Search found 45 matches

by Bivox
Mon Oct 07, 2019 3:43 am
Forum: Field of Glory: Empires
Topic: Collapse of the Successors
Replies: 3
Views: 244

Re: Collapse of the Successors

I always thought they need to have a more gradual collapse . It just seem immersion breaking that an empire will dissaper in one turn. I remember a walkthrough where Seuleucid ate half the map then suddenly dissaper after one turn. Collapse should be more gradual
by Bivox
Mon Sep 23, 2019 12:57 pm
Forum: Field of Glory: Empires
Topic: Killer Stacks
Replies: 22
Views: 728

Re: Killer Stacks

So units should have a slow exp attrition to represent the old soldiers retiring and being replaced by new ones.
by Bivox
Mon Sep 23, 2019 12:54 pm
Forum: News & Announcements
Topic: Field of Glory: Empires Update 1.04 Preview
Replies: 16
Views: 970

Re: Field of Glory: Empires Update 1.04 Preview

Very nice featured to add . Just a question I wonder if you have in long term projects nothing you can do in short term but overhaul the map by putting impassable terrain like mountains or river-crossing in certain provinces so players and AI can fortify choke points . Some mountains should only be ...
by Bivox
Sat Sep 14, 2019 3:17 pm
Forum: Field of Glory: Empires
Topic: So for FOGE : any thought about adding others timelines ?
Replies: 1
Views: 155

So for FOGE : any thought about adding others timelines ?

So any thought to add other timelines ?

Like early middle ages I like to play the crusader states , Sassanid empire ,. Byzantium or Mongol Horde . Or the Viking age or Attila reign by example.
by Bivox
Tue Sep 10, 2019 3:33 am
Forum: Field of Glory: Empires
Topic: FOGE : Successful Antagonid playthrought ?how (thanks it worked)
Replies: 11
Views: 493

Re: FOGE : Successful Antagonid playthrought ?how (thanks it worked)

Thanks it work. When you survive the Seuleucid onslaught for first ten turns the game become a lot easier.
by Bivox
Sat Sep 07, 2019 6:02 am
Forum: Field of Glory: Empires
Topic: FOGE : Successful Antagonid playthrought ?how (thanks it worked)
Replies: 11
Views: 493

FOGE : Successful Antagonid playthrought ?how (thanks it worked)

How to manage a successful campaign as the Antagonid ? I know they get historically destroyed but only because Seuleucid had 400 into an elephant with him. So here if Antagonid should have a decent chance. Just one more thing , Antioch shouldn't be more developed and bigger because she was known in ...
by Bivox
Sat Sep 07, 2019 5:58 am
Forum: MOD
Topic: A mod to increase mercenaries for Carthage ?
Replies: 3
Views: 195

Re: A mod to increase mercenaries for Carthage ?

And Galatian infantry they also served in Ptolemy and Carthage army.
by Bivox
Sun Sep 01, 2019 6:08 am
Forum: Field of Glory: Empires
Topic: [STRATEGY] Good ways to manage the progression Stable-Glorious->Old-Decadent?
Replies: 4
Views: 366

Re: [STRATEGY] Good ways to manage the progression Stable-Glorious->Old-Decadent?

Me too . I opted to boost cultural building. The monument building is great cheap , take no slot and mass produced.
by Bivox
Sun Sep 01, 2019 12:44 am
Forum: Field of Glory: Empires
Topic: [STRATEGY] Good ways to manage the progression Stable-Glorious->Old-Decadent?
Replies: 4
Views: 366

Re: [STRATEGY] Good ways to manage the progression Stable-Glorious->Old-Decadent?

Yes I keep on going on golden age from time to time. So I went on conquest spree and my ranking actually increased by 20 ranks. So either I had really pushed culture building or other nation are just even doing worst.
by Bivox
Thu Aug 29, 2019 4:04 am
Forum: Field of Glory: Empires
Topic: Is the decadence mechanism need a bit of tweaking?
Replies: 28
Views: 1130

Re: Is the decadence mechanism need a bit of tweaking?

Getting large is not one of the reason ? Rome became a massive empire so did Seuleucid, Parthia and Maurya . As I see it now objectives and glorious state is more a punishment then reward. I think decadence should be slow down by a lot , Romans had a centuries of expansion and glory before getting t...
by Bivox
Thu Aug 29, 2019 1:41 am
Forum: Field of Glory: Empires
Topic: Is the decadence mechanism need a bit of tweaking?
Replies: 28
Views: 1130

Re: Is the decadence mechanism need a bit of tweaking?

hum. so a bit more complicated then i thought. just a question how important are sanitation builiding ? do they affect unrest on each citizen ?
by Bivox
Wed Aug 28, 2019 7:00 pm
Forum: Field of Glory: Empires
Topic: Is the decadence mechanism need a bit of tweaking?
Replies: 28
Views: 1130

Re: Is the decadence mechanism need a bit of tweaking?

Maybe this is a Rome specific issue, but I've been playing a SP game as Epirus and have never had any decadence issues. I'm at about turn 350 and have recently become top of the legacy list and I go from Glorious Empire to Glorious Empire. I've never had a rebellion and I rarely ever get any negati...
by Bivox
Wed Aug 28, 2019 1:06 pm
Forum: Field of Glory: Empires
Topic: Is the decadence mechanism need a bit of tweaking?
Replies: 28
Views: 1130

Re: Is the decadence mechanism need a bit of tweaking?

Maybe this is a Rome specific issue, but I've been playing a SP game as Epirus and have never had any decadence issues. I'm at about turn 350 and have recently become top of the legacy list and I go from Glorious Empire to Glorious Empire. I've never had a rebellion and I rarely ever get any negati...
by Bivox
Wed Aug 28, 2019 1:03 pm
Forum: Field of Glory: Empires
Topic: Is the decadence mechanism need a bit of tweaking?
Replies: 28
Views: 1130

Re: Is the decadence mechanism need a bit of tweaking?

My Carthage and Seuleucid playthrought was a lot easier but both had option in building that give high level culture like Odeon and temple for Carthage. Rome need a bit more options. I just whish we know how much decadence we get when we conquer a region. In Europa universalis , when you declare war...
by Bivox
Wed Aug 28, 2019 5:47 am
Forum: Field of Glory: Empires
Topic: Is the decadence mechanism need a bit of tweaking?
Replies: 28
Views: 1130

Re: Is the decadence mechanism need a bit of tweaking?

Mechanism that show internal political struggle and a loyalty system for generals and governors will give the game more depth.
by Bivox
Wed Aug 28, 2019 3:39 am
Forum: Field of Glory: Empires
Topic: Is the decadence mechanism need a bit of tweaking?
Replies: 28
Views: 1130

Is the decadence mechanism need a bit of tweaking?

The progress and decadence system is interesting but I think it need some tweaking because we lack mechanism to control it. It usually becomes out of control when I am glorious nation or in a golden age ( the decadence rate should decrease in that not increase !) . In my play as Rome I was carefully...
by Bivox
Wed Aug 28, 2019 3:15 am
Forum: Field of Glory: Empires
Topic: [SUGGESTION] Auto Shuffle and Build Queues
Replies: 2
Views: 118

Re: [SUGGESTION] Auto Shuffle and Build Queues

The RNG builder can be tedious if you want specific. I wanted culture building to control Decandenxe and I only get pleasure house , colloseum and gambling den. It is a intereting concept but sometime annoying.
by Bivox
Tue Aug 27, 2019 10:31 am
Forum: Field of Glory: Empires
Topic: Do you like how factions are made unique and any ideas to improve on their originality ?
Replies: 6
Views: 276

Re: Do you like how factions are made unique and any ideas to improve on their originality ?

celts, italics, semites and greeks are just fine. germanics could use some more buildings (and a way to get archers early) but otherwise are fine i would like to see more flavour in other factions though. iberics are just celts, berber tribes have nothing original going on for them, dacians are fun...
by Bivox
Tue Aug 27, 2019 10:28 am
Forum: Field of Glory: Empires
Topic: Do you like how factions are made unique and any ideas to improve on their originality ?
Replies: 6
Views: 276

Re: Do you like how factions are made unique and any ideas to improve on their originality ?

I like the suggestion to have something for Carthage where it is more viable to have a fragmented empire, it makes sense. I think you are missing smth for Carthage, they have no less than 5 types of mercs, not only the hoplites. Rome that have reduced decadence from winning battles? I would say tha...

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