Search found 42 matches

by Lebo44
Thu Nov 19, 2020 7:55 pm
Forum: Field of Glory II
Topic: Bug? [Edit: Not a bug]
Replies: 15
Views: 895

Re: Bug?

45 degree turns costs 4 points according to manual. Diagonal moving costs 6.

So my guess is:
The unit had to turn first (-4) then move on diagonal (-6) for a total of -4-6=-10. So is left with 2 points out of 12 (not 6) and cannot turn (unmanoeuverable).
by Lebo44
Wed Nov 18, 2020 8:40 am
Forum: News & Announcements
Topic: Field of Glory II: Medieval is coming soon
Replies: 141
Views: 91999

Re: Field of Glory II: Medieval is coming soon

I just encountered this stream of FOG2 Medieval gameplay on youtube:
https://www.youtube.com/watch?v=fZqA6WNyUkk

Zoom level is awesome:)
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by Lebo44
Fri Nov 13, 2020 5:36 pm
Forum: News & Announcements
Topic: Field of Glory II: Medieval is coming soon
Replies: 141
Views: 91999

Re: Field of Glory II: Medieval is coming soon

I'm really curious whether Polish Winged Hussar will be available in the later periods of FOG2: Medieval. It might be an awesome unit (+400 Impact POA, quality: elite, armor: superior, special ability: ignores enemy ZOC ;).
by Lebo44
Wed Nov 11, 2020 5:06 pm
Forum: Field of Glory II
Topic: Tides of Conquest campaign tool - new version out Nov 10 2020
Replies: 258
Views: 47652

Re: Tides of Conquest campaign tool - new version out Nov 10 2020

I have never used this tool but it looks great on the last screenshot!
by Lebo44
Sat Nov 07, 2020 7:24 pm
Forum: News & Announcements
Topic: Field of Glory II: Medieval is coming soon
Replies: 141
Views: 91999

Re: Field of Glory II: Medieval is coming soon

Hi Athos, yes I noticed that of course. But it doesn't suggest any significant change in mechanics. Just another unit type (kind of advanced lancers) that will maybe result in some new modifiers to POA and cohesion tests. But I assume that general game mechanics will remain unchanged (POA, cohesion ...
by Lebo44
Thu Nov 05, 2020 10:26 am
Forum: News & Announcements
Topic: Field of Glory II: Medieval is coming soon
Replies: 141
Views: 91999

Re: Field of Glory II: Medieval is coming soon

I just watched the early presentation on Twitch and noticed these banners. This is beautiful...

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by Lebo44
Wed Nov 04, 2020 10:05 am
Forum: News & Announcements
Topic: Field of Glory II: Medieval is coming soon
Replies: 141
Views: 91999

Re: Field of Glory II: Medieval is coming soon

Any clue how much game rules/mechanics will differ between FOG2: Ancients and FOG2: Medieval? Screenshots doesn't show any difference - map and unit types (morale/quality/maneuverability) look the same. I assume POA calculations, Zone of Control will remain the same as well. What about Impact/Melee ...
by Lebo44
Sun Apr 12, 2020 10:41 am
Forum: Field of Glory II Digital League
Topic: The Rally Point (discussion and questions)
Replies: 1861
Views: 116690

Re: Brand new Army statisics now available!

This was just made for fun. All factions with at least 50 picks.

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by Lebo44
Sun Apr 12, 2020 10:01 am
Forum: Field of Glory II Digital League
Topic: The Rally Point (discussion and questions)
Replies: 1861
Views: 116690

Re: Brand new Army statisics now available!

Here you go: Armies picked up >= 80 times https://i.imgur.com/y415RaD.png Armies from pre 500 BC Era (at last 15 picks) https://i.imgur.com/B5nPNxo.png Armies of Roman Golden Era 250BC - 250AD (at last 80 picks) https://i.imgur.com/LVOESqh.png Armies of Late Roman Empire Era (at last 50 picks) https...
by Lebo44
Sun Apr 12, 2020 7:37 am
Forum: Field of Glory II Digital League
Topic: The Rally Point (discussion and questions)
Replies: 1861
Views: 116690

Re: Brand new Army statisics now available!

Statistics for armies picked up >= 80 times

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by Lebo44
Mon Feb 18, 2019 7:05 pm
Forum: Dev Diaries
Topic: Dev Diary #2 - Region Management, Population, Loyalty
Replies: 2
Views: 2394

Re: Dev Diary #2 - Region Management, Population, Loyalty

I love the ancient themed icons!! These are the tiny little details that make games great.
by Lebo44
Sat Jan 26, 2019 11:23 pm
Forum: Field of Glory: Empires
Topic: Campaign features you'd like to see in FoG:Empires
Replies: 41
Views: 8028

Re: Campaign features you'd like to see in FoG:Empires

Faction diversification @ max for higher replayability - f.e I don't want to see pontus, macedonia, pergamon, selecuids etc to be virtually same faction, just with different colour and flag
by Lebo44
Sun Dec 16, 2018 7:29 pm
Forum: Field of Glory: Empires
Topic: (Army) tech advancement
Replies: 11
Views: 2372

Re: (Army) tech advancement

Ahh there were so many topics raised during this short twitch that I missed this part few times. The answer to my question is around 1h10m into the stream. According to Pocus some factions can upgrade their armies if they trigger appropriate National Decisions (which depends on meeting certain condi...
by Lebo44
Sun Dec 16, 2018 5:45 pm
Forum: Field of Glory: Empires
Topic: (Army) tech advancement
Replies: 11
Views: 2372

(Army) tech advancement

Hi, I want to ask if in FOG: Empires there is a mechanics related to tech advancement (like in 4X games or something similarto traditions in Paradox games). In particular if there is a system that tries to capture evolution of army organization (like Marian reforms) and weapons, fleet construction, ...
by Lebo44
Sat Dec 08, 2018 11:25 am
Forum: Aggressors Modding
Topic: [MOD] Ancient Rome: Centurion
Replies: 20
Views: 4686

Re: [MOD] Ancient Rome: Centurion

It's ready, finally!

You can download, test and share your thoughts.
by Lebo44
Tue Dec 04, 2018 9:09 pm
Forum: Aggressors Modding
Topic: [MOD] Ancient Rome: Centurion
Replies: 20
Views: 4686

Re: [Scenario] Centurion: Defender of Rome

I thought it would be quick but it takes a lot of time to create this scenario. Today I have learned how to add new faction. Progress status: Map 100% complete Factions 4 out of 21 completed The additional 21th faction will be Boii, Gallic tribe from Northern Italy. They will have relatively weaker ...
by Lebo44
Mon Dec 03, 2018 7:28 pm
Forum: Aggressors Modding
Topic: [MOD] Ancient Rome: Centurion
Replies: 20
Views: 4686

Re: [Noob map] Centurion: Defender of Rome

You need to first set visibility of tile to none and after that add the resource. I think I tried this. The problem is that when you put resource on a map, tile ownership is also added and tile visibility changes from None to Hidden. You then need to set it again to None. But maybe there is some lo...
by Lebo44
Mon Dec 03, 2018 4:05 pm
Forum: Aggressors Modding
Topic: [MOD] Ancient Rome: Centurion
Replies: 20
Views: 4686

Re: [Noob map] Centurion: Defender of Rome

I struggle with visibility settings. I followed up steps suggested in the other post but they doesn't seem to work. I noticed my savegame wasn't in the Edit mode so I added the line isinEditMode = true and I think it worked (the hourglass is finally greyed out). Then loaded the scenario again and st...
by Lebo44
Mon Dec 03, 2018 1:39 pm
Forum: Aggressors Modding
Topic: [MOD] Ancient Rome: Centurion
Replies: 20
Views: 4686

Re: [Noob map] Centurion: Defender of Rome

In the original scenario I can see a bunch of neutral, "unowned" cities. What do you think of them? Are these easy to conquer thus helpful in the expansion of a faction located nearby? Or they should be thought of as an obstacle? I'm thinking about including a few of them, what are your suggestions?
by Lebo44
Sun Dec 02, 2018 12:01 am
Forum: Aggressors Modding
Topic: [MOD] Ancient Rome: Centurion
Replies: 20
Views: 4686

Re: [Noob map] Centurion: Defender of Rome

Map update:

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