Search found 28 matches

by hnox
Mon May 20, 2019 7:20 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.1 MAR 4th 2020
Replies: 1451
Views: 122676

Re: POTZBLITZ V9.3 MAY11th 2019

Do you still have the autosaveEndturn of the last turn (turn 24) to check you had indeed an army corps in the queue too? This is a MP against Cocolo, so no savegame available, I'm afraid. The game is just an agony right now, but we are testing and making our own experiments just to see what happens...
by hnox
Sat May 18, 2019 6:55 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.1 MAR 4th 2020
Replies: 1451
Views: 122676

Garrison in production queue bug

Not sure if I already reported this one for V7 or so, but a full British army corps in queue has become into a humble garrison. Not the first time I see this. Game is for v9.2 Log date: 2019-05-18 08:36:59 [08:36:59][9688]Steam not running [08:36:59][9688]Renderer: ANGLE (Intel(R) HD Graphics 5500 D...
by hnox
Tue Apr 23, 2019 10:54 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.1 MAR 4th 2020
Replies: 1451
Views: 122676

Re: POTZBLITZ V9.2 APR6th 2019

2. Ask your opponent if he saw that cavalry retreat with unit strength 4 or if he saw it destroyed. For some reason destroyed units are sometimes displayed as retreating during replay. Yes, that is: the replay was showing an alternate reality. I was like thinking on that cav as an anchor and then I...
by hnox
Tue Apr 23, 2019 10:54 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.1 MAR 4th 2020
Replies: 1451
Views: 122676

Re: POTZBLITZ V9.2 APR6th 2019

2. Ask your opponent if he saw that cavalry retreat with unit strength 4 or if he saw it destroyed. For some reason destroyed units are sometimes displayed as retreating during replay. Yes, that is: the replay was showing an alternate reality. I was like thinking on that cav as an anchor and then I...
by hnox
Tue Apr 23, 2019 10:35 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.1 MAR 4th 2020
Replies: 1451
Views: 122676

Re: POTZBLITZ V9.2 APR6th 2019

missing cav.png That Russian cavalry between Czernowitz and Tarnopol, gets attacked in MP, CP turn, and then is forced to retreat to Tarnopol, finishing CP gameturn with 4 pts strength. In my turn is missing, disappeared. : ( Can't tell if its missing because an event. Any ideas, or is it a bug? Up...
by hnox
Tue Apr 23, 2019 8:28 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.1 MAR 4th 2020
Replies: 1451
Views: 122676

Re: POTZBLITZ V9.2 APR6th 2019

A crash, but no serious. Multiplayer, entente side. I've tried to deploy a new Cruiser at the Red Sea. Avalaible all sea hexes allow a normal deploy, but Yanbu port appears also as available. I mistakenly deployed there. [10:09:29][10664]ENT CHANCE/ROLL:60/404 [10:09:29][10664]MINES END [10:10:01][1...
by hnox
Tue Mar 26, 2019 1:22 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.1 MAR 4th 2020
Replies: 1451
Views: 122676

Re: POTZBLITZ V9.02 MAR20th 2019

Hi. Not sure of the effect of lowering the cruiser costs. Being so cheap, you can surround all transports with an effective belt of cruisers (works only on MP). If the problem is having the british subs so strong in the Baltic, you better can put a couple more german ligth cruisers. If the problem i...
by hnox
Sat Mar 23, 2019 5:04 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.1 MAR 4th 2020
Replies: 1451
Views: 122676

Re: POTZBLITZ V9.02 MAR20th 2019

Hi, still too busy to go into a MP match right now. Anyway, I've tested some turns with CP single player. Just a couple of comments. Belgians do weird things. In 2 matches (had to restart due to 9.1, then 9.2) they left Brussels empty. Russians start quite hard, but that seems good. Will report any ...
by hnox
Sat Mar 09, 2019 11:20 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.1 MAR 4th 2020
Replies: 1451
Views: 122676

Re: POTZBLITZ V8.11, MAR 1st

Robotron wrote:
Fri Mar 08, 2019 12:10 am
Concerning V8.20 here's what will be changed (upload tomorrow evening so you guys can comment on this)

Let's hear your opinions.
Will try an opening with Cocolo after 8.20 is released and will compare with our 7.x and 8.11 experiences.

Will gladly accept that challenge with you.
by hnox
Sat Mar 09, 2019 11:17 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.1 MAR 4th 2020
Replies: 1451
Views: 122676

Re: POTZBLITZ V8.11, MAR 1st

Can you please slow down the entrenchment for the Russians, Turks, Romanians, Bulgars, Austrians and Italians? I could assign negative values to some of those so research will take longer but this would have consequences to ALL fronts those nations are fighting on and which were not known for movem...
by hnox
Thu Mar 07, 2019 3:39 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.1 MAR 4th 2020
Replies: 1451
Views: 122676

Any multiplayer experiences with 8.xx?

Hi. I've finished my second multiplayer game, and I have some comments. But, first of all... May I ask how many of you have played a multiplayer game with version 8.x? I go first with some general remmarks: Subs and light cruisers. It seems to me that subs are quite strong against surface ships othe...
by hnox
Mon Feb 25, 2019 8:26 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.1 MAR 4th 2020
Replies: 1451
Views: 122676

8.0 MP test

Hi. Testing MP on 8.0 with CP against Cocolo. A question about event GERMAN ARMY REDEPLOYS. Acording to event doc, some units should respawn or be redeployed: Two Reserve Corps and a Cavalry Corps will be moved from the western front to the east. Not sure if any of these were actually moved. In atta...
by hnox
Tue Feb 19, 2019 8:56 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.1 MAR 4th 2020
Replies: 1451
Views: 122676

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

-Playing with AH i found that i was in a path of acumulating collapse point with no way of stoping it at all. Shouldnt there be an option to spend, say 100pp, "for civilian use" to remove at least 1 collapse point? This is just and idea, but my AH was pretty healthy occupying almost all north italy...
by hnox
Tue Feb 19, 2019 8:32 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.1 MAR 4th 2020
Replies: 1451
Views: 122676

Re: POTZBLITZ V7.4, JAN 20th crash MP 7.3

Such a anticlimatic crash. MP mach, turn 52 FEB 18, Germany surrendered on turn 51, I keep playing just to exaust the game. Diplo screen, destabilizing Turkey (74% success chance) it crashes: [09:13:18][11196]+++ A CONVOY HAS REACHED ENGLAND! +++ [09:13:18][11196]======================DIPLO SEQUENCE...
by hnox
Sun Feb 17, 2019 6:37 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.1 MAR 4th 2020
Replies: 1451
Views: 122676

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

The event log is really needed to keep track. Agree, but right now I feel too lazy. Totally understandable. The MP is totally enjoyable, so thanks. I've posted the game logs if you want go into forensics. The only weird thing is that russian supply crisis still not happening in nov 17. On the other...
by hnox
Sun Feb 17, 2019 10:18 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.1 MAR 4th 2020
Replies: 1451
Views: 122676

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

Could you give a brief/general summary about what is going on in your match? Anything weird happened? How about INTEL actions? It's been a classic opening. Normal events, no eastern attack, no Serbian Ultimatum. I'm playing Entente. Year is 1917, the US just entered some 3 turns ago. Austria surren...
by hnox
Sat Feb 16, 2019 5:56 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.1 MAR 4th 2020
Replies: 1451
Views: 122676

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

Robotron wrote:
Fri Feb 15, 2019 11:46 am
There is a very small chance per turn that pre-dreads from the British Dominions arrive in the Atlantic after the North Sea blockade was broken by Germany.
That explains that pre dread in the mid Atlantic. For a while I thought a bug transformed a british convoy!
by hnox
Fri Feb 15, 2019 10:53 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.1 MAR 4th 2020
Replies: 1451
Views: 122676

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

Hi, just curious about this: how many pre-dreadnought units has the British player on MP? Are they just for the start like, say, "legacy" units? Can you build new ones or can some spawn by some reason? *** About this: An Army Corps ("infantry") for Belgium in Brussels it is then. I haven't play enou...
by hnox
Tue Feb 12, 2019 11:40 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.1 MAR 4th 2020
Replies: 1451
Views: 122676

Re: POTZBLITZ V7.4, JAN 20th (reload hardened)

Hnox comented too that "Canadian Corps" didnt bring any corps Then the spawning hex (x: 76, y: 25) must have been in LOS of CP units (zeps, naval units) and no unit was spawned because that would have caused the replay crash bug. There is a safety script preventing such spawns. Do you remember if y...
by hnox
Tue Jan 29, 2019 6:41 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: POTZBLITZ V10.1 MAR 4th 2020
Replies: 1451
Views: 122676

Re: POTZBLITZ V7.4, ongoing MP test

Hi, I'm playing multiplayer with a friend. We both are aware of the risk of a sudden end in middlegame due to crashes. Just curious about reporting, @robotron: how do we report bugs in MP? I've looked for the save and log files, but they are missing at the usual places. Do you need us to write down ...

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