Search found 32 matches

by Lebo44
Mon Feb 18, 2019 7:05 pm
Forum: Dev Diaries
Topic: Dev Diary #2 - Region Management, Population, Loyalty
Replies: 2
Views: 1225

Re: Dev Diary #2 - Region Management, Population, Loyalty

I love the ancient themed icons!! These are the tiny little details that make games great.
by Lebo44
Sat Jan 26, 2019 11:23 pm
Forum: Field of Glory: Empires
Topic: Campaign features you'd like to see in FoG:Empires
Replies: 41
Views: 4554

Re: Campaign features you'd like to see in FoG:Empires

Faction diversification @ max for higher replayability - f.e I don't want to see pontus, macedonia, pergamon, selecuids etc to be virtually same faction, just with different colour and flag
by Lebo44
Sun Dec 16, 2018 7:29 pm
Forum: Field of Glory: Empires
Topic: (Army) tech advancement
Replies: 11
Views: 1732

Re: (Army) tech advancement

Ahh there were so many topics raised during this short twitch that I missed this part few times. The answer to my question is around 1h10m into the stream. According to Pocus some factions can upgrade their armies if they trigger appropriate National Decisions (which depends on meeting certain condi...
by Lebo44
Sun Dec 16, 2018 5:45 pm
Forum: Field of Glory: Empires
Topic: (Army) tech advancement
Replies: 11
Views: 1732

(Army) tech advancement

Hi, I want to ask if in FOG: Empires there is a mechanics related to tech advancement (like in 4X games or something similarto traditions in Paradox games). In particular if there is a system that tries to capture evolution of army organization (like Marian reforms) and weapons, fleet construction, ...
by Lebo44
Sat Dec 08, 2018 11:25 am
Forum: Aggressors Modding
Topic: [MOD] Ancient Rome: Centurion
Replies: 19
Views: 2192

Re: [MOD] Ancient Rome: Centurion

It's ready, finally!

You can download, test and share your thoughts.
by Lebo44
Tue Dec 04, 2018 9:09 pm
Forum: Aggressors Modding
Topic: [MOD] Ancient Rome: Centurion
Replies: 19
Views: 2192

Re: [Scenario] Centurion: Defender of Rome

I thought it would be quick but it takes a lot of time to create this scenario. Today I have learned how to add new faction. Progress status: Map 100% complete Factions 4 out of 21 completed The additional 21th faction will be Boii, Gallic tribe from Northern Italy. They will have relatively weaker ...
by Lebo44
Mon Dec 03, 2018 7:28 pm
Forum: Aggressors Modding
Topic: [MOD] Ancient Rome: Centurion
Replies: 19
Views: 2192

Re: [Noob map] Centurion: Defender of Rome

You need to first set visibility of tile to none and after that add the resource. I think I tried this. The problem is that when you put resource on a map, tile ownership is also added and tile visibility changes from None to Hidden. You then need to set it again to None. But maybe there is some lo...
by Lebo44
Mon Dec 03, 2018 4:05 pm
Forum: Aggressors Modding
Topic: [MOD] Ancient Rome: Centurion
Replies: 19
Views: 2192

Re: [Noob map] Centurion: Defender of Rome

I struggle with visibility settings. I followed up steps suggested in the other post but they doesn't seem to work. I noticed my savegame wasn't in the Edit mode so I added the line isinEditMode = true and I think it worked (the hourglass is finally greyed out). Then loaded the scenario again and st...
by Lebo44
Mon Dec 03, 2018 1:39 pm
Forum: Aggressors Modding
Topic: [MOD] Ancient Rome: Centurion
Replies: 19
Views: 2192

Re: [Noob map] Centurion: Defender of Rome

In the original scenario I can see a bunch of neutral, "unowned" cities. What do you think of them? Are these easy to conquer thus helpful in the expansion of a faction located nearby? Or they should be thought of as an obstacle? I'm thinking about including a few of them, what are your suggestions?
by Lebo44
Sun Dec 02, 2018 12:01 am
Forum: Aggressors Modding
Topic: [MOD] Ancient Rome: Centurion
Replies: 19
Views: 2192

Re: [Noob map] Centurion: Defender of Rome

Map update:

Image
by Lebo44
Fri Nov 30, 2018 8:31 pm
Forum: Aggressors Modding
Topic: [MOD] Ancient Rome: Centurion
Replies: 19
Views: 2192

Re: [Noob map] Centurion: Defender of Rome

Thank you guys for suggestions. Today I have watched this 2h-long modding tutorial by Cablenexus and read the modding section of the manual. So got plenty of ideas to implement (too bad that time is so limited). I need to watch one more, the one recommended above by Pavelk. So far I have got some id...
by Lebo44
Thu Nov 29, 2018 8:05 pm
Forum: Aggressors Modding
Topic: [MOD] Ancient Rome: Centurion
Replies: 19
Views: 2192

Re: [Noob map] Centurion: Defender of Rome

Step 2: Polishing the map Of course the imported map contains many deficiencies. That's why I'm going to spend considerable amount of time of correcting these. I have got some useful maps, for example of historical deforestation or location of wetlands across Europe. These will help me to set up te...
by Lebo44
Thu Nov 29, 2018 10:06 am
Forum: Aggressors Modding
Topic: [MOD] Ancient Rome: Centurion
Replies: 19
Views: 2192

[MOD] Ancient Rome: Centurion

Hi all, The Mod and Scenario are ready. You can download it here Steam download: https://steamcommunity.com/sharedfiles/filedetails/?id=1585346391 Features: Scenario with only initial positions defined for each faction. Some factions start with more than one city (Carthage, Germanic tribes), other s...
by Lebo44
Sun Nov 25, 2018 8:22 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Unveiled!
Replies: 122
Views: 17295

Re: Field of Glory: Empires Unveiled!

What is the estimated release date? H1 or H2 of 2019?

And will there be any technology tree in the game? Or any innovation/invention system? I don't remember it to be mentioned during the Twitch stream.
by Lebo44
Thu Nov 22, 2018 10:14 am
Forum: Field of Glory: Empires
Topic: Variety of units
Replies: 12
Views: 2250

Variety of units

Hi, will Empires include all variety of units that we can find in FOG2? Probably yes, but just want to confirm because grand strategies usually have military model simplified and units categorized into simply heavy/light/cav or artillery. If so will it be possible to build units not country specific...
by Lebo44
Tue Nov 20, 2018 10:41 pm
Forum: Field of Glory: Empires
Topic: Field of Glory: Empires Unveiled!
Replies: 122
Views: 17295

Re: Field of Glory: Empires Unveiled!

Just watching the stream and must say that the game looks really good. The graphics is great, even the icons are stylized after the Ancient Era. Just wondering how this game will distinguish from Paradox's Imperator. Of course the main difference will be ability to resolve battles in FOG2. But the g...
by Lebo44
Tue Nov 20, 2018 9:32 pm
Forum: Field of Glory II
Topic: Unit Profiles for beginners: Lancer
Replies: 10
Views: 1202

Re: Unit Profiles for beginners: Lancer

Found on Steam forum (by SnuggleBunny): Cataphracts are very capable troops, but their slowness makes the makes them a little hard to use. For one thing, they can shrug off missile fire thanks to their armor. If they can catch enemy cavalry or skirmishers, they can crush them; one strategy is to for...
by Lebo44
Tue Nov 20, 2018 11:24 am
Forum: Field of Glory II
Topic: Suggestions for Improvements
Replies: 41
Views: 4030

Re: Suggestions for Improvements

jomni wrote:
Tue Nov 20, 2018 1:19 am
Your wish is granted. Well sort of.
Insta-buy for me. I had a strange feeling that would happen sooner or later because the devs were suprisingly quiet on this tactical map topic.
by Lebo44
Mon Nov 19, 2018 11:30 am
Forum: Field of Glory II
Topic: Unit Profiles for beginners: Offensive Spearman and Impact Foot
Replies: 21
Views: 2154

Re: Unit Profiles for beginners: Offensive Spearman and Impact Foot

Well, you could refer to the POA chart in the manual ;) But , swords count 100 poa versus non steady off spear, def spear and pike ( the manual does omit pike). Being disrupted is deemed non steady. Thanks, so many exceptions in these POA calculations. I think I need to improve my tables and includ...
by Lebo44
Sun Nov 18, 2018 9:37 pm
Forum: Field of Glory II
Topic: Unit Profiles for beginners: Offensive Spearman and Impact Foot
Replies: 21
Views: 2154

Re: Unit Profiles for beginners: Offensive Spearman and Impact Foot

Can somebody explain this? There are Hastati/Principes (Impact/Sword) in melee against two Offensive Spearmen. According to manual Hastati should have only +50 POA from Swordsmen but they have +100. I checked other similar cases in this battle and the tooltip shows value of +50. The only explanation...

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