replies: 3
Views: 2060

Re: Arnhem Bridge Object

Hi Makigono1 Yes your right you don't seem to be able to drive over it without the vehicle disappearing and appearing to be under it - the only way to make it look right was if I raised the ground under as a hill, which really defeats the object. I think its more of a decorative object for the Arnhe...
by Richcat
Fri Aug 28, 2015 11:17 am
Forum: Battle Academy 2: Scenario Design
Topic: PanzerBlitz situations
Replies: 57
Views: 23257

Re: PanzerBlitz situations

Hi Guys File download Ok to My Games multiplayer folder, but I was getting same error as Morge4 when creating a challenge - However if you delete the "#"'s from Text1.TXT file i.e. Situation #1, #2 ,#3, #4 and save it - it now works ok for me. I seem to remember way back Pip saying not to use "#". :...
by Richcat
Mon Jul 27, 2015 10:17 pm
Forum: Battle Academy 2: Modders Corner
Topic: Soviet churchill graphic has become a Brit churchill
Replies: 10
Views: 2172

Re: Soviet churchill graphic has become a Brit churchill

Hi Guys I don't think the Churchill Soviet texture not showing is an issue that the core graphic files having been changed. If you check out the S4F file for the Churchill III it points to the texture for the Churchill and not the Churchill Soviet so this in theory should be effecting everbody. In m...
by Richcat
Thu Jan 15, 2015 4:28 pm
Forum: Battle Academy : Scenario Design
Topic: BAM File Format....
Replies: 7
Views: 2395

Re: BAM File Format....

Hi parmenio I'm in the process of writing an app for Pike & Shot that reverses campaign scenarios so that they can be played SP from the other side. I've already got code working that switches the units - what I'm looking to do is reverse the map. This is something we have been looking at over on th...
by Richcat
Tue Jan 13, 2015 9:26 pm
Forum: Battle Academy 2: Modders Corner
Topic: Switching which side moves first
Replies: 10
Views: 1799

Re: Switching which side moves first

The only thing I have found is that doesn't work so far is the icons above each unit, which change to allies above axis and vice versa.
Still having a try might found out how to do it.. :wink:
by Richcat
Tue Jan 13, 2015 4:32 pm
Forum: Battle Academy 2: Modders Corner
Topic: Switching which side moves first
Replies: 10
Views: 1799

Re: Switching which side moves first

I was looking at this the other day to save having to redo everything, and came across this in Pike and Shot. http://www.slitherine.com/forum/viewtopic.php?f=319&t=53432 I have tried in BA1 & 2 it but not got it to work correctly yet :wink: The units are specified as side 0 or side 1 in the .BAM fil...
by Richcat
Tue Jan 13, 2015 4:26 pm
Forum: Battle Academy 2: Modders Corner
Topic: Extra vision for units in Watchtowers?
Replies: 11
Views: 2237

Re: Extra vision for units in Watchtowers?

How about if infantry unit that enters Tower building triggers the normal scout command, or even elite scout command?
by Richcat
Fri Jan 09, 2015 4:38 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Americans v Russians?
Replies: 15
Views: 4497

Re: Americans v Russians?

Thanks Pip :D and twoeyes :D
by Richcat
Wed Jan 07, 2015 8:55 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Textures
Replies: 4
Views: 1633

Re: Textures

No joke see here - viewtopic.php?f=311&t=53910-makes one feel special. :wink:
by Richcat
Wed Jan 07, 2015 8:44 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Textures
Replies: 4
Views: 1633

Re: Textures

Its an extra for those that bought the EAP version.
by Richcat
Wed Jan 07, 2015 8:38 pm
Forum: Battle Academy 2 – Eastern Front
Topic: Change view perspective?
Replies: 3
Views: 1112

Re: Change view perspective?

Shift 3 on pc :mrgreen:
by Richcat
Sat Jan 03, 2015 3:18 pm
Forum: Battle Academy 2: Scenario Design
Topic: Battle for Seelow Heights... Road to Berlin
Replies: 167
Views: 43139

Re: Battle for Seelow Heights... Road to Berlin

Could it be the apostrophe in the TEXT1.TXT? I note that apostrophes don't show in text boxes anymore? To get the download working on PC just delete # in the TEXT1.TXT file on the IDS_SCENARIO line and save. I would suggest suggest removing any # like in the LST file as it may be creating other pro...

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