Search found 47 matches

by FrenchDude
Sun Dec 08, 2019 4:34 pm
Forum: Field of Glory: Empires
Topic: Poll on decisions
Replies: 20
Views: 470

Re: Poll on decisions

As far as the already existing decisions are concerned, I feel the same as loki100. One of the major decisions for me is « Merchants and Patricians », it’s so useful I almost always use it whenever I can. Perhaps that it’s almost too powerful ? Adding a %chance of having something bad happening when...
by FrenchDude
Thu Dec 05, 2019 9:57 pm
Forum: Field of Glory: Empires
Topic: Next update?
Replies: 8
Views: 447

Re: Next update?

Awesome news, can’t wait to see what the diplomacy update will bring :D
by FrenchDude
Sun Nov 10, 2019 9:27 am
Forum: Field of Glory: Empires
Topic: Roman Legions Spiraling Costs
Replies: 28
Views: 1345

Re: Roman Legions Spiraling Costs

I think that the spiralling cost are justified, gameplay wise and history wise. Historically, the roman army didn’t rely solely on roman legions. During the Republic, Socii (represented here by Alae legions) made up a sizeable part of the Roman forces, and a lot of Auxilliaries where present to prov...
by FrenchDude
Tue Nov 05, 2019 3:55 pm
Forum: Field of Glory: Empires
Topic: Another nation takes region while I'm battling defending army
Replies: 13
Views: 534

Re: Another nation takes region while I'm battling defending army

I’ve a made a topic about this not long ago, I think that the whole thing isn’t working as intended, it will probably be reworked (I hope so)
by FrenchDude
Tue Oct 15, 2019 4:13 am
Forum: Field of Glory: Empires
Topic: Neutral AI invading besieged province
Replies: 6
Views: 310

Re: Neutral AI invading besieged province

The same thing happened again for me during the same game : I was besieging the Etruscan Capital, and a Celtici army (at war with the Etruscans) enters the region. I order my army to assault the city the next turn because I don’t want to see the city I’ve been sieging for two turns lost to the newco...
by FrenchDude
Mon Oct 14, 2019 11:44 am
Forum: Field of Glory II
Topic: Rise of AI Global Mod updated to v2.3
Replies: 27
Views: 5955

Re: Rise of AI Global Mod updated to v2.3

Thanks for the answers rbodleyscott and roguedjack ! I missed the line about FOGE in the readme !
by FrenchDude
Sun Oct 13, 2019 10:43 am
Forum: Field of Glory II
Topic: Rise of AI Global Mod updated to v2.3
Replies: 27
Views: 5955

Re: Rise of AI Global Mod updated to v2.3

Hi ! Do you guys think that this mod can be used with exported FOGE battles ?
by FrenchDude
Fri Oct 11, 2019 10:34 pm
Forum: Field of Glory: Empires
Topic: Neutral AI invading besieged province
Replies: 6
Views: 310

Neutral AI invading besieged province

Here's my problem : As Rome, I'm besieging a city owned by the Senones. I've been sieging the region for two turns and the garrison is suffering heavy casualties. I'm thinking about assaulting the city soon, but then the Etrusci, who have neutral relations with me, just come in and take the city I w...
by FrenchDude
Tue Oct 08, 2019 3:48 pm
Forum: Field of Glory: Empires
Topic: Objectives given without any ratio and sense
Replies: 40
Views: 1432

Re: Objectives given without any ratio and sense

In my opinion, dynamic objectives are a good thing, and with the tweaks coming in 1.0.5 things will be better. Having fixed objectives is going to make things a bit predictable and can alter replayability. Dynamic objectives with the factors mentionned by Pocus (Relations with the other nation, popu...
by FrenchDude
Mon Sep 23, 2019 1:45 pm
Forum: Field of Glory: Empires
Topic: Default Elite level for Roman Legions for transferred battles to FOG2
Replies: 14
Views: 561

Re: Default Elite level for Roman Legions for transferred battles to FOG2

I agree that non-veteran pre-Marian republican Roman legionaries could more accurately be rated "Above Average" as they are in vanilla FOG2. The reason they were done as they have been done in the Empires > FOG2 conversion database is to allow the Roman legions to be distinguished from allied alae....
by FrenchDude
Mon Sep 23, 2019 9:18 am
Forum: Field of Glory: Empires
Topic: Default Elite level for Roman Legions for transferred battles to FOG2
Replies: 14
Views: 561

Re: Default Elite level for Roman Legions for transferred battles to FOG2

I think that the current system is fine personnally. I think that the commander’s ability doesn’t only represent the effectiveness of his manœuvers on the battlefield, but also other aspects of war such as logistics management, troops marching and foraging in the countryside for days before the batt...
by FrenchDude
Sat Sep 07, 2019 2:19 pm
Forum: Field of Glory: Empires
Topic: Scripts Modified - Game to be abandoned (Another Fatty)
Replies: 10
Views: 467

Re: Scripts Modified - Game to be abandoned (Another Fatty)

I’m no expert in modding at all, I haven’t had the time to really play with mods yet, but : There should be a way to mod safely the game without these inconveniences. A sort of mod folder, and a mod manager in game to select the required mod or the normal vanilla game. As I understand it, the actual...
by FrenchDude
Tue Aug 27, 2019 2:52 pm
Forum: MOD
Topic: A mod to increase mercenaries for Carthage ?
Replies: 3
Views: 211

Re: A mod to increase mercenaries for Carthage ?

Carthage actually has access to various mercenary units, however they are limited by regions. So, it can recruit the generic mercenaries everywhere (hoplites and cavalry), but also iberian infantry in Spain, gallic cavalry in Gaul, balearic slingers in the western Mediterranean islands and numidian...
by FrenchDude
Tue Aug 27, 2019 2:49 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 50
Views: 2829

Re: [MOD] Ode to Europa Barbarorum - Version 0.1 Released (New TT Mod Units' Textures Preview - page 2)

Alright ! If you need help testing features from your mod at a later stage, don’t hesitate to ask help from the community, I’m sure that plenty people would be glad to help
by FrenchDude
Tue Aug 27, 2019 12:44 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 50
Views: 2829

Re: [MOD] Ode to Europa Barbarorum - Version 0.1 Released (New TT Mod Units' Textures Preview - page 2)

Bercor, about the modding of the Roman unit roster : If the FOG2 « Veteran Hastati/Principes » isn’t used, perhaps that you could create a new FOGE unit named « Evocati » (translating as a « Veteran Hastati/Principes » FOG2 unit), representing the veterans voluntarily re-enlisting in the army for ne...
by FrenchDude
Tue Aug 27, 2019 8:22 am
Forum: Field of Glory: Empires
Topic: Interview with Philippe, Lead Designer of FOG Empires
Replies: 9
Views: 616

Re: Interview with Philippe, Lead Designer of FOG Empires

It’s the first time I’ve been hearing one of your interviews and it was very interesting to understand the history of AGEOD and the way FOGE was designed. It was a long interview but interesting from the beginning to the end ! Edit : You should definitively try to do one with RBS, the FOG2 developpe...
by FrenchDude
Sat Aug 24, 2019 8:26 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 50
Views: 2829

Re: [MOD] Ode to Europa Barbarorum - Version 0.1 Released (New TT Mod Units' Textures Preview - page 2)

I remember that Paul59 mentionned in his TT Mod topic in the FoG2 forum that he might have found a way to make it work with FOGE, nothing is certain though. I think that he’s currently working on the next Tabletop mod update for FOG2. A TT mod for FOGE coupled with your EB mod would be fantastic ! H...
by FrenchDude
Sat Aug 24, 2019 7:51 pm
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 50
Views: 2829

Re: [MOD] Ode to Europa Barbarorum - Version 0.1 Released

Wow dude this is looking amazing ! Such a nice work done in such a short time :D ! TT Mod’s Textures look amazing, can’t wait to try these new units that you created ! Do you plan or reworking the FOG2 unit conversion too ?

Congratulations for your work :D
by FrenchDude
Sat Aug 17, 2019 10:10 am
Forum: MOD
Topic: [MOD] Ode to Europa Barbarorum (Roman/Italic Units Preview - page 3)
Replies: 50
Views: 2829

Re: [MOD] Ode to Europa Barbarorum

You are completely right about the conversion, my bad! I had even forgotten FoG II doesn't have separate units for Hastati and Princeps. However, I would still argue some modding is in order. First, I would prefer converting the vanilla Legion unit to an Hastati/Princeps unit, not veteran, because ...

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