Search found 2151 matches

by Robotron
Mon Jan 01, 2024 12:47 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3239
Views: 383791

Re: Potzblitz V24.2b NOV 11th 2023

Happy new year wolf, hope you're doing well!

Find the bugfix in the archive attached to this post. Copy the DATA folder from the archive over the DATA folder in the game's main folder.
Bugfix.zip
(309.61 KiB) Downloaded 13 times
by Robotron
Fri Dec 15, 2023 3:51 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3239
Views: 383791

Re: Potzblitz V24.2b NOV 11th 2023

Zovs wrote: Thu Dec 14, 2023 11:20 am Is this bugfix included in the download on the first page? Or does it need to be patch in?
You need to patch it in yourself, copy the DATA folder from the archive over the DATA folder in the game's main folder.
by Robotron
Wed Nov 29, 2023 6:07 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3239
Views: 383791

Re: Potzblitz V24.2b NOV 11th 2023

LepetitKipetchi wrote: Wed Nov 29, 2023 4:53 pm I have played several games and no new crash to report until now.
I just attached you the save, hope it will help you !
Thanks for reporting.
by Robotron
Mon Nov 27, 2023 7:58 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3239
Views: 383791

Re: Potzblitz V24.2b NOV 11th 2023

That's correct.
by Robotron
Sat Nov 11, 2023 3:33 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3239
Views: 383791

Re: Potzblitz V24.2a NOV 5th 2023

Hi, I don't have much experience with Potzblitz yet but I've played a few games and I get the idea that the Russian steamroller is too strong. Have you already tried playing on the easy difficulty setting? If so, here's a good summary about how to defend against the Russians: https://www.slitherine...
by Robotron
Sun Nov 05, 2023 7:37 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Robo's Lua Coding masterclass
Replies: 24
Views: 1086

Re: Robo's Lua Coding masterclass

*sigh* if IsTechCompleted("concrete_dugout", serbia) ~= true then for unit in serbia.units do if unit.hex ~= nil and unit.hex.terrain.type == Terrain.LAND then local check = 0 local hexes = game.map:GetHexesInRange(unit.hex, 1) for _, hex in pairs(hexes) do if hex.unit ~= nil and hex.unit....
by Robotron
Sun Nov 05, 2023 5:28 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Robo's Lua Coding masterclass
Replies: 24
Views: 1086

Re: Robo's Lua Coding masterclass

Only choice-events can be displayed as ???-events. If you want to prevent your Hindenburg-Line event from showing upon triggering, trigger it with -1 instead of game.turn if GetEvent("HindenburgLine") == 0 then if game.turn == 45 then --- just an example for whatever condition you fancy Se...
by Robotron
Sun Nov 05, 2023 4:28 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Robo's Lua Coding masterclass
Replies: 24
Views: 1086

Re: Robo's Lua Coding masterclass

If you just want to have a function that can be triggered, it's sufficient to have the function's name followed by () function Test() end If a function has other stuff included between the brackets, for example hex, unit etc. this means the function is used to check specific values that are passed t...
by Robotron
Sun Nov 05, 2023 4:13 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3239
Views: 383791

Re: Potzblitz V24.2a NOV 5th 2023

Fixed the crash and the issue about unlocking of Motorboat Torpedo Raid unlocking if Italy is still neutral. https://drive.google.com/file/d/1j8OsbOrCGWRsEL-d7ZZIl5j0tl6JWDj4/view Belgian coast sometimes only partially unlocking is working as designed, the unlocking can only happen as long as Calais...
by Robotron
Sun Nov 05, 2023 3:56 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Robo's Lua Coding masterclass
Replies: 24
Views: 1086

Re: Robo's Lua Coding masterclass

I'd try it this way: for unit in germany.units do if unit.hex ~= nil and unit.terrain.type == Terrain.LAND and (unit.hex.originalFaction.id == 0 or unit.hex.originalFaction.id == 6) then unit.hex.entrench = germany.luaData.entrenchMax end end The event will only be shown to the CP player if you trig...
by Robotron
Sun Nov 05, 2023 2:22 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Robo's Lua Coding masterclass
Replies: 24
Views: 1086

Re: Robo's Lua Coding masterclass

I'm confused about what you are trying to do. Do you just want to modify function UnitCanEntrench or do you want to create a new event using parts of function UnitCanEntrench?
by Robotron
Sat Oct 28, 2023 12:19 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3239
Views: 383791

Re: Potzblitz V24.2 OCT 28th 2023

Fixed all reported issues. V24.2: https://drive.google.com/file/d/1wSVBR-z5McoaGrtvLbMsoAQh1izK8bMb/view And I think maybe Swedish convoys should still keep coming even if Sweden joins Having your cake and eat it, eh? Nope. I think it's an interesting choice to make whether you want convoys that can...
by Robotron
Sat Oct 21, 2023 8:49 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3239
Views: 383791

Re: Potzblitz V24.0 OCT 14th 2023

and for the blockade, does the English Channel count as North Sea, Atlantic or neither? The North Sea naval region extends up to Scapa Flow in the north and the line between Plymouth & Brest in The Channel. Russia doesn't start with an army corps in the caucasus anymore in MP. is that intention...
by Robotron
Sun Oct 15, 2023 6:37 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3239
Views: 383791

Re: Potzblitz V24.0 OCT 14th 2023

So I feel that if they still had a major fortified port which could be supplied from sea by the British navy, they would surrender even less. Consider it implemented in the next update/bugifx. I really don't feel like re-uploading the whole mod for minor issues like this right now. Also, did you fi...
by Robotron
Sat Oct 14, 2023 8:58 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3239
Views: 383791

Re: Potzblitz V24.0 OCT 14th 2023

Some bugs were found, one of them being a Serbian fighter plane that should really not be there besides other stuff.

Please re-download the mod if you did so before, all links are updated.
by Robotron
Sat Oct 14, 2023 3:33 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3239
Views: 383791

Re: Potzblitz V24.0 OCT 14th 2023

V24 is finally finished. https://drive.google.com/file/d/1OPplj46mVuuiPS28BlAow4gAa-3YqI4G/view Enjoy! CHANGES: GERMANY In Schlieffen/Moltke-Schlieffen scenarios: upon moving German army/artillery corps to the east, the CP player will receive warnings if he is about to trigger " Chaos at OHL &q...
by Robotron
Fri Oct 13, 2023 7:28 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3239
Views: 383791

Re: Potzblitz V23.1 SEP 19th 2023

Okay then, things stay as they are considering Russian subs (none at start, can have max. 1 at any time).

If nothing else is brought up in the meantime by people that actually play this mod then I'll upload V24 tomorrow.
by Robotron
Thu Oct 12, 2023 7:31 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3239
Views: 383791

Re: Potzblitz V23.1 SEP 19th 2023

Added build limits for railroad guns: 3 for France & Germany, 2 for Austria & Italy. it's probably way too easy to camp and kill the Swedish convoy with submarines and other ships as Entente. Should Russia's ability to build submarines be removed again then in exchange for having a single su...
by Robotron
Wed Oct 11, 2023 10:01 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3239
Views: 383791

Re: Potzblitz V23.1 SEP 19th 2023

btw, why is portugal's manpower reserve so low? It's only 150, less than half that of Netherlands (330), and like 40% that of Greece (400+), while Portugal had about 6m people in 1914, same as the Netherlands, and even a bit more than Greece. Is it because half their military manpower is sent to th...
by Robotron
Tue Oct 10, 2023 11:09 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3239
Views: 383791

Re: Potzblitz V23.1 SEP 19th 2023

I didn't upgrade the tech btw, but maybe it autoupgraded since the gas techs were already researched when I built the unit. Or, might just be a display issue then. Thank goodness it's indeed just a display issue since the script checks for unit class instead of unit prototype and erroneously displa...

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