Search found 9 matches

by Johnsnowblind
Mon Sep 07, 2020 8:31 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Easier Landings.
Replies: 2
Views: 1295

Re: Easier Landings.

Thanks again, Robotron. I didn't play a long time, I went back a few days ago. This news was really sad, because I thought if there was any way to make the unit that landed more "strong" to enemy attacks, even after the loss of efficiency of naval transport. Anyway, thanks for the explanat...
by Johnsnowblind
Sat Sep 05, 2020 9:52 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Easier Landings.
Replies: 2
Views: 1295

Easier Landings.

Hello everyone. I have some doubts about the landing: a) is there any way to reduce the loss of efficiency of a unit during naval transport? b) is there any way that a landed unit suffers less loss when attacked by enemy troops (land, naval or air)? I think I read something about landings in some po...
by Johnsnowblind
Sat Aug 03, 2019 5:52 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Withdrawal Event
Replies: 7
Views: 1851

Re: Withdrawal Event

Thanks a lot, Robotron. I will do what you said.
By the way, what situations do you indicate for using this "check" command that you suggested to use in this post? In the version I use of the game, I had not seen it in any event.
by Johnsnowblind
Fri Aug 02, 2019 5:30 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Withdrawal Event
Replies: 7
Views: 1851

Re: Withdrawal Event

Yes. I also tested for "TriggerTurnAfterEvents()". But now I have identified the possible error I was commenting on: when I put the command "GetHexesInRange (sarajevo, 2)", I expected Serbian troops to be at least two hexes from the city. In this case, the event did not happen. I...
by Johnsnowblind
Thu Aug 01, 2019 8:55 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Withdrawal Event
Replies: 7
Views: 1851

Re: Withdrawal Event

Thanks for your help, Robotron. But by adding this event to the "events.lua" file, unfortunately the event does not happen. :cry:
by Johnsnowblind
Tue Jul 30, 2019 4:31 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Withdrawal Event
Replies: 7
Views: 1851

Withdrawal Event

Hello everyone. I can't create an event I call the "Withdrawal Event." For example, let's say the city in question is Sarajevo. Suppose it has already been attacked by Serbian troops (as in the "Battle Event in Cities" post in this forum). After a few turns, let's say all Serbian...
by Johnsnowblind
Mon Jul 29, 2019 2:04 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Battle Event in Cities
Replies: 4
Views: 1292

Re: Battle Event in Cities

No problem for me. :lol:
The modifications I am implementing in the game are very simple compared to the modifications made in PotzBlitz. They may not be of interest to you, but if you like, feel free to use them. :D
by Johnsnowblind
Sat Jul 27, 2019 12:50 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: Battle Event in Cities
Replies: 4
Views: 1292

Re: Battle Event in Cities

Yes, exactly ! Now it worked perfectly.
Thank you so much, Robotron! I have a few more ideas here, surely I will need some help. Or using a typical Brazilian expression: "Anything I give a scream (for help)." :lol:
Thank you again. :)
by Johnsnowblind
Thu Jul 25, 2019 10:41 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: Battle Event in Cities
Replies: 4
Views: 1292

Battle Event in Cities

Hello everyone. Can anyone help me with creating a battle event related to a city? I want to create an event by mentioning that a particular city was first attacked by some enemy unit. Suppose, for example, that at the beginning of the war the city of Metz, in Germany, is attacked by the French. I w...

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