Search found 27 matches

by mihnea_1309
Mon Jun 15, 2020 1:03 pm
Forum: Field of Glory: Empires
Topic: Region sort order by province
Replies: 7
Views: 473

Re: Region sort order by province

Pocus wrote:
Mon Jun 15, 2020 8:41 am
Seems a reasonable request, despite having my todo list too long to my taste :)
You really are an exemplary game dev :!:
by mihnea_1309
Sat Jun 13, 2020 12:04 pm
Forum: Field of Glory: Empires
Topic: Region sort order by province
Replies: 7
Views: 473

Re: Region sort order by province

Also on the subject of UI regarding province/region, could you add a small icon to the region view that signals if the current region is the capital of its province? I find that whenever I get a good military building in the shuffle, I have no idea if the current region is the capital of its provinc...
by mihnea_1309
Thu May 21, 2020 3:58 pm
Forum: Field of Glory: Empires
Topic: Great Feature: Reverse Bonus Lookup
Replies: 8
Views: 464

Re: Great Feature: Reverse Bonus Lookup

Tbh I don't understand if that means I should build this or not Yes, in your case, you have a bulding in a neighbouring region that would produce 7 Metal in addition to its other effects, if it had access to Coal. If you build this Charcoal Pile, you would give access to Coal to that region and get...
by mihnea_1309
Thu May 21, 2020 3:54 pm
Forum: Field of Glory: Empires
Topic: Great Feature: Reverse Bonus Lookup
Replies: 8
Views: 464

Re: Great Feature: Reverse Bonus Lookup

Yeah, it makes the trade system much more useful. I think I posted about the usefulness of this feature some months ago iirc? Anyway, it's great to see this level of continued support.
by mihnea_1309
Tue Oct 22, 2019 10:12 am
Forum: Field of Glory: Empires
Topic: Field of Diplomacy: Winds of Change
Replies: 69
Views: 5662

Re: Field of Diplomacy: Winds of Change

If Rufus would rather keep playing Sarmatia, I can also change from Dacia to Macedonia. I think Sarmatia might have a bigger impact on the game, especially early on, than Dacia... Let me know :wink:
by mihnea_1309
Sat Oct 12, 2019 7:25 pm
Forum: Field of Glory: Empires
Topic: Field of Diplomacy: Winds of Change
Replies: 69
Views: 5662

Re: Field of Diplomacy: Winds of Change

The latter- MP in the game is quite forgiving if you're off for a few days. The AI also does not override your building orders but will issue new ones when buildings are completed. Those will likely be bad ones, but if you're back by 3-4 turns, that shouldn't be a big deal. Not sure how the AI hand...
by mihnea_1309
Sat Oct 12, 2019 5:41 pm
Forum: Field of Glory: Empires
Topic: Field of Diplomacy: Winds of Change
Replies: 69
Views: 5662

Re: Field of Diplomacy: Winds of Change

What happens if you miss your 36 hours window for a turn? Are you out definitively or does the AI take that turn for you but you can come back afterwards?
by mihnea_1309
Fri Oct 04, 2019 6:27 pm
Forum: Field of Glory: Empires
Topic: What are the Slash numbers under manpower and metal on UI
Replies: 5
Views: 502

Re: What are the Slash numbers under manpower and metal on UI

Those are caps. They were there from the start iirc (Manpower cap was definitely there, but Metal I'm not sure...I didn't see it but maybe I never had enough metal). With the latest 1.04 update they're more significant. Basically, based on your military expertise (from buildings, nation traits, lead...
by mihnea_1309
Thu Sep 19, 2019 11:13 am
Forum: Field of Glory: Empires
Topic: AI Antigonids conquered half the world...now what?
Replies: 7
Views: 646

Re: AI Antigonids conquered half the world...now what?

theres a random element in this (at least I think so) as I've seen them collapse when losing a war but not actually already old. in my last game, a load of nations spawned over the next couple of turns to fill the gaps but there was about 40-50 years with some very strong independent armies stompin...
by mihnea_1309
Wed Sep 18, 2019 5:10 pm
Forum: Field of Glory: Empires
Topic: AI Antigonids conquered half the world...now what?
Replies: 7
Views: 646

Re: AI Antigonids conquered half the world...now what?

Nestus is the region for Lysimachids. It only happen if they are old or worse... Same for the others Diadiochi. Ok, that's good to know. So it's best to go after them when they're old. However, in the meantime something really interesting happened. I kept chipping away at their territory, just abou...
by mihnea_1309
Wed Sep 18, 2019 9:50 am
Forum: Field of Glory: Empires
Topic: AI Antigonids conquered half the world...now what?
Replies: 7
Views: 646

Re: AI Antigonids conquered half the world...now what?

its unusual in the main, but I have seen it when I play a relatively minor faction - so have little early game impact. If the Antigonids survive, they are indeed well placed. The capital problem, is that it can move. So have a look for where it is currently - you'll often see the region on the map ...
by mihnea_1309
Tue Sep 17, 2019 3:27 pm
Forum: Field of Glory: Empires
Topic: Percentage modifiers of 'base convert value'...but what is that value?
Replies: 5
Views: 363

Re: Percentage modifiers of 'base convert value'...but what is that value?

Pocus wrote:
Tue Sep 17, 2019 2:12 pm
It's in Region_Ethnic_ConvertChance

The base is 4% now.
Each unrest of your pop multiply that by 0.8.
It's greatly increased by culture from your ethnic group

Thank you!
by mihnea_1309
Tue Sep 17, 2019 12:22 pm
Forum: Field of Glory: Empires
Topic: AI Antigonids conquered half the world...now what?
Replies: 7
Views: 646

AI Antigonids conquered half the world...now what?

Hi, So I'm playing my first full campaign as Dacia and Antigonids are pretty much unstoppable. I'm curious if there's anything I can do to try and catch up or just call it quits. They have hundreds of regions and the weird thing is that they somehow keep it all together. They do have some loyalty is...
by mihnea_1309
Tue Sep 17, 2019 11:30 am
Forum: Field of Glory: Empires
Topic: Percentage modifiers of 'base convert value'...but what is that value?
Replies: 5
Views: 363

Percentage modifiers of 'base convert value'...but what is that value?

Hi, Quick question about buildings/leaders that increase base convert value by x%...where can I find that base convert value? Is it a percentage (like say 10% percent chance that each year 1 pop unit in each region will convert) and the modifiers will simply add to that percentage chance ? And relat...
by mihnea_1309
Fri Aug 09, 2019 4:07 pm
Forum: Field of Glory: Empires
Topic: Buildings: estimated changes vs bonus effects
Replies: 7
Views: 574

Re: Buildings: estimated changes vs bonus effects

One thing that is not shown is the impact of imported goods. For instance if you build a wax-producing building that requires some honey, the preview doesn't show you that importing honey will net you 5 money from another building and that the was will give you 5+10 culture from 2 other buildings. ...
by mihnea_1309
Thu Aug 08, 2019 7:06 pm
Forum: Field of Glory: Empires
Topic: Buildings: estimated changes vs bonus effects
Replies: 7
Views: 574

Re: Buildings: estimated changes vs bonus effects

because you have modifier that lower you culture production (recently conquered or similar, don't remember exatly for this icon) estimated changes show changes not only with bonus- also with all modifiers that affect this region Oh OK, that makes sense! If the estimate takes into account absolutely...
by mihnea_1309
Thu Aug 08, 2019 4:47 pm
Forum: Field of Glory: Empires
Topic: Buildings: estimated changes vs bonus effects
Replies: 7
Views: 574

Re: Buildings: estimated changes vs bonus effects

I think it's not taking them into account because you probably don't really have a source of papyrus? Are you sure you've got papyrus in the same region or it's adjacent regions? I mean a proper source of papyrus, not a building that "simulates" importing papyrus where there is none to be imported....
by mihnea_1309
Thu Aug 08, 2019 12:20 pm
Forum: Field of Glory: Empires
Topic: Buildings: estimated changes vs bonus effects
Replies: 7
Views: 574

Buildings: estimated changes vs bonus effects

So I'm confused about the building proposal screen. Most of the time, it looks like the Estimated Changes section takes into account the presence of Bonus good described below it. Sorry I don't have an screenshot, but a good example is the Market, which shows an estimated income anywhere between 10-...
by mihnea_1309
Fri Jul 26, 2019 5:59 pm
Forum: Field of Glory II
Topic: Anyone running Field of Glory II using Wine?
Replies: 19
Views: 3159

Re: Anyone running Field of Glory II using Wine?

Wine is definitely tripping over something very badly. Have you installed anything extra the FOG2 Wine prefix? Have you tried to delete the prefix and let Proton recreate it? Consider reporting the problem on the Proton bug tracker. It may not be a bug but perhaps one of the Proton developers can m...
by mihnea_1309
Fri Jul 26, 2019 7:16 am
Forum: Field of Glory II
Topic: Anyone running Field of Glory II using Wine?
Replies: 19
Views: 3159

Re: Anyone running Field of Glory II using Wine?

Did that, I'm no expert but I don't see anything too bad in that log. There's a bunch of fixme's similar to this: 270.114:003e:0041:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #18: 270.114:003e:0041:fixme:d3d_shader:print_glsl_info_log Vertex info 270.114:003e:0041:fixme:...

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