Search found 17 matches

by Athos1660
Sat Jul 20, 2019 1:30 pm
Forum: Field of Glory II
Topic: Future DLC?
Replies: 9
Views: 302

Re: Future DLC?

What about a naval DLC with naval units (Galleys and such) and sea/costal/island maps for naval battles and mixed battles (naval+land) ?
by Athos1660
Fri Jul 19, 2019 6:13 pm
Forum: Field of Glory II
Topic: Future DLC?
Replies: 9
Views: 302

Re: Future DLC?

MVP7 wrote:
Fri Jul 19, 2019 5:34 pm
I imagine the pre-Rise of Persia time period will be covered in single DLC.
I must admit I don't know our knowledge and sources about the armament of the period and what the devs want to do about it but still the period covers 1800-2000 years (2500 BC - 681 BC)...
by Athos1660
Fri Jul 19, 2019 3:57 pm
Forum: Field of Glory II
Topic: Future DLC?
Replies: 9
Views: 302

Re: Future DLC?

My bet about the next DLC ? After Wolves at the Gate, back to the past with the period before 681 BC (Rise of Persia), slowly heading towards the Minoans, Mycenaean Greece, Ancient Egypt... https://upload.wikimedia.org/wikipedia/commons/thumb/1/11/Geometric_krater_Met_14.130.14_n03.jpg/216px-Geometr...
by Athos1660
Wed Jul 17, 2019 4:55 pm
Forum: Pike & Shot
Topic: Two Suggestions for a future version...
Replies: 7
Views: 136

Re: Two Suggestions for a future version...

Another one : an opportunity fire button.

Right now, when a unit of ours is hidden in the woods and an enemy is passing by, it automatically fires revealing itself. What about an option to remain hidden and choosing when firing ?
by Athos1660
Wed Jul 17, 2019 4:01 pm
Forum: Pike & Shot
Topic: Two Suggestions for a future version...
Replies: 7
Views: 136

Re: Two Suggestions for a future version...

I think we will have to agree to disagree on this matter! Indeed. I agree :-) I agree that cavalry should be fast moving and unpredictable, but that is catered for in FOG2 by pursuers ignoring all ZOCs. insufficient IMHO (once again it's just an opinion) A little suggestion for a possible future P&...
by Athos1660
Wed Jul 17, 2019 12:09 pm
Forum: Pike & Shot
Topic: Two Suggestions for a future version...
Replies: 7
Views: 136

Re: Two Suggestions for a future version...

@AEWHistory and Paul 59 : very interesting suggestions ! I like it when P&S forum is alive. Some thoughts, just my 2 cents : 2) Secondary ZOCs, as per FOG2. In P&S it is remarkable easy to manoeuver around enemy units, this is because of the lack of secondary ZOCs, and contributes to the fragmentati...
by Athos1660
Sat Jun 29, 2019 4:12 pm
Forum: Field of Glory II: Modding
Topic: FoG II Napoleonic Mod
Replies: 46
Views: 11540

Re: FoG II Napoleonic Mod

rbodleyscott wrote:
Fri Jun 28, 2019 12:53 pm
Let'sPlayHistory wrote:
Fri Jun 28, 2019 12:02 pm
Is there any plan for an official FoG Napoleonics?
Not currently.
What if we broaden the scope of this question to the periods from say the 16th century to the 18th century ('P&S 2' and/or 'FoG 18th century' or a mix)? :)
by Athos1660
Thu Jun 13, 2019 1:39 pm
Forum: Pike & Shot
Topic: So P&S is a wonderful game, can we move it...
Replies: 10
Views: 1807

Re: So P&S is a wonderful game, can we move it...

While I also appreciate the massed look of the formations in Pike and Shot, I also enjoyed the detailed miniature style of FOG2. (...) Finally, Pike and Shot is on an old engine, and, while its graphical style is appealing, FOG2's higher poly graphics probably appeal to a wider audience, making dev...
by Athos1660
Sun Jun 09, 2019 4:33 pm
Forum: Pike & Shot
Topic: Favorite Army
Replies: 17
Views: 1485

Re: Favorite Army

My favorite army ? The 17th century French armies, especially Louis XIII and XIV ones : dragoons, musketeers, some bayonets...
by Athos1660
Sun Jun 02, 2019 2:02 pm
Forum: Scenario Design
Topic: Unmovable ships ?
Replies: 16
Views: 1002

Re: Unmovable ships ?

The battle of Solent (July 1545) An interesting use of the galleys This battle is an unsuccessful attempt to invade England made by the French that took place during the Italian Wars. The French used their galleys as "skirmishers" (or as a kind of naval "Forlorn hope") against the immobile English ...
by Athos1660
Sat Jun 01, 2019 12:46 pm
Forum: Scenario Design
Topic: Unmovable ships ?
Replies: 16
Views: 1002

Re: Unmovable ships ?

Actually, on second thoughts, I wonder if jomni has made any changes to the Lepanto game scripts that might prevent land units working? It might be a good idea to contact him and ask. At first glance, it seems to work ! But I'm a newcomer to the game, so I am not sure about the behavior of the unit...
by Athos1660
Sat Jun 01, 2019 6:07 am
Forum: Scenario Design
Topic: Unmovable ships ?
Replies: 16
Views: 1002

Re: Unmovable ships ?

I don't see why you can't delete the references to the scenarios in the CAMPAIGN.txt, but leave all the other text. If it is just for private use, you can do anything you want. But if you were going to post any new scenarios for the community to download it would be good form to send a pm to jomni ...
by Athos1660
Fri May 31, 2019 11:34 am
Forum: Scenario Design
Topic: Unmovable ships ?
Replies: 16
Views: 1002

Re: Unmovable ships ?

@Paul59 : It works ! Thank you so much for you time, kindness and expertise. :-) This may be of interest to other persons using the Lepanto mod ! btw do you think it is possible to replace the current CAMPAIGN.TXT of the Lepanto mod with one containing only "NOSKIRMISH" like the Fleurus CAMPAIGN.TXT...
by Athos1660
Fri May 31, 2019 9:44 am
Forum: Scenario Design
Topic: Unmovable ships ?
Replies: 16
Views: 1002

Re: Unmovable ships ?

If you create a new scenario within the Lepanto mod it should be sitting with the existing two Lepanto scenarios (the first is played as Holy League, the second as Ottoman Empire). So to find it in the menu you would select Lepanto from the scenario list, then when the Lepanto mod loads click the r...
by Athos1660
Thu May 30, 2019 9:49 pm
Forum: Scenario Design
Topic: Unmovable ships ?
Replies: 16
Views: 1002

Re: Unmovable ships ?

It is not impossible! The Lepanto scenarios can be edited the same as any other scenario. Just open the mod in the Editor, and select New Scenario. You can then build a new map and add the ships that are in the Lepanto mod. Thx for your help :-) More specifically, I did edit the Lepanto scenarios (...
by Athos1660
Thu May 30, 2019 2:36 pm
Forum: Scenario Design
Topic: Unmovable ships ?
Replies: 16
Views: 1002

Re: Unmovable ships ?

@ Pixel : Thank you very much for your reply and this interesting piece of History :-) At that time, ships were certainly often used as stationary gun batteries to bombard troops, forts or cities near the coastline during battles, sieges and landings (while sometimes also repelling enemy naval reinf...
by Athos1660
Wed May 29, 2019 3:52 pm
Forum: Scenario Design
Topic: Unmovable ships ?
Replies: 16
Views: 1002

Unmovable ships ?

Hello everybody, I've just bought the game, was looking at the map editor and made a test : I put ships on deep water tiles. Then I tried the scenario. The ships seem to be unmovable. It was written : "Ship. Deep Waters. Impassable" (see below). I've already tried with (base + overlay) : 1) Open ter...

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