Search found 60 matches

by IanF1966
Thu Apr 30, 2015 2:49 pm
Forum: Sovereignty
Topic: Realm Guide / History ?
Replies: 3
Views: 1670

Re: Realm Guide / History ?

Hi BiteNibbleChomp, I know you're trying to help but I have already taken all of this obvious stuff into account. The info is already in the XML game files. I was simply wondering if the devs already had it all as plain text and at hand to easily post it. Anyone can copy/paste the realm info easily,...
by IanF1966
Tue Apr 28, 2015 1:17 pm
Forum: Sovereignty
Topic: Realm Guide / History ?
Replies: 3
Views: 1670

Realm Guide / History ?

Is there any way the devs can post the realm info that's in the game ?
This deserves to be available as the detail is so rich!
by IanF1966
Tue Apr 28, 2015 1:15 pm
Forum: Sovereignty
Topic: Realm inspirations
Replies: 6
Views: 2508

Re: Realm inspirations

Nicely done.
by IanF1966
Fri Apr 24, 2015 8:08 pm
Forum: Sovereignty: Modders Corner
Topic: [TUTORIAL] Adding Custom Unit/Province/Landmark Images
Replies: 3
Views: 5221

Re: [TUTORIAL] Adding Custom Unit/Province/Landmark Images

Breca wrote:Fantastic!
Thanks Breca. Glad to help others.
by IanF1966
Fri Apr 24, 2015 12:13 pm
Forum: Sovereignty
Topic: Selling resources not working?
Replies: 7
Views: 2167

Re: Selling resources not working?

Why not consider having Special Realm Abilities relevant to technology like 'Carrier Pidgeons' or semi-intelligent birds (Ravens, etc.)that can carry messages back in 1 turn. These would only be used for trade reconsiderations, as it's assumed the envoy/spy would be carrying a cage of these birds al...
by IanF1966
Thu Apr 23, 2015 5:46 pm
Forum: Sovereignty
Topic: Modding Request to the Developers
Replies: 26
Views: 4535

Re: Modding Request to the Developers

I've written up a brief but concise tutorial here:

viewtopic.php?f=370&t=64009
by IanF1966
Thu Apr 23, 2015 5:45 pm
Forum: Sovereignty: Modders Corner
Topic: [TUTORIAL] Adding Custom Unit/Province/Landmark Images
Replies: 3
Views: 5221

[TUTORIAL] Adding Custom Unit/Province/Landmark Images

This assumes you can use an image program like Paint Shop Pro or Gimp and the like. You will have to translate the steps here into ones specific for your image program. For this example, I'm using Paint Shop Pro 8. Choose your new unit image. Open it, and also 'promotion_frame.png' 'unit_artspace.pn...
by IanF1966
Thu Apr 23, 2015 3:37 pm
Forum: Sovereignty
Topic: Modding Request to the Developers
Replies: 26
Views: 4535

Re: Modding Request to the Developers

Breca wrote:Wow, jack, did you create that art?
Sorry, no...
by IanF1966
Thu Apr 23, 2015 11:27 am
Forum: Sovereignty
Topic: Modding Request to the Developers
Replies: 26
Views: 4535

Re: Modding Request to the Developers

Updated the images.
by IanF1966
Wed Apr 22, 2015 9:40 pm
Forum: Sovereignty
Topic: Modding Request to the Developers
Replies: 26
Views: 4535

Re: Modding Request to the Developers

Plans are in the works for this stuff already. Many thanks! Got them with the latest beta patch. Awesome stuff guys. Did a test already: http://orig12.deviantart.net/b03d/f/2015/113/a/8/promotion_frame_witch_by_jack_o_tales-d8qqq39.png http://orig02.deviantart.net/e0eb/f/2015/113/3/b/unit_bevel_wit...
by IanF1966
Fri Apr 17, 2015 3:46 pm
Forum: Sovereignty
Topic: Modding Request to the Developers
Replies: 26
Views: 4535

Re: Modding Request to the Developers

Great! Thank you all!
by IanF1966
Fri Apr 17, 2015 3:46 pm
Forum: Sovereignty
Topic: Boruvian Empire Port Bug - Ships Stuck in Merdigo [solved]
Replies: 6
Views: 1977

Re: Boruvian Empire Port Bug - Ships Stuck in Merdigo [solve

Hi Jekky, they are not transports. Please see screencap.

JW
by IanF1966
Fri Apr 17, 2015 10:38 am
Forum: Sovereignty
Topic: Modding Request to the Developers
Replies: 26
Views: 4535

Modding Request to the Developers

Hi guys, I have a request: For the purpose of making mods, is it possible to release for us, the blank png background art images of these: The wood circle used for the background to the counters in the folders: Sovereignty Crown of Kings\Data\Images\Units\promotion Sovereignty Crown of Kings\Data\Im...
by IanF1966
Fri Apr 17, 2015 10:32 am
Forum: Sovereignty
Topic: Boruvian Empire Port Bug - Ships Stuck in Merdigo [solved]
Replies: 6
Views: 1977

Re: Boruvian Empire Port Bug - Ships Stuck in Merdigo [solve

IT is likely that a spell was preventing access to the sea zone (dead winds is a common one) Hi Jekky, thanks for replying. I doubt it was a spell, because the ships could move via land: http://orig14.deviantart.net/1a15/f/2015/107/1/9/2015_04_16_00003_by_jack_o_tales-d8pzwtd.jpg I checked the node...
by IanF1966
Fri Apr 17, 2015 9:39 am
Forum: Sovereignty
Topic: Boruvian Empire Port Bug - Ships Stuck in Merdigo [solved]
Replies: 6
Views: 1977

Re: Boruvian Empire Port Bug - Ships Stuck in Merdigo

UPDATE: Starting a new game, this bug has gone.
by IanF1966
Thu Apr 16, 2015 2:06 pm
Forum: Sovereignty
Topic: Boruvian Empire Port Bug - Ships Stuck in Merdigo [solved]
Replies: 6
Views: 1977

Boruvian Empire Port Bug - Ships Stuck in Merdigo [solved]

The Boruvian port in Merdigo is bugged. Ships cannot travel to the Sforic Bay from the port and can only move instead to the land province of Chevalese!
by IanF1966
Tue Jul 10, 2007 1:25 pm
Forum: Commander - Europe at War : Modders Corner
Topic: Map Editor
Replies: 10
Views: 2975

Interested.
by IanF1966
Tue Jul 10, 2007 2:11 am
Forum: Commander - Europe at War : Modders Corner
Topic: Altering counters
Replies: 10
Views: 3101

Is there any chance of sharing this online? Sounds cool!
by IanF1966
Mon Jul 09, 2007 5:43 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: ASW, numbers, and escorts
Replies: 9
Views: 3929

The Term Battleship, Carrier and Destroyer and Submarine are misleading in the game as in fact these are Battlefleets, Carrier Fleets and Escort Fleets composed of 50 ships each. I have renamed them in a mod and also call air units "Fighter Group" Tactical Air Group" and "Bomber ...
by IanF1966
Sun Jul 08, 2007 6:37 am
Forum: Commander - Europe at War : Modders Corner
Topic: if you want to test some different before patch...
Replies: 4
Views: 1594

Thank you Alaric !

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