Search found 1586 matches
- Sun Jan 24, 2021 9:20 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Shelling of Sevastapol
- Replies: 6
- Views: 91
Re: Shelling of Sevastapol
How about this proposal then: those Arab units will NOT spawn if Ottoman war entry was caused by the Shelling of Sevastopol event to emphasize the "surprise" character of that event. In any other case these units will appear upon Ottomans joining CP in case of delayed British war entry to simulate t...
- Sun Jan 24, 2021 6:45 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Austria dead event crash
- Replies: 8
- Views: 81
Re: Austria dead event crash
You can't find the definitions for these variables about kills and casualties in any specific file, because these variables, among many others, are stored in the game's internal table of variables which is created at the start of a game by a rather difficult to explain procedure. However you can dir...
- Sun Jan 24, 2021 3:25 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Austria dead event crash
- Replies: 8
- Views: 81
Re: Austria dead event crash
I did not actually edit the savegame file itself which is impossible because of encryption.
I loaded your savegame and then changed the damaged value from "nil" to 0 while the game was running and then saved the game.
I loaded your savegame and then changed the damaged value from "nil" to 0 while the game was running and then saved the game.
- Sun Jan 24, 2021 2:33 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Austria dead event crash
- Replies: 8
- Views: 81
Re: Austria dead event crash
Looks like the bug was caused by a Russian land unit attacking an Austrian artillery, crippling the value for some reason.
I've not yet found out why exactly this happened.
At least I could fix your savegame so you can continue but until I found the cause of the bug the issue might happen again.
I've not yet found out why exactly this happened.
At least I could fix your savegame so you can continue but until I found the cause of the bug the issue might happen again.
- Sun Jan 24, 2021 11:07 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Austria dead event crash
- Replies: 8
- Views: 81
Re: Austria dead event crash
For some reason the casualties stat for artillery has become nil. I've seen that happen before in MP but was unable to find the cause because MP games are difficult to fix. But this is from a singleplayer game, right? If so, then I might be able to find a solution. Do you still have the last AutoSav...
- Sun Jan 24, 2021 10:52 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Shelling of Sevastapol
- Replies: 6
- Views: 91
Re: Shelling of Sevastapol
Again this is not caused by the event but rather by Turkey joining CP when British war entry was delayed. Since the CP player has direct control over whether British war entry is delayed by simply not attacking Belgium, I felt it would be too much to also have Britain lose Egypt because deploying tr...
- Mon Jan 18, 2021 9:19 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: British surrender
- Replies: 5
- Views: 104
Re: British surrender
I've combed the scripts in search of a possible cause for the mentioned severe British morale loss. The final "Kaiserschlacht" event could theoretically cause such a loss but as you said it was the Germans who were on the run, not the British. When that match is over I'd very much appreciate a short...
- Mon Jan 18, 2021 3:46 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Shelling of Sevastapol
- Replies: 6
- Views: 91
Re: Shelling of Sevastapol
The British DOW is not triggered specifically by that event but rather by Turkey joining CP when Britain is still neutral in multiplayer. I decided to have it that way to nudge the CP player into "surprise"-attacking the weakly defended Suez right away without an unrealistic buildup of forces. It ne...
- Thu Jan 14, 2021 5:44 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: British surrender
- Replies: 5
- Views: 104
- Thu Jan 14, 2021 4:51 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: British surrender
- Replies: 5
- Views: 104
Re: British surrender
Most likely Britain surrendered because of negative morale, the most common reason for surrendering. Did a major ally surrender the turn before? This usually leads to a major loss of morale. Was Britain already at 10+ collapse points? A nation that has amassed 10 or more collapse points will lose mo...
- Wed Jan 13, 2021 3:31 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1911
- Views: 179779
Re: NEW UPDATE 11.21 NOV10TH 2020
US don't have artillery techs because they can't build artillery. However I forgot why I removed their ability to build arty in the first place. :roll: I guess I'll undo that decision until I can remember the reason again. France and Britain can't build more subs because Entente players would inevit...
- Wed Jan 13, 2021 1:13 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1911
- Views: 179779
Re: NEW UPDATE 11.21 NOV10TH 2020
I found a workaround, it's not exactly elegant but it will do. See attachment. Is this bug from the "special scenario" match (all nations enter war in 1914) you are playing against user "unwichtig"? If so then it's no wonder that US has researched all technologies at this stage because they start wi...
- Wed Jan 13, 2021 12:33 pm
- Forum: Commander - The Great War: Tech Support
- Topic: PBEM++ Server Warning
- Replies: 1
- Views: 58
Re: PBEM++ Server Warning
My experience with support is that you need to be patient and repeat your concern multiple times at https://www.slitherine.com/member/helpdesk
before you get an answer.
before you get an answer.
- Wed Jan 13, 2021 11:09 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1911
- Views: 179779
Re: NEW UPDATE 11.21 NOV10TH 2020
Damn, I thought I fixed the "all stuff researched" problem before. This is PBEM again, right? What turn is it in your match? Are there other nations dangerously close to having researched everything within the maximum number of game turns left (max. turns = 64)? Do you remember if you played the "Re...
- Tue Jan 12, 2021 5:11 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Soviet revolution
- Replies: 2
- Views: 58
Re: Soviet revolution
I can't find anything that could lead to Lenin arriving and Soviet Revolution happening on the same turn. There's only one function that can trigger the Soviet Revolution and only after a delay of 3-5 turns (instead of 6-8 as mentioned in the manual) after Lenin arrives. Looks fine to me and should ...
- Sun Jan 10, 2021 11:39 pm
- Forum: Commander the Great War : Opponent Finder
- Topic: MP opponent for 1914
- Replies: 6
- Views: 124
Re: MP opponent for 1914
Oh, dang! I forgot you mentioned before you were using the Ipad version.
Silly me. >_<
Well, in that case I can't help you with your trouble.
Silly me. >_<
Well, in that case I can't help you with your trouble.

- Sun Jan 10, 2021 10:09 pm
- Forum: Commander the Great War : Opponent Finder
- Topic: MP opponent for 1914
- Replies: 6
- Views: 124
Re: MP opponent for 1914
Unfortunately it seems whenever I try to start a game as the allies the game malfunctions on the opening turn :shock: But that's a major problem and needs to be fixed. Is that bug happening in the basic game? I can help you to fix that issue if you are interested. All I need is the game's logfile, ...
- Sun Jan 10, 2021 9:10 pm
- Forum: Commander - The Great War
- Topic: House Rules
- Replies: 9
- Views: 7384
Re: House Rules
I take it you are referring to the "Small garrisons" which consume 1 PP upkeep per turn. Russia alone has 57 of those "Small garrisons" equaling 57PP bonus production after disbanding all of them. You are right at pointing out that this is a problem which can only be solved by mutual agreement and b...
- Wed Jan 06, 2021 3:31 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Kerenski offensive
- Replies: 1
- Views: 97
Re: Kerenski offensive
Okay, here's what will happen, according to the script: Russia consumes 200 manpower and suffers a collapse point. Russian units will spawn at the first Russian city still under Russian control from a list of possible cities. If Belarus is threatened these cities will be checked in the following ord...
- Mon Dec 28, 2020 7:04 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1911
- Views: 179779
Re: NEW UPDATE 11.21 NOV10TH 2020
Make sure to keep port hexes free to allow any convoys in range to enter. Occupied port hexes may lead to erratic behavior due to AI pathfinding abilities being limited. Convoys that fail to enter blocked port hexes for two consecutive turns will be deleted. As for the Vera Cruz possibility, that sh...