Search found 242 matches

by StuccoFresco
Thu Apr 22, 2021 3:17 pm
Forum: Order of Battle : World War II - AAR
Topic: Kriegsmarine AAR: Scenario 2 Norway
Replies: 24
Views: 201

Re: Kriegsmarine AAR: Scenario 2 Norway

I personally use Imgur for posting pics.

Neat AAR. The British should have concentrated their forces better.
by StuccoFresco
Tue Apr 20, 2021 10:09 am
Forum: Pike & Shot
Topic: My letter to Santa Claus
Replies: 73
Views: 6776

Re: My letter to Santa Claus

THere is always some cool historical reference in this kind of threads. I just love it.
by StuccoFresco
Tue Apr 20, 2021 10:01 am
Forum: Pike & Shot
Topic: Unit Scale
Replies: 3
Views: 48

Re: Unit Scale

What do you mean by unit scale? Every unit has a set number of men in it.
by StuccoFresco
Mon Apr 19, 2021 10:00 am
Forum: Order of Battle Series
Topic: Air Combat Info
Replies: 20
Views: 894

Re: Air Combat Info

Bombers will push aside fighters hovering over the target. I think this is correct, otherwise you could always protect a target from being attacked. It is standard practice (I think for the AI as well) to bomb, then move your bomber to a nearby location making room for the next air unit. Not being ...
by StuccoFresco
Mon Apr 19, 2021 7:44 am
Forum: Order of Battle Series
Topic: Set AI Group hotkey?
Replies: 4
Views: 162

Re: Set AI Group hotkey?

Thanks.
by StuccoFresco
Mon Apr 19, 2021 7:43 am
Forum: Order of Battle : World War II - Scenario Design
Topic: AI and Mines
Replies: 2
Views: 115

Re: AI and Mines

I'm designing a Single Player scenario. I gave the AI plenty of Engineer units, but it never uses them to clear minefields. What should I do? Should I assign every individual Engineer an AI Group and telling it to "move to hex" directly into a minefield? AFAIK units that are tasked to clear mines h...
by StuccoFresco
Sat Apr 17, 2021 5:08 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: AI and Mines
Replies: 2
Views: 115

AI and Mines

I'm designing a Single Player scenario. I gave the AI plenty of Engineer units, but it never uses them to clear minefields. What should I do? Should I assign every individual Engineer an AI Group and telling it to "move to hex" directly into a minefield?
by StuccoFresco
Sat Apr 17, 2021 4:51 pm
Forum: Order of Battle Series
Topic: Set AI Group hotkey?
Replies: 4
Views: 162

Re: Set AI Group hotkey?

Another question: we use CTRL to load units into others, like planes in a Hangar. How do we take those planes out of the Hangar again?
by StuccoFresco
Sat Apr 17, 2021 8:37 am
Forum: Order of Battle Series
Topic: Set AI Group hotkey?
Replies: 4
Views: 162

Re: Set AI Group hotkey?

Nevermind: I found that CTRL+[num on the "rightmost" group of numbers] works. I was trying with the numbers above the letters on the keyboard.
by StuccoFresco
Sat Apr 17, 2021 8:34 am
Forum: Order of Battle Series
Topic: Set AI Group hotkey?
Replies: 4
Views: 162

Set AI Group hotkey?

Setting AI Group to every single unit by clicking the semi-transparent list is incredibly boring, is there a keyboard hotkey to do it :?:
by StuccoFresco
Thu Mar 11, 2021 11:51 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Brave New World (total conversion) -v1.0
Replies: 5
Views: 435

Re: Brave New World (total conversion) -v1.0

What are the HQ units ? To get an "operational feel" I wanted to include HQ units that, if lost, would hamper the whole army. I originally intended them to produce supplies, but couldn't make it work (can't remember why), so I decided to work around the issue by crafting events that decreased one s...
by StuccoFresco
Thu Mar 11, 2021 6:49 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Brave New World (total conversion) -v1.0
Replies: 5
Views: 435

Re: Brave New World (total conversion) -v1.0

JTFox001 wrote:
Tue Mar 09, 2021 8:21 pm
Will follow with interest.

Happy to have a go at play testing single player scenarios when the become available. Not something I've done before but will to give it a go.

As for the screen shots I think I would prefer counters over a old style map board.

Cheers
Thanks, I'm working on them!
by StuccoFresco
Sun Mar 07, 2021 3:31 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Brave New World (total conversion) -v1.0
Replies: 5
Views: 435

Brave New World (total conversion) -v1.0

https://i.imgur.com/AMZ06yU.png Hi all, this is my first mod for Order of Battle. It aims to provide some kind of Operational feeling to the game. With fixed unit size and some kind of OOB behind the unit composition, I intend to lead the game in a more “organized” direction, a distant relative of ...
by StuccoFresco
Thu Feb 04, 2021 1:41 pm
Forum: Order of Battle Series
Topic: Allies Defiant Reviews
Replies: 47
Views: 2463

Re: Allies Defiant Reviews

Well, the difference here is that capabilities wise they weren’t that far apart. I’d also question whether Panther was a better tank than the Pz4. It had better armor and a better gun to be sure, but it’s operational readiness and automotive reliability left a lot to be desired. For an army built a...
by StuccoFresco
Wed Feb 03, 2021 11:59 am
Forum: Order of Battle Series
Topic: Considering OOB
Replies: 14
Views: 789

Re: Considering OOB

I played Panzer Corps extensively a couple years ago, I jumped on OOB because while still quite simple it's still more rewardingly complex and """realistic""".
by StuccoFresco
Thu Jan 21, 2021 5:56 pm
Forum: Order of Battle Series
Topic: Order of Battle: World War II - OoB
Replies: 31
Views: 1659

Re: Order of Battle: World War II - OoB

Ok, but you still classify your units as regiments, brigades, etc. When you fight on Saipan or Peleliu it's ok, but when you attack Moscow it turns out that the CPs are enough for you only to deploy max 3 divisions (1 corps), it is a bit too little, when Moscow was attacked by 4 German armies = abo...
by StuccoFresco
Wed Jan 20, 2021 8:33 pm
Forum: Order of Battle Series
Topic: Order of Battle: World War II - OoB
Replies: 31
Views: 1659

Re: Order of Battle: World War II - OoB

That's what the main issue here, the scale. In even regimental scale, the majority of art at aa, etc would be integrated to infantry, even tank battalions gone on divisional scale as Pz Divs have PzGren battalions and motorized arty as well... The combat system of OOB fits perfectly for company lev...
by StuccoFresco
Mon Jan 18, 2021 8:22 am
Forum: Order of Battle Series
Topic: Order of Battle: World War II - OoB
Replies: 31
Views: 1659

Re: Order of Battle: World War II - OoB

I thought I tried that already and didn't work. I'm gonna test it again.
by StuccoFresco
Sun Jan 17, 2021 6:12 pm
Forum: Order of Battle Series
Topic: Combined arms.
Replies: 7
Views: 505

Re: Combined arms.

A couple players have posted AARs covering the Soviet campaigns and the combined arms approach is the best so far provided you have the right units. Infantry Corps made by infantry and heavy infantry holding the frontlines with AT-guns backing them and artillery to soften up and shellshock targets i...

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