Search found 214 matches

by StuccoFresco
Sat Nov 14, 2020 9:20 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Make planes start in airfield
Replies: 3
Views: 120

Make planes start in airfield

Hello all, I'm making scenarios and I'd like to have all planes present start in hangars in their airfields, is it possible?
by StuccoFresco
Sat Nov 14, 2020 9:19 am
Forum: Order of Battle : World War II - Scenario Design
Topic: "Healer" trait
Replies: 1
Views: 136

"Healer" trait

Is this trait useful? Is it cheaper than "normal" repair button? It "immobilizes" the receiving unit, too, so I'm confused about its utility.
by StuccoFresco
Thu Nov 05, 2020 11:38 am
Forum: Order of Battle Series
Topic: Spawning minefields
Replies: 33
Views: 986

Re: Spawning minefields

How can I mod the cost and/or number of HP healed with the Healer trait?
by StuccoFresco
Thu Nov 05, 2020 11:36 am
Forum: Order of Battle Series
Topic: Weather effects?
Replies: 19
Views: 1881

Re: Weather effects?

Horst wrote:
Wed Nov 04, 2020 3:35 pm
weather.csv
weather.jpg
You can add another LOS column for naval. Last time I tested settings there, only LOS was working.
So it CAN be modded to have an in-game effect, for example slowing down units in rain or snow. Extremely useful!
by StuccoFresco
Wed Nov 04, 2020 8:14 am
Forum: Order of Battle Series
Topic: Weather effects?
Replies: 19
Views: 1881

Re: Weather effects?

Has weather still only cosmetic effects?
by StuccoFresco
Wed Nov 04, 2020 8:11 am
Forum: Order of Battle Bug Submissions
Topic: Wrong Usage of Defensive Trait (8.6.0)
Replies: 6
Views: 133

Re: Wrong Usage of Defensive Trait (8.6.0)

Horst wrote:
Tue Nov 03, 2020 3:15 pm

Code: Select all

if (shooterType.armourPiercing && targetType.armoured)
        {
        }
Maybe there was something implemented in the early phase of development but got eventually removed from the code.
Where is this line? Which file?
by StuccoFresco
Mon Nov 02, 2020 3:15 pm
Forum: Order of Battle Series
Topic: Spawning minefields
Replies: 33
Views: 986

Re: Spawning minefields

Erik2 wrote:
Mon Nov 02, 2020 11:42 am
Maybe defense structures (and bunkers) should simply replace the inf unit with the structure. That should force the players to think long and hard about using this.
Or use 8-9 strength points of the original unit.
I'd completely "destroy" the infantry unit, honestly.
by StuccoFresco
Thu Oct 29, 2020 3:12 pm
Forum: Order of Battle Series
Topic: Forced March (and Infantry Speed)
Replies: 11
Views: 690

Re: Forced March (and Infantry Speed)

Cool, thank you very much!
by StuccoFresco
Thu Oct 29, 2020 6:50 am
Forum: Order of Battle Series
Topic: Forced March (and Infantry Speed)
Replies: 11
Views: 690

Re: Forced March (and Infantry Speed)

That is why I am developing a new infantry movement system. Roads are no longer an advantage for walk, must rely on horses, bikes, trucks, motorcycles, wagons, sleds whatever for faster road movement. Useful for pre motorization (WWI, Boer wars ets) You can tweak the road factor for each chassis ty...
by StuccoFresco
Wed Oct 28, 2020 6:54 am
Forum: Pike & Shot
Topic: (IRL) Actual speed of the war horses
Replies: 10
Views: 310

Re: (IRL) Actual speed of the war horses

Nice to know.
by StuccoFresco
Tue Oct 27, 2020 8:47 pm
Forum: Order of Battle Bug Submissions
Topic: Wrong Usage of Defensive Trait (8.6.0)
Replies: 6
Views: 133

Re: Wrong Usage of Defensive Trait (8.6.0)

This trait only works in classes.txt
Well, that's good to know just now.
by StuccoFresco
Sat Oct 24, 2020 7:39 am
Forum: Order of Battle : World War II - Tech Support
Topic: Hotseat savegames
Replies: 3
Views: 104

Re: Hotseat savegames

Anyone?
by StuccoFresco
Wed Oct 21, 2020 9:26 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Hotseat savegames
Replies: 3
Views: 104

Hotseat savegames

I have made a mod in MyGames/OOB/Mods. Inside the mod folder there is a "savegame" folder; inside that, a "hotseat" folder. When I play the mod, hotseat saves seems to be saved here, but when I exit the game and reopen it, the actual hotseat save is in the MyGames/OOB/Savegames/Hotseat. Not in the "...
by StuccoFresco
Mon Oct 19, 2020 7:14 am
Forum: Order of Battle Series
Topic: A look at the new features of Order of Battle: Kriegsmarine
Replies: 23
Views: 5060

Re: A look at the new features of Order of Battle: Kriegsmarine

There is no set scale: some huge scenarios may use a single unit to represent an entire division, while others may be down to battalion or regiment equivalent.
by StuccoFresco
Mon Oct 19, 2020 7:11 am
Forum: Order of Battle Series
Topic: AT guns unit attack strength?
Replies: 7
Views: 520

Re: AT guns unit attack strength?

Yellow or orange proficiency is quite bad, expecially orange.

I don't understand who was attacing who.
by StuccoFresco
Tue Oct 13, 2020 11:16 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Hangar
Replies: 2
Views: 192

Re: Hangar

Ah, it's determined by action points! Good to know, thanks!
by StuccoFresco
Mon Oct 12, 2020 4:39 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Hangar
Replies: 2
Views: 192

Hangar

Are Hangars limited to "release" only two Air units per turn? Why? Is it moddable?

Go to advanced search