Search found 48 matches
- Sat Sep 22, 2018 9:25 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 188139
Re: POTZBLITZ V5.35 (BETA), NOV 23th
Fair points. I already find odd to see Austrian units in the Western Front. Although sometimes it may seem otherwise, I was/am not trying to convince you to implement my sudden suggestions. The thing is that I am still new to the game (I joined a month ago, when I bought the game!), and you have hou...
- Fri Sep 21, 2018 10:21 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 188139
Re: POTZBLITZ V5.35 (BETA), NOV 23th
There ARE already Arabs fighting for CP via the "Fires in the desert" event which brings the Senussi tribesmen into play. If I were to introduce cheap Arab mercenaries as regular units for Turkey then the CP player would just swamp the area with them. Sorry for being out of topic, but I wasn’t talk...
- Fri Sep 21, 2018 3:49 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 188139
Re: POTZBLITZ V5.35 (BETA), NOV 23th
Revert function SetTurnDate() in 1914.lua back to the normal one, which you can copypaste from the original script files. Do the same with ChangeClimate() in game.lua. The reason I introduced the month-per-gameturn system was that nearly every time I played the vanilla game I found it to be over du...
- Thu Sep 20, 2018 8:27 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 188139
Re: POTZBLITZ V5.35 (BETA), NOV 23th
Thanks, good tips! Even if I will try to avoid the events file. I have been also trying to change the length of the game turns, since it is not constant, and turn it constant for the all game. I suppose that this is in “function GetTurnDdate ()” in the file 1914.lua? All the changes that I tried led...
- Tue Sep 18, 2018 10:47 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 188139
Re: POTZBLITZ V5.35 (BETA), NOV 23th
Did you remove the Swedish pre-Dreads? Those are targeted by the Von Essen Strike event. If not post line 4200 from events.lua so I can see what it reads. My version of V5.35's game_events.lua version does not refer to the Essen Strike event in line 4200. So you must have changed the file at some t...
- Tue Sep 18, 2018 9:12 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 188139
Re: POTZBLITZ V5.35 (BETA), NOV 23th
Great changes you seem to have there! As for the smallgarrisons, yep, it seems that it was all, even if I had my first crash. It was with the Entente, don’t know if the problem is yours, since I made some small changes. Here is the last ctgw line, it was still in the Summer of 1914, with the Central...
- Sun Sep 16, 2018 11:54 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 188139
Re: POTZBLITZ V5.35 (BETA), NOV 23th
The reason I changed smallgarrisons maximum hp to 50 was that I found them too difficult to dislodge from fortresses, sometimes even holding up several army corps for an inordinate amount of time. I also remember it was damn difficult to apply that change...so, it will be just as difficult to remov...
- Sun Sep 16, 2018 7:46 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: NEW UPDATE 11.21 NOV10TH 2020
- Replies: 1965
- Views: 188139
Re: POTZBLITZ V5.35 (BETA), NOV 23th
About the Royal Navy, you probably know this site: https://www.naval-history.net/xGW-RNOrganisation1900-14.htm I don’t know in detail its accuracy, but it seems reliable enough. In West Indies the Royal Navy presence seems significant, there was as station there. Not so much further North. But there...
- Sun Sep 09, 2018 9:14 pm
- Forum: Commander The Great War AAR's
- Topic: Brussels
- Replies: 58
- Views: 12592
Re: Brussels
In multiplayer, after the Cheking serial message, and after I press Log in or/and Register.
There must be a time betwen the Cheking serial message and pressing Log in. But I have a long nick and pass.
There must be a time betwen the Cheking serial message and pressing Log in. But I have a long nick and pass.

- Sun Sep 09, 2018 8:31 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Units experience
- Replies: 17
- Views: 3078
- Sun Sep 09, 2018 7:46 pm
- Forum: Commander The Great War AAR's
- Topic: Brussels
- Replies: 58
- Views: 12592
Re: Brussels
Against a human opponent, maybe you are right. I just say maybe, because I never played against a human. But the first time that I played the game it was with the CP and I had an hard time, then I dropped the game. Then I tried with the Entente and found the game quite easy. Unfortunately as soon a...
- Sun Sep 09, 2018 1:21 pm
- Forum: Vietnam '65 - Tech Support
- Topic: mod
- Replies: 1
- Views: 1156
mod
Hi,
Is there anyway to mod this game or the maps, or to implement some features present in the Afghanistan 2011?
Mods are usually a good way to prolong a game life, and I really enjoyed this one.
Is there anyway to mod this game or the maps, or to implement some features present in the Afghanistan 2011?
Mods are usually a good way to prolong a game life, and I really enjoyed this one.
- Sun Sep 09, 2018 1:13 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Units experience
- Replies: 17
- Views: 3078
Re: Units experience
Got it. I read your pdf, but I must have missed that. Interesting concept.
Meanwhile I noticed that there is a Strategic Command: WW1 and you were probably talking bout that one.
Meanwhile I noticed that there is a Strategic Command: WW1 and you were probably talking bout that one.
- Sun Sep 09, 2018 11:28 am
- Forum: Afghanistan '11
- Topic: Royal Marines features
- Replies: 13
- Views: 4151
Re: Royal Marines features
Why are we getting no feedback on this and other questions from Dev? Usually he is quite talkative. No written user reviews on Steam for DLC. You don't release a product and then disappear, so sort of odd and keeping me away from DLC for now. I think there was a sale of base game, which was a no-br...
- Sun Sep 09, 2018 10:03 am
- Forum: Afghanistan '11
- Topic: Afghanistan '11: Royal Marines is out!
- Replies: 6
- Views: 3851
Re: Afghanistan '11: Royal Marines is out!
Just bought it. Still didn’t really take a good look. I am still playing Commander the Great War, but I didn’t saw a manual or even a small pdf file explaining the new features, and that could have been done in the whatsnew.pdf fiel. For now it seems that the British campaign is a parallel game, so ...
- Sun Sep 09, 2018 9:53 am
- Forum: Commander The Great War AAR's
- Topic: Brussels
- Replies: 58
- Views: 12592
Re: Brussels
@Tullius: beware the Zeps! ;) I already understood that from another thread out there :D I already tried it with the AI, and it works. But them it is really odd to see Zeppelins bomb massively trenches and it goes against my historical perspective, but purely in game terms seems to work. its better...
- Sun Sep 09, 2018 9:44 am
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Units experience
- Replies: 17
- Views: 3078
Re: Units experience
Unfortunately you are right. The game engine is interesting but has its limits. The almost absence of diplomacy is evident. Even so a game editor would be awesome. Do you have the game Commander Napoleon at War? The one about WWII seems even older and just adapted to new systems. I don’t have Strate...
- Sat Sep 08, 2018 6:25 pm
- Forum: Commander The Great War AAR's
- Topic: Brussels
- Replies: 58
- Views: 12592
Re: Brussels
I know that this thread is long dead… but I must comment it… and I must try Brussels on turn 1. Still didn’t achieved it. its possible, but it needs to use save/load to catch three best attacks in turn, so kinda gay Thanks, I was suspecting that. I tried a few times now, and the best result is stil...
- Sat Sep 08, 2018 6:18 pm
- Forum: Commander the Great War : Mods & Scenario Design
- Topic: Units experience
- Replies: 17
- Views: 3078
Re: Units experience
Phew...this is getting complicated. Let me explain. There is a special function called StartExperience(), which is part of the event list in PotzBlitz. This function makes sure all units on the map at game start are being assigned a value for experience. That function is triggered, like all the oth...
- Sat Sep 08, 2018 4:43 pm
- Forum: Commander The Great War AAR's
- Topic: Brussels
- Replies: 58
- Views: 12592
Re: Brussels
I know that this thread is long dead… but I must comment it… and I must try Brussels on turn 1. Still didn’t achieved it.