Search found 64 matches

by Dux Limitis
Wed Nov 07, 2018 10:29 am
Forum: Field of Glory II
Topic: Could this game makes the Byzantine horse archers dismountbale likes in the battle of Taginae?
Replies: 2
Views: 197

Re: Could this game makes the Byzantine horse archers dismountbale likes in the battle of Taginae?

@rbodleyscott As the title said,but we can't let them dismount in the custom battle and quick battles(also in the campaign battles),but they're already dismount in the epic battle's battle of Taginae.Make them dismountbale in game will give players more tactical choices. It would, but the history d...
by Dux Limitis
Tue Nov 06, 2018 10:28 am
Forum: Field of Glory II
Topic: Could this game makes the Byzantine horse archers dismountbale likes in the battle of Taginae?
Replies: 2
Views: 197

Could this game makes the Byzantine horse archers dismountbale likes in the battle of Taginae?

@rbodleyscott As the title said,but we can't let them dismount in the custom battle and quick battles(also in the campaign battles),but they're already dismount in the epic battle's battle of Taginae.Make them dismountbale in game will give players more tactical choices.
by Dux Limitis
Mon Oct 29, 2018 5:49 am
Forum: Field of Glory II
Topic: Roman triarii's texture error
Replies: 13
Views: 405

Re: Roman triarii's texture error

The only potential error with the Triarii is that they should have the same coloured shields as the rest of the Legion since this was used for identification. I'm not sure why you're complaining about the black costume while not complaining about the red, blue or yellow. Non of them are based in hi...
by Dux Limitis
Sat Oct 27, 2018 3:56 am
Forum: Field of Glory II
Topic: Roman triarii's texture error
Replies: 13
Views: 405

Re: Roman triarii's texture error

And another problem.In custom battle/campaigns,quick battles,the AI will not formation their army in depolyed turn historically like in the epic battles,especially of the army who have pike units in their army list(like the successor kingdoms,pontus,and epeiros),they will Inexplicably to depolyed th...
by Dux Limitis
Sat Oct 27, 2018 3:30 am
Forum: Field of Glory II
Topic: Roman triarii's texture error
Replies: 13
Views: 405

Roman triarii's texture error

@rbodleyscott I don't know ho to upload a picture in the topic so I'll explain this as detailed as possible.I already reported this in earlier time(in my steam comment),roman triarii wears black clothes,use black sheilds in game.You told me that is not a error or a bug.But,last evening when I was re...
by Dux Limitis
Fri Oct 26, 2018 3:26 am
Forum: Field of Glory II
Topic: Will we could toggle the different expansion mosaic art works(DLCs) on the main menu in the future?
Replies: 4
Views: 237

Re: Will we could toggle the different expansion mosaic art works(DLCs) on the main menu in the future?

If you copy them from a website somewhere you're free to do what ever you want to the base games background images (though please make a backup first) .. but we never created unique images for the DLC because they can't be used in game in the way you suggest. Doesn't matter that you own the DLC, th...
by Dux Limitis
Thu Oct 25, 2018 4:26 pm
Forum: Field of Glory II
Topic: Will we could toggle the different expansion mosaic art works(DLCs) on the main menu in the future?
Replies: 4
Views: 237

Re: Will we could toggle the different expansion mosaic art works(DLCs) on the main menu in the future?

AFAIK the engine draws this image from one place and it cannot be changed with DLC without changing it for ever. The thing is that when you first load the game, you're not in any particular DLC. You're just in the FoG base game. DLC isn't loaded until you load a scenario/campaign or choose a partic...
by Dux Limitis
Thu Oct 25, 2018 11:11 am
Forum: Field of Glory II
Topic: Will we could toggle the different expansion mosaic art works(DLCs) on the main menu in the future?
Replies: 4
Views: 237

Will we could toggle the different expansion mosaic art works(DLCs) on the main menu in the future?

Like the Total War Rome2,I think that's good,I wanna use dlc Legions Triumphant's mosaic art work as my main menu's background,I really don't wanna see those two naked men(original main menu background).
by Dux Limitis
Thu Oct 25, 2018 8:03 am
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #5
Replies: 37
Views: 9908

Re: Panzer Corps 2 - Dev Diary #5

I don't know if this has already been discussed, but is there any change of plan about the 2018 release ? Or is the game still to be released in 2018 ? We are not going to release in 2018. Flashback Games is working hard to make it even better than the original Panzer Corps, and that's going to tak...
by Dux Limitis
Thu Oct 25, 2018 3:55 am
Forum: Field of Glory II
Topic: Can't change the army's number(men) and add more deploy points in the custom battle and (custom)campaign mode
Replies: 19
Views: 455

Re: Can't change the army's number(men) and add more deploy points in the custom battle and (custom)campaign mode

Paul's answer is semi-correct. However, even if you reduce the UnitSize in the correct ratio, you are still unbalancing the game, because units have a maximum effective UnitSize of 600, beyond which the extra do not contribute to shooting or close combat strength. This means that vanilla warbands a...
by Dux Limitis
Wed Oct 24, 2018 3:00 am
Forum: Field of Glory II
Topic: Can't change the army's number(men) and add more deploy points in the custom battle and (custom)campaign mode
Replies: 19
Views: 455

Re: Can't change the army's number(men) and add more deploy points in the custom battle and (custom)campaign mode

jomni wrote:
Wed Oct 24, 2018 12:21 am
Visual strength would be more challenging due to the engine. People created a mod with more men already. But I guess it hit maximum already.
No no no,not visual,I means the mechanical strength number,sorry.
by Dux Limitis
Wed Oct 24, 2018 2:59 am
Forum: Field of Glory II
Topic: Can't change the army's number(men) and add more deploy points in the custom battle and (custom)campaign mode
Replies: 19
Views: 455

Re: Can't change the army's number(men) and add more deploy points in the custom battle and (custom)campaign mode

TimDee58 wrote:
Tue Oct 23, 2018 5:55 pm
I fancy that Dux is talking about 'visual' strength rather than 'mechanical' strength mate
No,I'm saying the 'mechanical' strength,not visual.
by Dux Limitis
Tue Oct 23, 2018 3:03 pm
Forum: Field of Glory II
Topic: Can't change the army's number(men) and add more deploy points in the custom battle and (custom)campaign mode
Replies: 19
Views: 455

Re: Can't change the army's number(men) and add more deploy points in the custom battle and (custom)campaign mode

@rbodleyscott I suggest when you will make players can adjustable their army's unit's (later supplement:I means the mechanical-to avoid others misunderstanding it to visual )strength(mechanical number) in two custom mode in the future ,you can refer to the total war,set an option named "unit size",w...
by Dux Limitis
Tue Oct 23, 2018 8:07 am
Forum: Field of Glory II
Topic: Can't change the army's number(men) and add more deploy points in the custom battle and (custom)campaign mode
Replies: 19
Views: 455

Re: Can't change the army's number(men) and add more deploy points in the custom battle and (custom)campaign mode

rbodleyscott wrote:
Tue Oct 23, 2018 7:03 am
There are technical reasons why the limit was set to 2000 points for custom battles. Allowing it to be increased further is on the wish list.
And make unit's strength(men) can be adjustabled in custom battle and custom campaign mode in the future,please.
by Dux Limitis
Tue Oct 23, 2018 4:29 am
Forum: Field of Glory II
Topic: Can't change the army's number(men) and add more deploy points in the custom battle and (custom)campaign mode
Replies: 19
Views: 455

Re: Can't change the army's number(men) and add more deploy points in the custom battle and (custom)campaign mode

There is a force modifier line in campaign and scenario scripts to change the default number of men. That said, it’s just cosmetic and doesn’t change anything gameplay wise. I do not suggest changing the squads file since it affects everything. Too bad,I wanna see more units and men in the custom b...
by Dux Limitis
Mon Oct 22, 2018 4:44 pm
Forum: Field of Glory II
Topic: Can't change the army's number(men) and add more deploy points in the custom battle and (custom)campaign mode
Replies: 19
Views: 455

Can't change the army's number(men) and add more deploy points in the custom battle and (custom)campaign mode

@rbodleyscott As the title said,in some epic battles and campaigns the deploy points and one unit's men are more than custom mode(I think it's also affect the quick battle mode).For example,in battle of Thapsus(epic battle),the player will have 3128 total deploy points when started,and one unit's ro...
by Dux Limitis
Mon Oct 22, 2018 2:36 pm
Forum: Field of Glory II
Topic: Battle weathers and diurnal changes add suggestions
Replies: 11
Views: 356

Re: Battle weathers and diurnal changes add suggestions

The game already has the effects of rain and snow coded, and they can be added to scenarios in the Editor or in the scenario script. A Towton scenario would certainly need to use the snow rules. I don't think the ancient historians attribute much effect to the weather at Magnesia - although I am ma...
by Dux Limitis
Mon Oct 22, 2018 8:47 am
Forum: Field of Glory II
Topic: Battle weathers and diurnal changes add suggestions
Replies: 11
Views: 356

Re: Battle weathers and diurnal changes add suggestions

The game already has the effects of rain and snow coded, and they can be added to scenarios in the Editor or in the scenario script. But,in the battle of Taunton(snowy),the start of battle of Magnesia(foggy and light rain) and some others ancient battles the army're really fight in the bad weathers...
by Dux Limitis
Mon Oct 22, 2018 8:26 am
Forum: Field of Glory II
Topic: Battle weathers and diurnal changes add suggestions
Replies: 11
Views: 356

Re: Battle weathers and diurnal changes add suggestions

The game already has the effects of rain and snow coded, and they can be added to scenarios in the Editor or in the scenario script. But,in the battle of Taunton(snowy),the start of battle of Magnesia(foggy and light rain) and some others ancient battles the army're really fight in the bad weathers...
by Dux Limitis
Mon Oct 22, 2018 5:58 am
Forum: Field of Glory II
Topic: Battle weathers and diurnal changes add suggestions
Replies: 11
Views: 356

Re: Battle weathers and diurnal changes add suggestions

Been discussed in new feature thread. A counter argument is during ancient times, both sides rarely decide to give battle when the weather is not good. But,in the battle of Towton(snowy),the start of battle of Magnesia(foggy and light rain) and some others ancient battles the army're really fight i...

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