Search found 13 matches

by ttrakes
Tue Sep 10, 2019 7:42 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
Topic: Highlight cliff edging
Replies: 1
Views: 277

Highlight cliff edging

Any chance to add cliff edging highlights or something to indicate where cliff edges are? Many of times, especially in multiplayer, you don't notice cliffs, especially when in forests and land up gimping a melee attack because a cliff. Please, Please, pretty please?
by ttrakes
Thu Dec 13, 2018 6:04 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Hero spamming
Replies: 2
Views: 897

Hero spamming

Has there been any talk about toning down heroes and\or increasing the cost of having duplicates? We have two players, myself, Space Marines and the Necron player, that are running around the board with three level 7 heroes by turn 50\60. Two Captains and one Zealous for me. Yes they can be killed, ...
by ttrakes
Thu Dec 13, 2018 5:57 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Single and Multiplayer victory conditions
Replies: 2
Views: 715

Re: Single and Multiplayer victory conditions

Yeah and obviously the table top plays with victory conditions so would be cool to have that concept in the PC game.
by ttrakes
Mon Dec 10, 2018 2:41 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Units that heal
Replies: 2
Views: 750

Re: Units that heal

Apothecaires can't bring themselves back to life in 40k and do not run around in groups so the space marine lore is out the windows.
by ttrakes
Mon Dec 10, 2018 2:35 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Single and Multiplayer victory conditions
Replies: 2
Views: 715

Single and Multiplayer victory conditions

Any chance or thoughts on adding outpost victory conditions or other map objectives victory condition instead of the constant player elimination? The player elimination is getting a little run down.

Thanks.
by ttrakes
Fri Dec 07, 2018 12:22 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Units that heal
Replies: 2
Views: 750

Units that heal

I know Apothecaries can heal themselves but Pain boys cannot. Believe that any unit that heals other units should be able to heal themselves for all faction?
by ttrakes
Fri Dec 07, 2018 12:20 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Selective overwatch
Replies: 1
Views: 786

Selective overwatch

Any way to have selective overwatch? Example an anti-tank unit on overwatch will only shoot at a unit with a high armor value like a tank or sentinel?

Or

An infantry unit overwatch can be set only to shoot at other infantry type units, non vehicles?
by ttrakes
Fri Dec 07, 2018 12:14 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Unit tile swap
Replies: 1
Views: 453

Unit tile swap

So for all those that remember Civ 5 and I believe this works for Civ 6 as well, any way to add the unit tile swap? This takes up the full movement of both units but can swap tiles in one move.

Thanks.
by ttrakes
Wed Nov 14, 2018 6:01 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Heavily damaged \ attacking full strength
Replies: 0
Views: 628

Heavily damaged \ attacking full strength

After many multiplier games over the past three weeks.....

We would like to comment that it doesn't make sense that all units can attack at full strength when heavily damaged. Attacking strength should weaken at tiers when damaged at 25% - 50% - 75% OR at least at 50%.

Thoughts?
by ttrakes
Tue Nov 13, 2018 5:43 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Space Marine Transport
Replies: 0
Views: 612

Space Marine Transport

Any chance adding a Rhino tier 2 or 3 tech that can carry space marine infantry units instead of relying on drop pods?

The Space Marine death march is becoming just to much. :)

I think Astra Militarum needs one to.
by ttrakes
Mon Nov 12, 2018 9:55 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
Topic: Gladius Morale, Hero and Research suggested fixes
Replies: 1
Views: 930

Re: Gladius Morale, Hero and Research suggested fixes

Looks like the Morale loss has been readjusted along with the unit / hero experience not as insane anymore as well. Just a day or two after I posted I assume there was an update push as we have been actively playing for a week now and these issues must have been addressed before I posted. As for mul...
by ttrakes
Mon Nov 12, 2018 9:33 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Combat sequence issue
Replies: 2
Views: 1075

Combat sequence issue

In multiplayer mode with simultaneous turns enabled what is the combat turn sequence? Example, if I have one unit that may have two or more other enemy units adjacent to, the other player can get three, four or more turns of fire before I can either shoot or move my unit. Just wonder if anyone knows...
by ttrakes
Mon Nov 05, 2018 7:07 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
Topic: Gladius Morale, Hero and Research suggested fixes
Replies: 1
Views: 930

Gladius Morale, Hero and Research suggested fixes

For what it’s worth. After playing with the new patch and beta DLC there are a few variables that is making the game a little imbalanced, especially for multiplayer, in my point of view. See comments below. 1) Morale - When a unit takes a damage, all units adjacent or not, all their morale becomes b...

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