Search found 44 matches

by hnox
Mon Jun 21, 2021 5:11 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387891

Re: Potzblitz V12.2b JUN17th 2021

Hi, Robotron. Currently playing a 2nd round game with 12.1e, multiplayer. First game had some issues but we prefer to play again and test twice just to be sure before a full report even if it is an old patch. Here is something weird: 1st turn. Serbia has 9 ammo and an arty of 8 strenght points. I'm ...
by hnox
Thu Jun 10, 2021 7:53 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387891

Re: Potzblitz V12.1i MAY31st 2021

That may be, as I sent an army to the East.

After a few days pause, we continue. So far, the subs are now so fragile. Every spotted sub is fastly wiped out. Guess we'll have to wait until research makes them thougher. Anyway, AFAIK that's historical, so no complains here.
by hnox
Sat Jun 05, 2021 6:20 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387891

Re: Potzblitz V12.1i MAY31st 2021

Hi there.

Playing multiplayer, this time with CP. I've had Tannenberg on turn 6, just after the Russian attack. Is that normal? Can't remember having it so soon.

I find the Germans quite bold on the attack.
by hnox
Fri Apr 30, 2021 10:20 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387891

Re: Potzblitz V12.04 MAR7TH 2021

Hm, I think we have now overcompensated with port hexes. The Austrian should be able to roam within the Adriatic within reason. I agree with that. Just to focus: my inital asking was about the Italian front easily overran because the attrition from sea, with no balance for the opposite: the Italian...
by hnox
Wed Apr 28, 2021 7:29 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387891

Re: Potzblitz V12.04 MAR7TH 2021

Thanks. So many ports now. Sure will make new local situations.
by hnox
Tue Apr 27, 2021 8:43 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387891

Re: Potzblitz V12.04 MAR7TH 2021

Hi, Robotron. I answer some questions. Did your opponent play "Russian Surprise Attack" before? No, attack was usual businnes, just results were better than prognosis all along the front. Okay, then maybe let's have Romania swing toward Entente if Galicia is lost? Or, at least, make it sta...
by hnox
Sun Apr 18, 2021 1:18 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387891

Re: Potzblitz V12.04 MAR7TH 2021

Crash. Not sure if already reported. Anyway: Multiplayer v12.04. When CP replays, game crashes. Trying to reload fixes it. Happened also a couple of days ago. Last logline says: [14:57:14][6820]game.lua:483 game.lua:483: attempt to perform arithmetic on a string value Full log: Log date: 2021-04-18 ...
by hnox
Thu May 14, 2020 2:09 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387891

Re: POTZBLITZ V10.2 MAY 8th 2020

Okay, then it's not my fault, that bug has been around since vanilla V1.66 CTGW and it's something that can't be fixed by me because the LOS-logic is not moddable. Probably the units will become visible again after the turn they were moved. See this post here from 2015 when that happened to myself,...
by hnox
Thu May 14, 2020 11:14 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387891

Re: POTZBLITZ V10.2 MAY 8th 2020

Concerning Malta: it might be caused by Britain not correctly registering as being already part of the Entente for visibility purposes. Were the invisible units clickable? Did the units re-appear on turn 5 or were they still missing on turn 5? 1. Yes, they are clickable! (Didn't check). The ship is...
by hnox
Thu May 14, 2020 6:48 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387891

Re: POTZBLITZ V10.2 MAY 8th 2020

1. However, Russian combat strength is boosted as long as the initial Russian attack bonus is in play, see manual 4.8 That may be the case. 2. Hnox must have been rather unlucky to not draw that event in either of your games before turn 4. Note that if CP successfully play " Diplomatic Poker &...
by hnox
Thu May 14, 2020 6:21 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387891

Re: POTZBLITZ V10.2 MAY 8th 2020

Hi, Robotron. Malta pre-dreadnought is missing and the port is not available for French units. Not sure if this is a feature, just asking. Situation is this: French navy is actively chasing Goeben. UK just joined CE this very turn, "King G. inspects fleet" event was played. Multiplayer. It...
by hnox
Wed May 13, 2020 3:29 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387891

Re: POTZBLITZ V10.2 MAY 8th 2020

Hi, Robotron.

The Russian supply indicator works fine. Much appreciated. Playing entente is much easier this way. Thanks!
by hnox
Sat May 09, 2020 10:44 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387891

Re: POTZBLITZ V10.2 MAY 8th 2020

Now testing with Cocolo. Thanks!
by hnox
Thu Apr 16, 2020 7:31 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387891

Re: POTZBLITZ V10.1 MAR 4th 2020

Thanks.

All this will help to keep the awareness.
by hnox
Thu Apr 09, 2020 6:38 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387891

Re: POTZBLITZ V10.1 MAR 4th 2020

So, to make things short, I add here my humble proposal: Noted: - 1 tank per tank tech hard limit. - light cruiser upkeep raised to 2 PP - make US resistant to influence Proposal: - no upkeep for submarines and free repairs but cost raised to 20PP? Proposal: - Keep convoy warfare abstract as in sing...
by hnox
Thu Apr 09, 2020 4:22 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387891

Re: POTZBLITZ V10.1 MAR 4th 2020

New proposal: Dreadnought: build time: 15 turns, cost: 75 PP Battlecruiser: build time: 10 turns, cost: 50 PP My builts: for the British a single Dreadnought and 3-4 Battlecruisers, 3 subs, and 25+ light cruisers. The french only built a single sub. A small remark from me about the naval arms race ...
by hnox
Mon May 20, 2019 7:20 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387891

Re: POTZBLITZ V9.3 MAY11th 2019

Do you still have the autosaveEndturn of the last turn (turn 24) to check you had indeed an army corps in the queue too? This is a MP against Cocolo, so no savegame available, I'm afraid. The game is just an agony right now, but we are testing and making our own experiments just to see what happens...
by hnox
Sat May 18, 2019 6:55 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387891

Garrison in production queue bug

Not sure if I already reported this one for V7 or so, but a full British army corps in queue has become into a humble garrison. Not the first time I see this. Game is for v9.2 Log date: 2019-05-18 08:36:59 [08:36:59][9688]Steam not running [08:36:59][9688]Renderer: ANGLE (Intel(R) HD Graphics 5500 D...
by hnox
Tue Apr 23, 2019 10:54 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387891

Re: POTZBLITZ V9.2 APR6th 2019

2. Ask your opponent if he saw that cavalry retreat with unit strength 4 or if he saw it destroyed. For some reason destroyed units are sometimes displayed as retreating during replay. Yes, that is: the replay was showing an alternate reality. I was like thinking on that cav as an anchor and then I...
by hnox
Tue Apr 23, 2019 10:54 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Potzblitz V24.2b JAN 1st 2024
Replies: 3240
Views: 387891

Re: POTZBLITZ V9.2 APR6th 2019

2. Ask your opponent if he saw that cavalry retreat with unit strength 4 or if he saw it destroyed. For some reason destroyed units are sometimes displayed as retreating during replay. Yes, that is: the replay was showing an alternate reality. I was like thinking on that cav as an anchor and then I...

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