Search found 100 matches

by FrenchDude
Mon Oct 05, 2020 8:57 pm
Forum: Field of Glory: Empires
Topic: Bactrian Decadence
Replies: 12
Views: 529

Re: Bactrian Decadence

You can also create a custom scenario and add some iranian lancers to Bactria's units inside the FACTIONS.csv file (go to to the "Units_Age" column), if you want to have a list closer to Field of Glory 2's army list
by FrenchDude
Mon Sep 28, 2020 9:24 pm
Forum: MOD
Topic: Problem with FOG2 battles imported results
Replies: 1
Views: 97

Re: Problem with FOG2 battles imported results

I found the solution ! All I had to do was to update my version of the LiaisonTools.bsf inside the Scripts folder located inside the myDocuments/myGames/FieldofGlory2/MODS/Global Table top Mod/Scripts folder

Problem solved :D
by FrenchDude
Mon Sep 28, 2020 2:11 pm
Forum: MOD
Topic: Problem with FOG2 battles imported results
Replies: 1
Views: 97

Problem with FOG2 battles imported results

Hello everyone ! I'm currently working on a mod making the battles exported in FOG2 use FOG2 Table Top Mod units. It used to work without any problem before the DLC update, but I started moding/playing again recently, and it's not working so good anymore. When I export a battle from FOGE to FOG2 (us...
by FrenchDude
Wed Jul 08, 2020 4:56 am
Forum: Field of Glory II
Topic: [Suggestion] Better Campaigns
Replies: 30
Views: 1835

Re: [Suggestion] Better Campaigns

Yep you are right kronenblatt ! I made the choice to use the Global TT mod fbecause I really like using it when playing FOG2. But if you want to use vanilla FOG2 units, it’s possible to do it as long as you follow the rule no2. If you want to use my mod AND play with Vanilla FOG2 units, you will hav...
by FrenchDude
Tue Jul 07, 2020 7:41 pm
Forum: Field of Glory II
Topic: TT Mod version 1.5.28 now available!
Replies: 51
Views: 4990

Re: TT Mod version 1.5.28 now available!

No, they would not. As I said before, you would need an Empires mod that has been set up to use TT Mod units, and a Global version of the TT mod activated in FOG2. As far as I know, no such Empires mod exists. There might be a mod doing just that being worked on at the moment... and it MIGHT be rel...
by FrenchDude
Tue Jul 07, 2020 7:34 pm
Forum: Field of Glory II
Topic: [Suggestion] Better Campaigns
Replies: 30
Views: 1835

Re: [Suggestion] Better Campaigns

Hi everyone :D ! As Paul59 said, I am working on a mod which aims at making FOGE exported battles in FOG2 usable with the wonderful TableTop mod that Paul59 created. A few months ago, Paul made a "global" version of the FOG2 TT Mod that enables the player to play exported FOGE battles in FOG2 using ...
by FrenchDude
Sat Jul 04, 2020 10:30 am
Forum: Field of Glory II
Topic: TT Mod version 1.5.28 now available!
Replies: 51
Views: 4990

Re: TT Mod version 1.5.28 now available!

if i use your mod in field of glory 2, will the exported battles from empire use your mods models/names? No, they would not. As I said before, you would need an Empires mod that has been set up to use TT Mod units, and a Global version of the TT mod activated in FOG2. As far as I know, no such Empi...
by FrenchDude
Fri Jun 19, 2020 10:42 am
Forum: Field of Glory: Empires
Topic: Faction unit roster
Replies: 18
Views: 1022

Re: Faction unit roster

Well personally I think that playing Carthage is so interesting exactly because you have to rely on various kind of mercenaries coming from different places, and your core army comes from your home provinces in Africa... and that was exactly what happened historically. Same thing from the Romans : t...
by FrenchDude
Fri Jun 12, 2020 9:40 am
Forum: MOD
Topic: [MOD] Remote Regions
Replies: 8
Views: 663

Re: [MOD] Remote Regions for 310 BCE

Looks like a very good idea :D ! I think that I’m going to use your mod for my next campaign ! Always wanted to make administrative burden more severe in order to diminish snowballing for middle/late game. How is the overall gameplay affected by the mod ? Is the AI dealing well with it ? Can you te...
by FrenchDude
Thu Jun 11, 2020 10:50 am
Forum: MOD
Topic: [MOD] Remote Regions
Replies: 8
Views: 663

Re: [MOD] Remote Regions for 310 BCE

Looks like a very good idea :D ! I think that I’m going to use your mod for my next campaign ! Always wanted to make administrative burden more severe in order to diminish snowballing for middle/late game. How is the overall gameplay affected by the mod ? Is the AI dealing well with it ? Can you tel...
by FrenchDude
Tue Jun 09, 2020 12:08 pm
Forum: Field of Glory: Empires
Topic: Ethnic Conversion
Replies: 6
Views: 539

Re: Ethnic Conversion

I think that the time to convert one ethnicity to another should not be sped up, it is better the way it is now than how It was before in my opinion
by FrenchDude
Mon Jun 08, 2020 10:24 am
Forum: Field of Glory II
Topic: Alternative Gameplay Mod v1.3
Replies: 239
Views: 10270

Re: Alternative Gameplay Mod v1.0

Awesome work guys, bravo for putting so many efforts into this, the result is really pleasant !
by FrenchDude
Sat Jun 06, 2020 1:27 pm
Forum: MOD
Topic: Classical World Mod - Preview
Replies: 17
Views: 1308

Re: Classical World Mod - Preview

This is looking good :D !
by FrenchDude
Sat May 23, 2020 4:05 pm
Forum: Field of Glory II
Topic: Refuse Orders in Anarchy Mod
Replies: 76
Views: 2417

Re: Refuse Orders in Anarchy Mod

(...) Assuming you're French, there's a quite interesting docudrama about the Gallic Wars (in French) you've certainly already known : https://www.youtube.com/watch?v=GqbSQD5M03w Yes I am french ! I took a look at your link. At first when I started the video, after watching the first minutes I thou...
by FrenchDude
Sat May 23, 2020 12:33 pm
Forum: Field of Glory II
Topic: Refuse Orders in Anarchy Mod
Replies: 76
Views: 2417

Re: Refuse Orders in Anarchy Mod

I think you've identified the heart of the issue. The social structure and military structure of these societies differed greatly. Why the soldiers were fighting and what they were fighting for also varied greatly. But how much of a difference did it really make on the battlefield? The Superior vs ...
by FrenchDude
Sat May 23, 2020 12:15 pm
Forum: Field of Glory II
Topic: Aggregate Mod
Replies: 60
Views: 1816

Re: Aggregate Mod

I'm not sure technically how to make a global mod exactly, or if that is a separate type of mod, but given that the TT mod mostly involves content changes, and the aggregate mod is all script changes in the bsf files, it might be pretty straightforward to combine them, the one caveat being the squa...
by FrenchDude
Fri May 22, 2020 11:20 am
Forum: MOD
Topic: FOGE's last update and Units
Replies: 2
Views: 303

Re: FOGE's last update and Units

Alright, after looking at the files a bit more, I can see that the new DLC Campaign has different unit rosters assigned to the factions inside the FACTIONS.CSV file ! I should have looked more carefully. So if I want to keep the new Hellenic Inf for the new DLC and revert to the old Hellenic Inf for...
by FrenchDude
Fri May 22, 2020 10:56 am
Forum: MOD
Topic: FOGE's last update and Units
Replies: 2
Views: 303

FOGE's last update and Units

As I understand it, when I look at the DATA files after the new DLC update, new units were added to the UNITS.CSV and i can't find a "UNITS.CSV" file that is specifiquely tied to the new DLC 550BCE campagin. So if there is only one UNITS.CSV for both time periods, it means that the units roster is s...
by FrenchDude
Thu May 21, 2020 10:18 am
Forum: Field of Glory II
Topic: Aggregate Mod
Replies: 60
Views: 1816

Re: Aggregate Mod

I have a question : Is this Aggregate Mod supposed to be a global mod, or is it supposedly gonna work divided in different modules (custom battles, campaign, multiplayer...) ? It would be awesome if it could work as a Global mod, in order to be able to use other « content mods » such as the Table To...
by FrenchDude
Thu May 21, 2020 9:06 am
Forum: Field of Glory: Empires
Topic: How would I change what units are converted to when importing a Field of Glory II battle?
Replies: 3
Views: 388

Re: How would I change what units are converted to when importing a Field of Glory II battle?

Well actually, I do plan to mod more things in my custom scenario this summer after I graduate from college ! I’d like to rework some of the Diadochi’s units and add new unique units to the Dacians, the Illyrians, the Thracians, and some Hellenic factions in order to make the FOG 2 exported battles ...

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