Search found 13 matches
- Tue Jun 09, 2020 3:22 am
- Forum: Field of Glory: Empires
- Topic: Ethnic Conversion
- Replies: 6
- Views: 625
Re: Ethnic Conversion
Culture stockpile also matters once some of the pops are of your own culture (own culture % x culture stockpile increases conversion rate, can't remember the specifics though). So as you convert more of the population, it converts faster. You'll notice the first conversions take AAAAGES, but once yo...
- Mon Jun 08, 2020 6:22 pm
- Forum: Field of Glory: Empires
- Topic: Ethnic Conversion
- Replies: 6
- Views: 625
Re: Ethnic Conversion
It should absolutely be shown on the province UI, because the whole system is very confusing without this info. The base rate is 4% I believe, so the +5% (of current rate) doesn't do much. However, the more culture you have stockpiled in a region (not the per turn, but the amount produced in the pas...
- Mon Jun 08, 2020 5:35 pm
- Forum: Field of Glory: Empires
- Topic: Suggestion: Provincial building construction - Sequential instead of Parallel
- Replies: 5
- Views: 408
Re: Suggestion: Provincial building construction - Sequential instead of Parallel
Honstly, I much prefer to have them averaged because I *want* my buildings to build slower. Anything to delay the constant mind-numbing chore of choosing a new building for 1-2 dozen provinces every, single, turn. The game slows way down once you get 100+ provinces. The more you have, the more it sl...
- Fri May 22, 2020 5:22 pm
- Forum: Field of Glory: Empires
- Topic: What is for you the least useful overlay on map
- Replies: 21
- Views: 1166
Re: What is for you the least useful overlay on map
Population needs to be improved to be useful. It should scale based on the highest population center on the map (or at least have a better scale to start with). By the time you're 150 turns in a large chunk of the map is pure red, which doesn't tell you much when one of those reds means "15" and ano...
- Wed Apr 29, 2020 2:30 am
- Forum: Field of Glory: Empires
- Topic: I was led to believe that I could "play tall"?
- Replies: 12
- Views: 1116
Re: I was led to believe that I could "play tall"?
I had a discussion about that, and there was the suggestion that in case of civil war, a nation should lose some of its legacy. That would certainly help playing tall. I'm not too sure how players would react to that though, would they think it adds insult to injury or would they welcome the change...
- Sat Apr 18, 2020 1:41 pm
- Forum: Field of Glory: Empires
- Topic: Something new?
- Replies: 5
- Views: 655
Re: Something new?
Wow, that's seriously important info which should be more obvious. Add it as a loading screen tip!
- Sat Apr 18, 2020 1:36 pm
- Forum: Field of Glory: Empires
- Topic: Orders to distant lands are overpowering the queue.
- Replies: 12
- Views: 1017
Re: Orders to distant lands are overpowering the queue.
How does anybody even complete these? I can't travel to these locations because they are under control of another power (or the entire route to the location is). There doesn't appear to be such a thing as 'military access' in the diplomacy menu, so I have to declare war on each intervening nation in...
- Sat Apr 18, 2020 1:31 pm
- Forum: Field of Glory: Empires
- Topic: "Relinquish Objective" not possible with allies?
- Replies: 2
- Views: 290
"Relinquish Objective" not possible with allies?
I was assigned an objective to conquer an ally's region. They are a good buffer for me and I like having them as an ally, so I tried relinquishing the objective via diplomacy but it is greyed out and won't let me do it
I can do it with enemies and neutral parties but not allies?

I can do it with enemies and neutral parties but not allies?
- Thu Apr 16, 2020 5:42 pm
- Forum: Field of Glory: Empires
- Topic: Bug: When making peace, any navies parked in a 'conquered' port are destroyed
- Replies: 0
- Views: 230
Bug: When making peace, any navies parked in a 'conquered' port are destroyed
I noticed this today when I made peace with Carthage. I had a 15 unit navy parked in one of the ports I had conquered. The peace deal did not include ceding that region, so the peace deal caused carthage to 'conquer' that area again, which disbanneded my navy 

- Tue Apr 14, 2020 7:52 pm
- Forum: Field of Glory: Empires
- Topic: Infrastructure can't be stored, right? Could we get a prompt or map mode showing us where it's being wasted?
- Replies: 3
- Views: 348
Re: Infrastructure can't be stored, right? Could we get a prompt or map mode showing us where it's being wasted?
Select a region and press <space>. That will switch you to the next idle region (if any). Ooooo, that's definitely a step in the right direction, thanks. Does "Idle" mean 'production will be wasted if you press end turn' or does it mean 'no current construction'? If the latter, then it will include...
- Tue Apr 14, 2020 7:50 pm
- Forum: Field of Glory: Empires
- Topic: Diplomacy queries
- Replies: 10
- Views: 834
- Tue Apr 14, 2020 7:16 pm
- Forum: Field of Glory: Empires
- Topic: Infrastructure can't be stored, right? Could we get a prompt or map mode showing us where it's being wasted?
- Replies: 3
- Views: 348
Infrastructure can't be stored, right? Could we get a prompt or map mode showing us where it's being wasted?
As I understand it, Infrastructure does not 'stockpile' for more than a single turn. This means if you have a province with no construction projects (but at least 1 open slot), or a region without a province and no construction projects (but at least one open slot), then you're wasting those build p...
- Mon Apr 13, 2020 8:10 pm
- Forum: Field of Glory: Empires
- Topic: Production Numbers Do Not Add Up
- Replies: 0
- Views: 218
Production Numbers Do Not Add Up
I can't make heads or tails of these production numbers in the tooltips. I've got 6 pops working on infrastructure, and each one produces 6 Infrastructure. But the total on the tooltip from population is 30, not 36, what? https://i.imgur.com/QS4IrRt.png https://i.imgur.com/ukNFnYU.png Note: Both sla...