Search found 295 matches

by Zekedia222
Fri Jul 31, 2020 2:29 am
Forum: Order of Battle : World War II - Scenario Design
Topic: US 3d ID Beta Round 2
Replies: 61
Views: 1407

Re: US 3d ID Beta Round 2

Is that why I caught sight of them fleeing when my capture of Avellino was imminent? I crossed the rivers, and with my TacAir I caught sight of the running SPGs. They didn’t get far :lol:
by Zekedia222
Wed Jul 29, 2020 8:49 pm
Forum: Order of Battle : World War II - Multiplayer
Topic: What is your favorite MP scenario?
Replies: 13
Views: 221

Re: What is your favorite MP scenario?

I don’t see Brazil joining the Axis. They were neutral, and freely traded with both sides. Only when they signed a trade deal with the US, and the German started torpedoing their merchants, did they join one side. I could perhaps see Argentina, but another issue arises. How would they get from Argen...
by Zekedia222
Wed Jul 29, 2020 8:25 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: US 3d ID Beta Round 2
Replies: 61
Views: 1407

Re: US 3d ID Beta Round 2

I did have similar issues with San Fratello & Brollo, yes. I’d attribute these occurrences to my

On a separate note, were there Hummels or other similar SPGs at Avellino? It seems weird that SPGs like that were there, in such rough terrain.
by Zekedia222
Wed Jul 29, 2020 4:51 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: US 3d ID Beta Round 2
Replies: 61
Views: 1407

Re: US 3d ID Beta Round 2

It seems that loading times (AI thinking, moving, attacking) takes a long time, at least for me, during Landing at Salerno. Not sure if this can be helped, or mitigated.
by Zekedia222
Wed Jul 29, 2020 2:21 am
Forum: Order of Battle : World War II - Scenario Design
Topic: US 3d ID Beta Round 2
Replies: 61
Views: 1407

Re: US 3d ID Beta Round

Zekedia, Thanks! Glad you are playing the campaign and thanks for commenting. Mascarenhas pointed out that the Shermans were already available by Sicily, so I will use them in the final version. I put some airfields on the battlefield but I will make sure that I fix so if a player exits on an exit ...
by Zekedia222
Wed Jul 29, 2020 1:57 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Kradschutzen
Replies: 5
Views: 163

Re: Kradschutzen

GabeKnight wrote:
Wed Jul 29, 2020 12:41 am
And the name can be changed inside the \language\english*.txt files.
The format would be this, I believe:
unit_999 = Kradschutzen
by Zekedia222
Tue Jul 28, 2020 10:59 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: US 3d ID Beta Round 2
Replies: 61
Views: 1407

Re: US 3d ID Beta Round 2

Quick note: On the first briefing slide of Messina, where it lists the slides (S-1, S-2...) it says “breifs,” not “briefs” or “briefings.” Small thing, but I thought I should note it here. Note No.2: It seems there is not enough deployment hexes to deploy the 7th RCT, though there are enough Land CP...
by Zekedia222
Tue Jul 28, 2020 10:54 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: US 3d ID Beta Round 2
Replies: 61
Views: 1407

Re: US 3d ID Beta Round 2

San Fratello and Broilo was a good fight! The low class armor (M3 Lee) is restricting, and the opposing artillery did do quite a number, but I was always able to win out. There’s always that brief turn of hesitation where I think “can I win?”, and then I bring the whole division to battle and they g...
by Zekedia222
Tue Jul 28, 2020 10:01 pm
Forum: Order of Battle Series
Topic: How do you spend your time in OOB?
Replies: 6
Views: 285

Re: How do you spend your time in OOB?

I usually play custom campaigns (Erik’s North Africa ones are absolutely AWESOME!), with Gabe’s Mod. I’ve played the campaigns, I have interest in (The Pacific ones), and so I don’t usually play official campaigns that much. Usually I spend my time either knocking out a scenario on my (still unrelea...
by Zekedia222
Tue Jul 28, 2020 9:56 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Kradschutzen
Replies: 5
Views: 163

Re: Kradschutzen

That display file is usually within the “graphics” folder, under units, at least when new units are added in mods. :D
by Zekedia222
Mon Jul 20, 2020 7:45 pm
Forum: Order of Battle Series
Topic: Changes to the Unit System
Replies: 30
Views: 1087

Re: Changes to the Unit System

I prefer SAS over paratroopers, because unlike paras, SAS has the guerrilla trait (IIRC). It’s annoying at best, and dooming at worst to move in jungle without that trait. They are also HALF the CP cost, and thus can mount doubly sized operations. Usually I’ll still include one in any airborne opera...
by Zekedia222
Mon Jul 20, 2020 6:57 pm
Forum: Order of Battle Series
Topic: Changes to the Unit System
Replies: 30
Views: 1087

Re: Changes to the Unit System

The entire point of commandos is not to be frontline units. They work fine for my purposes (dropping them on airfields, sabotaging them and nearby supply points, while destroying any grounded aircraft). I’ve accumulated 4.5 to 5 star SAS commandos this way (Burma campaign). I do agree they need some...
by Zekedia222
Sun Jul 19, 2020 9:45 pm
Forum: Order of Battle Series
Topic: Changes to the Unit System
Replies: 30
Views: 1087

Re: Changes to the Unit System

I’m not sure why there is all this quibbling in a game with all sorts of fantasy or never deployed units in the tank and AT tab and in scenarios over whether weapons with an actual capability that they did in fact use merit inclusion with that capability. To me this seems straightforward. No one sa...
by Zekedia222
Sun Jul 19, 2020 1:22 pm
Forum: Order of Battle Series
Topic: Changes to the Unit System
Replies: 30
Views: 1087

Re: Changes to the Unit System

I would also like that. Also just more ships. Torpedo boats, minelayers, minesweeper, subchasers, more tenders, auxiliary cruisers and seaplane tenders, all ships that just don’t exist.
by Zekedia222
Sun Jul 19, 2020 2:21 am
Forum: Order of Battle : World War II - Scenario Design
Topic: US 3d ID Beta Round 2
Replies: 61
Views: 1407

Re: US 3d ID Beta Round 2

What is the income for Axis forces? It seems, particularly with the Artillery, the don’t repair at all. I’m okay with this, having that much artillery to destroy would get annoying fast, but its just a matter of curiosity :lol:
by Zekedia222
Sun Jul 19, 2020 1:51 am
Forum: Order of Battle Series
Topic: Changes to the Unit System
Replies: 30
Views: 1087

Re: Changes to the Unit System

On the conscripts, yes, I think Russia should have the conscripts option. If not for actual use by players, for scenario creators. However, it makes sense to have “conscripts” for nations that were basically defending the homeland, on the brink of being conquest. The “Volunteer Fighters” fill this ...
by Zekedia222
Sat Jul 18, 2020 4:07 pm
Forum: Order of Battle Series
Topic: Changes to the Unit System
Replies: 30
Views: 1087

Re: Changes to the Unit System

Still effectively the same, with armored cars, light tanks, and 75mm SPGs.
by Zekedia222
Sat Jul 18, 2020 2:47 pm
Forum: Order of Battle Series
Topic: Changes to the Unit System
Replies: 30
Views: 1087

Re: Changes to the Unit System

* Cavalry Recon for US (mounted in M2 halftrack for 42+ and Jeep for prior) in a ETO campaign, Marine Raiders in a PTO campaign Really? Cavalry with Jeep/halftrack transport? I have trouble understanding this. Mechanized Cavalry ? According to my favorite source, niehorster, this [http://www.niehor...
by Zekedia222
Fri Jul 17, 2020 10:56 pm
Forum: Order of Battle Series
Topic: Changes to the Unit System
Replies: 30
Views: 1087

Re: Changes to the Unit System

Changes I would like to see to the unit system. Most of them are aimed at making more units viable or adding to the fun of the game. RECON Add an infantry type "recon" unit to every nation. Infantry recon would be fast moving, agile in rough terrain and ideally able to keep up with armor. Combat st...

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