Search found 727 matches

by Athos1660
Sat Sep 12, 2020 7:41 pm
Forum: Pike & Shot : Tournaments & Leagues
Topic: 30 Years War - Round 4 - set-up and results
Replies: 15
Views: 373

Re: 30 Years War - Round 4 - set-up and results

ahuyton wrote:
Sat Sep 12, 2020 3:13 pm
Our next team event will be 'Ottoman Turks and their enemies. Perhaps you can be tempted to join us?
Thanks for the nice invitation.
I am tempted but unfortunately I am quite busy atm :-)
by Athos1660
Sat Sep 12, 2020 8:19 am
Forum: Pike & Shot : Tournaments & Leagues
Topic: 30 Years War - Round 4 - set-up and results
Replies: 15
Views: 373

Re: 30 Years War - Round 4 - set-up and results

Its unpredictability and the multiplicity of interacting factors are part of the beauty of this game, aren't they ? :-)
by Athos1660
Sat Sep 12, 2020 8:07 am
Forum: Modders Corner
Topic: City wall skins
Replies: 2
Views: 64

Re: City wall skins

There are a couple of siege scenarios I know of (and that can be downloaded from the game), showing how nice architecture and storming can be in P&S (while the game wasn't designed to represent long-term sieges and wall destructions), such as "Storming Calais 1596" or "Vienna 1683". I really like ba...
by Athos1660
Sun Aug 30, 2020 3:29 pm
Forum: Pike & Shot : Tournaments & Leagues
Topic: 30 Years War - Round 4 - set-up and results
Replies: 15
Views: 373

Re: 30 Years War - Round 4 begins

(in small print)
Warranty term : The invincibility of the later Tercios (1635-1648) is not guaranteed beyond spring 1643

:-)
by Athos1660
Sat Aug 29, 2020 12:17 pm
Forum: Field of Glory II
Topic: ZOC for Fragmented units
Replies: 16
Views: 348

Re: ZOC for Fragmented units

To be fair, 10% losses is quite high. Many units could still rally. Especially with moving (pursuing) Light troops on low ammunition ? I guess so. But I think that, in the case where it is not the initial pursuit, if your unit (including a Light one) charges the routed enemy unit, it counts as 'bei...
by Athos1660
Sat Aug 29, 2020 11:32 am
Forum: Field of Glory II
Topic: ZOC for Fragmented units
Replies: 16
Views: 348

Re: ZOC for Fragmented units

Yes, also a good point about always trying to harass and get rid of routing units with your lights or cavalry. Otherwise, you run the risk of something happening like in my game v Warg. Using your units either to help in the main melees or to pursue routed enemy units is an interesting tactical dil...
by Athos1660
Sat Aug 29, 2020 9:29 am
Forum: Field of Glory II
Topic: ZOC for Fragmented units
Replies: 16
Views: 348

Re: ZOC for Fragmented units

Meanwhile there are other players who grumble, considering there are too many lonely units rallying at the edge of the map away from enemy units... :-) A rallying unit is a unit that has not been harassed by an enemy for some time, especially by Light Troops and their projectiles, so it does not hap...
by Athos1660
Sat Aug 29, 2020 8:29 am
Forum: Field of Glory II
Topic: ZOC for Fragmented units
Replies: 16
Views: 348

Re: ZOC for Fragmented units

Fragged units exert a ZoC because your troops on the ground have no way to look at them and say "aha, those men are Fragmented, they cannot charge!" As a concession to gameplay, we can see this at a glance from our godlike perch in the sky, but your men can't. I'd argue that the ZOC occurs because ...
by Athos1660
Fri Aug 28, 2020 8:33 pm
Forum: Field of Glory II
Topic: ZOC for Fragmented units
Replies: 16
Views: 348

Re: ZOC for Fragmented units

Sounds to me normal fragmented unit can exert ZoC unlike routed ones.
Wasn't it however a priority to attack it before it becomes disrupted again ?
by Athos1660
Fri Aug 28, 2020 9:32 am
Forum: Pike & Shot : Tournaments & Leagues
Topic: 30 Years War team event - Round 4
Replies: 18
Views: 395

Re: 30 Years War team event - Round 4

Sorry if I have interfered with the mood of this event 🙂 Nice to see a player interested in History and a bit less in Competition. Just like me. As far as I am concerned, speaking of in-game units and army composition is a way of talking about historical military tactics as the FoG2/P&S system is hi...
by Athos1660
Thu Aug 27, 2020 7:31 pm
Forum: Pike & Shot : Tournaments & Leagues
Topic: 30 Years War team event - Round 4
Replies: 18
Views: 395

Re: 30 Years War team event - Round 4

Will someone dare to invest in Commanded shot in the French list ? :-)
by Athos1660
Thu Aug 27, 2020 5:05 pm
Forum: Pike & Shot : Tournaments & Leagues
Topic: 30 Years War team event - Round 4
Replies: 18
Views: 395

Re: 30 Years War team event - Round 4

Very important : later Tercios are immune to the effects of flank attacks (not rear). So don't be surprised when being about to charge them in flank :-)

Image
by Athos1660
Thu Aug 27, 2020 4:53 pm
Forum: Pike & Shot : Tournaments & Leagues
Topic: 30 Years War team event - Round 4
Replies: 18
Views: 395

Re: 30 Years War team event - Round 4

the problem isn't that the Tercios don't do alright one on one. The problem is that the Later Tercios are expensive, so you're always outnumbered in infantry units (70pts vs 42pts for the Average sorts I believe). Added to that, there is a high chance of Disrupting on Impact vs French style infantr...
by Athos1660
Thu Aug 27, 2020 10:13 am
Forum: Pike & Shot : Tournaments & Leagues
Topic: 30 Years War team event - Round 4
Replies: 18
Views: 395

Re: 30 Years War team event - Round 4

I am happy to go ahead and play the match, but I will point out that I think the Catholics will have very little chance in this matchup Both armies being catholic, it'll be a balanced match (little joke ;-) ). I haven't played late TYW for some time but I recently noticed that Late Tercios and thei...
by Athos1660
Wed Aug 26, 2020 10:07 am
Forum: Field of Glory II: Modding
Topic: Unit models and textures - some game conventions.
Replies: 13
Views: 3218

Re: Unit models and textures - some game conventions.

Okay, too bad. Thank you very much for this quick and clear reply.
by Athos1660
Wed Aug 26, 2020 9:43 am
Forum: Field of Glory II: Modding
Topic: Unit models and textures - some game conventions.
Replies: 13
Views: 3218

Re: Unit models and textures - some game conventions.

rbodleyscott wrote:
Wed Aug 26, 2020 7:28 am
It isn't.
It'd be nice if some day a potential future game of the FoG series showed such poses when 'Idle animations' is turned off.
Kind of 2 game modes : a realistic one with lively 3D models and a tabletop one with still miniatures.
(even though I'm aware it might appear superfluous.)
by Athos1660
Wed Aug 26, 2020 6:29 am
Forum: Field of Glory II: Modding
Topic: Unit models and textures - some game conventions.
Replies: 13
Views: 3218

Re: Unit models and textures - some game conventions.

More than new 3D models, I'd prefer to see a mod mimicking immobile tabletop miniatures with each its own expressive and fun fighting pose when not in melee and 'Idle animations' turned off, something like this : https://www.madaxeman.com/15mm/albums/Warpainter/Greek%20and%20Macedonians/5ancients_00...
by Athos1660
Tue Aug 25, 2020 8:55 am
Forum: Pike & Shot
Topic: Cohesion test (from shooting)
Replies: 2
Views: 131

Re: Cohesion test (from shooting)

Thank you very much for the answer, Richard. Indeed I won’t bother making such calculations. As a matter of fact, my main concerns were : to have an approximate idea of when the CT is triggered depending on the shot unit to know whether the number from which the 5 or 8 % were calculated was constant...
by Athos1660
Mon Aug 24, 2020 7:24 pm
Forum: Pike & Shot
Topic: Cohesion test (from shooting)
Replies: 2
Views: 131

Cohesion test (from shooting)

Certainly an already asked question. Sorry if so. Manual says (p. 42) : Troops take a Cohesion Test if they suffer significant total shooting casualties (> 5%) in a turn (...) Unit suffered heavy total shooting casualties this turn (> 8%) : -1 modifier Is it 5% (or 8%) of the : - theoretical number ...
by Athos1660
Mon Aug 24, 2020 9:32 am
Forum: Modders Corner
Topic: Converting FOGR army lists to Pike and Shot
Replies: 6
Views: 3924

Re: Converting FOGR army lists to Pike and Shot

As a Superior 150 men Detached musketeer unit does not provide much firepower, I also thought of replacing this unit with a much expensive Superior 250 men Detached musketeer unit. In that case, at short range, if the unit has not moved or turned, the Superior unit can not only trigger a cohesion te...

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