Search found 1100 matches

by Robotron
Sun Feb 17, 2019 7:35 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.4, JAN 20th (reload hardened)
Replies: 1198
Views: 72931

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

Very impressive battle report by the way, hope you will be able to finish your match without trouble. 8)
by Robotron
Sun Feb 17, 2019 4:12 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.4, JAN 20th (reload hardened)
Replies: 1198
Views: 72931

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

I need clarifications on intel and counter intel. I know there are somewhere, but I don't find them... The % chance for INTEL success per turn equals the number of INTEL points spent, provided your alliance has SIGINT superiority ("enemy code broken"). SIGINT can increase by spending more INTEL. Yo...
by Robotron
Sat Feb 16, 2019 10:57 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.4, JAN 20th (reload hardened)
Replies: 1198
Views: 72931

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

@all: I'm sorry for the delay for V8 but I'm still struggling with balancing the mod.
by Robotron
Sat Feb 16, 2019 7:08 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.4, JAN 20th (reload hardened)
Replies: 1198
Views: 72931

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

Could you give a brief/general summary about what is going on in your match? Anything weird happened? How about INTEL actions?
by Robotron
Fri Feb 15, 2019 11:46 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.4, JAN 20th (reload hardened)
Replies: 1198
Views: 72931

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

@hnox: Britain starts with 2 pre-dreads. 1 more can spawn when Gallipoli starts. Pre-dreads like Armoured Cruiser are "obsolete" and cannot be built, only repaired. There is a very small chance per turn that pre-dreads from the British Dominions arrive in the Atlantic after the North Sea blockade wa...
by Robotron
Thu Feb 14, 2019 4:19 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.4, JAN 20th (reload hardened)
Replies: 1198
Views: 72931

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

An Army Corps ("infantry") for Belgium in Brussels it is then.
by Robotron
Wed Feb 13, 2019 3:10 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.4, JAN 20th (reload hardened)
Replies: 1198
Views: 72931

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

Before I'll upload V8 I need some feedback. Here's the situation in the west at the start of the game: Clipboard02.jpg Since players felt that the Germans when going through Belgium are too strong I'm pondering whether to give the Entente a few more light units. Notice I already added a "garrison" t...
by Robotron
Wed Feb 13, 2019 2:38 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.4, JAN 20th (reload hardened)
Replies: 1198
Views: 72931

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

@hnox: - in V8 the German attack bonus will be reduced so France will have more time to build some defenses. - spawning new units into the production queue so players can deploy them in marked setup hexes does not work for reasons yet unknown to me. I really wanted to implement that but no dice. - y...
by Robotron
Tue Feb 12, 2019 2:15 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.4, JAN 20th (reload hardened)
Replies: 1198
Views: 72931

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

- German bc sinking british bc didnt trigger battle of jutland The target must have been at least at unit strength 3 before getting sunk for the event to trigger. I'll remove that prerequisite. -ethnic revolts in Austria when moral was over 55% The roll is modified by the combined total of revoltin...
by Robotron
Mon Feb 11, 2019 11:21 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.4, JAN 20th (reload hardened)
Replies: 1198
Views: 72931

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

Unfortunately the main playtesting team has been infected by a common flu and failed a morale test, thus not showing up regularly at the Plotzblitz studio lately. Furthermore the Gfx guys and the usual bunch of useless script-kidz have been reported to have suffered 10+ collapse points during the we...
by Robotron
Mon Feb 11, 2019 8:52 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.4, JAN 20th (reload hardened)
Replies: 1198
Views: 72931

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

V8 updates: - totally brought the PDF manual up to the latest rules with better readability too. - completely rewrote fighter & bomber unit strengths and technologies - fighters are now 25PP/3upkeep while artys are 20PP/1upkeep: fighters are reduced in power and arty is upgraded, also bonus ammo-eve...
by Robotron
Sat Feb 09, 2019 5:50 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.4, JAN 20th (reload hardened)
Replies: 1198
Views: 72931

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

A few days ago I stumbled upon the results thread of the recent PanzerKorps multiplayer world tournament where the tournament-organizers forgot to remove a singleplayer AI event trigger on the map used for the semi-finals that granted one player 1500 bonus PP (about 2 Tiger Tank battalions) during t...
by Robotron
Sun Feb 03, 2019 11:59 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.4, JAN 20th (reload hardened)
Replies: 1198
Views: 72931

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

I've told you multiple times before that I won't add 1000+ more checks for stuff just because you can't control your cheating reloading habits. And even if I did you would reload and reload and reload (*more reloading*) and then pick the one move/choice that you found to be the optimal option. "Let'...
by Robotron
Sun Feb 03, 2019 10:16 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.4, JAN 20th (reload hardened)
Replies: 1198
Views: 72931

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

That's exactly what the victory determination check does, wise guy.
by Robotron
Sun Feb 03, 2019 8:21 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.4, JAN 20th (reload hardened)
Replies: 1198
Views: 72931

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

The game tries to show the resource panel (PP, morale etc.) for one of the remaining nations of the current alliance. Strangely enough no nation is left (a nil value) and yet the game has passed the victory determination check which should have ended the game. It's tragic that nehi has used the "eme...
by Robotron
Sun Feb 03, 2019 6:23 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.4, JAN 20th (reload hardened)
Replies: 1198
Views: 72931

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

1. Was France your last country? 2. Was there no victory/defeat message? 1. yes, was 2. no, wasnt, replay, crash and that line in log (i had to use the red button to leave/surrender, in that game it wasnt a real problem, but if it can happen under different conditions...) [17:56:13][4060]ui/diploma...
by Robotron
Sun Feb 03, 2019 6:02 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.4, JAN 20th (reload hardened)
Replies: 1198
Views: 72931

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

nehi wrote:
Sun Feb 03, 2019 5:55 pm
Robotron wrote:
Sun Feb 03, 2019 5:41 pm
@nehi: I'm confused. From which game is that? You playing as Entente?
vs argentum, turn 42
1. Was France your last country?
2. Was there no victory/defeat message?
by Robotron
Sun Feb 03, 2019 5:55 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.4, JAN 20th (reload hardened)
Replies: 1198
Views: 72931

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

Damn. I thought the super-stukas problem had been fixed a while ago. What caused this reversal of position? In 7.4 fighters start with 0 shock. They can get +1 shock each from the following techs: - armed aircraft - synchronized guns - reinforced fusilage (will remove this in V8) If the unit is in ...
by Robotron
Sun Feb 03, 2019 5:41 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.4, JAN 20th (reload hardened)
Replies: 1198
Views: 72931

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

nehi wrote:
Sun Feb 03, 2019 5:04 pm
btw. france havent surrendered at zero morale, i could see replay then it crashed

[17:56:13][4060]ui/diplomacy_panel.lua:376(method Refresh) ui/diplomacy_panel.lua:376: attempt to index field 'diplomacyFaction' (a nil value)
@nehi: I'm confused. From which game is that? You playing as Entente?
by Robotron
Sun Feb 03, 2019 4:18 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V7.4, JAN 20th (reload hardened)
Replies: 1198
Views: 72931

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

@Argentum: thanks for your detailed list of proposals. @Robotron After completion of the MP game, I have a few suggestions: Units&Techs balance: 1) Fighters now too strong. In fact they do the artillery job better than it. Now fighters can achieve shock 4 whereas artillery only 3. Suggestions: -1 sh...

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