Search found 25 matches

by Gryphon_Space
Fri Mar 27, 2020 1:56 am
Forum: Battlestar Galactica Deadlock
Topic: Minerva Battlestar
Replies: 5
Views: 234

Re: Minerva Battlestar

the brick sees a heretic.
by Gryphon_Space
Wed Mar 25, 2020 2:35 am
Forum: Battlestar Galactica Deadlock
Topic: Minerva Battlestar
Replies: 5
Views: 234

Re: Minerva Battlestar

in skirmish an MP there's no capital ship support slot and vipers upgrades and munitions cost FP since there's no tylium. he did get his math wrong though as it'd be 8550fp 9010fp if you also upgraded all your vipers.
by Gryphon_Space
Fri Feb 28, 2020 5:23 am
Forum: Battlestar Galactica Deadlock: Tech Support
Topic: Urgent issue in MP
Replies: 4
Views: 146

Urgent issue in MP

issue where ships don't take damage and certain players can't see them firing
by Gryphon_Space
Sun Feb 09, 2020 4:54 am
Forum: Battlestar Galactica Deadlock
Topic: Ship abilities
Replies: 1
Views: 231

Re: Ship abilities

just the ships squadrons but it's still a good ship. also that's not an ability it's a statistic from the hanger subsystem that affects the ships squadrons.
by Gryphon_Space
Fri Feb 07, 2020 12:52 am
Forum: Battlestar Galactica Deadlock
Topic: Battlestar Galactica ships and timelines
Replies: 1
Views: 349

Re: Battlestar Galactica ships and timelines

this post is a certified bruh moment. the ares is a fannon ship the Artemis was based on the original galactica. B&C's canonicity is extremely sketchy at best at this point. the only reason the jupiter got a mk 2 version was due to sheer expense and it being the reward for signing the articles of co...
by Gryphon_Space
Thu Feb 06, 2020 12:59 am
Forum: Battlestar Galactica Deadlock
Topic: Cannot rename fleets/ships on console with a keyboard
Replies: 6
Views: 494

Re: Cannot rename fleets/ships on console with a keyboard

that part is working as intended, since you're meant to use a namelist.
by Gryphon_Space
Tue Jan 28, 2020 1:00 am
Forum: Battlestar Galactica Deadlock
Topic: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
Replies: 19
Views: 1049

Re: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet

Platform wise I play deadlock on the xbox, which platform are you on? As far as I'm aware there isn't cross play...? Cross play would be awesome btw (black labs...). I am on pc iE8Flack4Breakfast I'm sure you've seen my war games and theories posts, I have very rarely used the Minervas, and I have ...
by Gryphon_Space
Sun Jan 26, 2020 2:22 am
Forum: Battlestar Galactica Deadlock: Tech Support
Topic: weird censor
Replies: 0
Views: 115

weird censor

for some reason I can't have the word "me" in chat in a multiplayer game
by Gryphon_Space
Sat Jan 25, 2020 2:29 am
Forum: Battlestar Galactica Deadlock
Topic: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
Replies: 19
Views: 1049

Re: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet

I still highly disagree ththq t this overshadows the minerva with it's sheer firepower advantage having 13 pdcs on top of the battlestar arty and with the low damage output of the heavy guns I've given mine making them more equivalent to a cylon heavy gun, that has higher accuracy but only 2 damage ...
by Gryphon_Space
Fri Jan 24, 2020 1:37 am
Forum: Battlestar Galactica Deadlock
Topic: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
Replies: 19
Views: 1049

Re: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet

@Gryphon_Space I think this is a very well laid out _ship_, however, I don't think it necessarily works for the Valkyrie. At the current point cost for this ship, its armor, speed, and munitions....it makes the Minerva look like kind of a poor choice. I'd rather spend a bit more on 2 of your propos...
by Gryphon_Space
Thu Jan 23, 2020 4:14 am
Forum: Battlestar Galactica Deadlock
Topic: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
Replies: 19
Views: 1049

Re: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet

I will give here a much more well layed out version of my build and after that explain my thoughts behind it. Project: Hamburger - Precursor Valkyrie. Cost: 1250. 1x: squadron slot. 1x: support slot. 2x: standard reload muntion slot. 6x: PDCs (port and starboard flight pods) 4x: Heavy Guns (dorsal h...
by Gryphon_Space
Wed Jan 22, 2020 4:08 am
Forum: Battlestar Galactica Deadlock
Topic: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet
Replies: 19
Views: 1049

Re: Valkyrie / Odin Type Battlestar- theory build & potential balance in the current Colonial Fleet

having a look at this it's very similar to what I've come up with (will see if I can provide an image of the latest iteration) but ignores a few things about balance, the purpose of a battlestar and the strength of medium guns.
by Gryphon_Space
Thu Jan 09, 2020 2:12 am
Forum: Battlestar Galactica Deadlock
Topic: Fighter heavy meta
Replies: 0
Views: 248

Fighter heavy meta

This game currently has a pretty fighter heavy meta do I'd recommend on doing something to help balance this out, specifically in a way that works in the 8k points cap. Because when you look at the tournament we just had the high people who did the best had more carrier focused fleets. So an anti fi...
by Gryphon_Space
Tue Jan 07, 2020 10:24 am
Forum: Battlestar Galactica Deadlock
Topic: Changing the Difficulty in Skirmish Single Player?
Replies: 4
Views: 314

Re: Changing the Difficulty in Skirmish Single Player?

no it's just knowledge of how this game works and how the ai currently operates. good maneuvers, tactics and strategies are basically impossible to program into the ai in this game some form of logic path that can work for any fleet or just not worth it
by Gryphon_Space
Sat Jan 04, 2020 2:05 am
Forum: Battlestar Galactica Deadlock
Topic: Changing the Difficulty in Skirmish Single Player?
Replies: 4
Views: 314

Re: Changing the Difficulty in Skirmish Single Player?

this would require an entire AI overhaul and most of the code would need to be rebuilt from the ground up.
by Gryphon_Space
Fri Dec 27, 2019 4:18 pm
Forum: Battlestar Galactica Deadlock
Topic: does speed impact accuracy?
Replies: 6
Views: 519

Re: does speed impact accuracy?

these circumstances are very rare if you play right.
by Gryphon_Space
Fri Dec 27, 2019 2:06 pm
Forum: Battlestar Galactica Deadlock
Topic: does speed impact accuracy?
Replies: 6
Views: 519

Re: does speed impact accuracy?

I'm fairly certain this is a no, speed in itself doesn't inherently impact accuracy.
by Gryphon_Space
Sun Dec 22, 2019 12:15 pm
Forum: Battlestar Galactica Deadlock
Topic: Potential changes for offline skirmish?
Replies: 3
Views: 303

Re: Potential changes for offline skirmish?

I love this game but I wouldn't call it amazing, a lot of features need far more polish mainly the features outside of the story based modes, namely anabasis and the 3 campaigns. I also think the lack of polish on these features are limiting it's popularity, but that's a talk for another time.

Go to advanced search