Search found 120 matches

by FrenchDude
Thu Feb 04, 2021 2:05 am
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 49
Views: 2945

Re: [MOD] Empires : Table Top Mod

Hey guys, amazing mod. short question: Compared to vanilla FOG2 (without RiseofAI mod) the turn-time for the AI is significantly longer. Especially at the start and end of the AI's turn the game is kind of frozen for half a minute or even longer, and unit movement in AI turn is kind of laggy, not a...
by FrenchDude
Thu Jan 14, 2021 1:44 pm
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 49
Views: 2945

Re: [MOD] Empires : Table Top Mod

This is an amazing mod, thank you for putting it together! I am eagerly awaiting the update. Thanks Spinocus ! :D A quick question for people using the mod : Have you experienced any issues exporting FOGE battles to FOG2 and the battle results back to FOGE, using my mod, since the last FOG2 update ...
by FrenchDude
Tue Dec 29, 2020 11:30 am
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 49
Views: 2945

Re: [MOD] Empires : Table Top Mod

I’ll probably release the next update in January ! I have a lot of work and because of Christmas and New Years Eve, I spend most of my free time with my family/friends eating and drinking too much. But I didn’t forget the mod don’t worry !
I’m happy to know that you’re enjoying the mod !
by FrenchDude
Thu Dec 17, 2020 8:15 pm
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 49
Views: 2945

Re: [MOD] Empires : Table Top Mod

FOGE "Citizen Hoplites" (Regular Infantry) shouldn't convert to Takabara when playing as Pontus, they are supposed to convert either to Thureophoroi or Eastern hillmen. Pontus FOGE Heavy Infantry converts to Citizen Hoplites and Thureophoroi. Are you sure the Takabara you had were from a regular in...
by FrenchDude
Fri Dec 11, 2020 10:55 pm
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 49
Views: 2945

Re: [MOD] Empires : Table Top Mod

Paul59, tell me what you think about your Pontus play with the changes I made to units if you have some time. Do you think that Pontic armies feel closer to the FOG2TT army lists ? I didn't include Armored Noble Lancers as recruitabe units in Pontus starting province, because I thought that if the ...
by FrenchDude
Wed Dec 09, 2020 2:13 pm
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 49
Views: 2945

Re: [MOD] Empires : Table Top Mod

The changes I made should be savegame compatible with 1.0, forgot to mention it ! I thought that installing the new version as a new scenario wouldn't make it incompatible with the previous saves... So that means that each time I make a new version, I should instruct people to just copy/paste the ne...
by FrenchDude
Tue Dec 08, 2020 8:56 pm
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 49
Views: 2945

Re: [MOD] Empires : Table Top Mod

As Alani I very early on campaigned throughout Alania and Albania in two areas I encountered Numidian style warriors and in another one unit of Camelry ( this was whilst fighting against semitic and / or nomadic independents and resolving combat within Empires), strange. Oddly I managed to take 6 o...
by FrenchDude
Sun Dec 06, 2020 12:51 pm
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 49
Views: 2945

Re: [MOD] Empires : Table Top Mod

excellent work french dude, could it possible to combine your work with this mod? http://www.slitherine.com/forum/viewtopic.php?f=562&t=93494 its outdated and probably abandoned but you could use what work they have done. Hi! Just to let you know that the mod is not abandoned nor dead and that I'll...
by FrenchDude
Sun Dec 06, 2020 12:43 pm
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 49
Views: 2945

Re: [MOD] Empires : Table Top Mod

I just updated the mod to version 1.1 ! To use it, delete the former version of the mod and extract the new one to "Documents/My games/Field of Glory Empires/SCENARIOS" http://www.mediafire.com/file/4f680fhz71q8k99/EmpireTTMod1.1.rar/file Changelog : - Changed the unit's roster for generic Semitic n...
by FrenchDude
Wed Dec 02, 2020 10:09 pm
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 49
Views: 2945

Re: [MOD] Empires : Table Top Mod

You have right, I had the rise of the ai mod as global , that's why some units didnt show. Anyway, Waiting for your new update, ( and hopefully an extra version combined with ai mod ) some further feedback. You had right about the 10% of thyreophoroi exported to euzonoi. They are very advantageous ...
by FrenchDude
Mon Nov 23, 2020 6:35 am
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 49
Views: 2945

Re: [MOD] Empires : Table Top Mod

This is an exciting development, I look forward to trying it in 3.......2.....1....... wait, does this mean I cant use the rise of ai mod now? I like using the Rise of Ai mod too, so at first I was kinda sad that I had to stop using it in order to use the Global TT mod. Then, the Rise of AI 3.0 ver...
by FrenchDude
Sun Nov 22, 2020 8:49 pm
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 49
Views: 2945

Re: [MOD] Empires : Table Top Mod

Well it look similar to the problem you had with the recruit local units decision.spartan hoplites dont so at all on fog2. A full stack of spartan hoplites from empire exported to fog2 and not a single unit shown. Only with spartans is the case till now. ( Playing as macedon) ps i really enjoy what...
by FrenchDude
Sun Nov 22, 2020 8:13 pm
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 49
Views: 2945

Re: [MOD] Empires : Table Top Mod

Well it look similar to the problem you had with the recruit local units decision.spartan hoplites dont so at all on fog2. A full stack of spartan hoplites from empire exported to fog2 and not a single unit shown. Only with spartans is the case till now. ( Playing as macedon) ps i really enjoy what...
by FrenchDude
Sun Nov 22, 2020 3:13 pm
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 49
Views: 2945

Re: [MOD] Empires : Table Top Mod

I'm going to be releasing an update soon, either today if I have the time or this coming week. The update will adress these issues : - I have taken the feedback into account and I have changed the unit's roster for generic Semitic nations - Various changes in units proportions for diverse factions, ...
by FrenchDude
Sat Nov 21, 2020 6:44 pm
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 49
Views: 2945

Re: [MOD] Empires : Table Top Mod

Some Armored hoplites have a small chance of converting to Raw hoplites, and I think I'll add a chance to make very few of them convert to Veteran Hoplites in the next update, to represent the diversity in experience of different hoplites. I will also probably change Semitic regular infantry from Nu...
by FrenchDude
Sat Nov 21, 2020 5:13 pm
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 49
Views: 2945

Re: [MOD] Empires : Table Top Mod

Many thanks for this! I am testing it out with Pontus, have you updated them to use the TT Mod yet? Here's some feedback so far; 1) The Scyth Chariots are not dispersing after one round of melee. Is this normal for exported Empires battles? I have tested the TT Mod and they disperse as normal in th...
by FrenchDude
Mon Nov 16, 2020 12:14 pm
Forum: Field of Glory II
Topic: TT Mod Version 1.5.32 available!
Replies: 38
Views: 3898

Re: TT Mod Version 1.5.32 available!

If someone wants to use the TT Mod with exported Empires battles, I just posted a mod I created here : https://www.slitherine.com/forum/viewto ... 2&t=102303
by FrenchDude
Mon Nov 16, 2020 12:11 pm
Forum: MOD
Topic: [MOD] Empires : Table Top Mod
Replies: 49
Views: 2945

[MOD] Empires : Table Top Mod

Hey everyone ! I've always loved playing the Table Top mod in Field of glory 2 battles, and being able to export FOG2 battles during my Field of Glory Empires campaigns is probably my favorite aspect of FOGE. So naturally, when Paul, (the creator of the amazing Table Top mod for Field of Glory 2) cr...
by FrenchDude
Tue Nov 03, 2020 4:05 pm
Forum: MOD
Topic: [MOD] Faction-Specific Armies
Replies: 42
Views: 2819

Re: [MOD] Faction-Specific Armies

I think I have a problem with your mod : When I use provincial units recruited via the "Recruit Local Units" decision, they do not appear when playing exported FOG 2 Battles. I tried it with Rome and the Etruscans : each time I recruited two Italian Foot provincial units via the "Recruit Local Unit...
by FrenchDude
Sat Oct 31, 2020 8:00 pm
Forum: MOD
Topic: [MOD] Faction-Specific Armies
Replies: 42
Views: 2819

Re: [MOD] Faction-Specific Armies

I think I have a problem with your mod : When I use provincial units recruited via the "Recruit Local Units" decision, they do not appear when playing exported FOG 2 Battles. I tried it with Rome and the Etruscans : each time I recruited two Italian Foot provincial units via the "Recruit Local Units...

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