Search found 9 matches

by Dricky
Wed Oct 02, 2019 1:14 pm
Forum: Field of Glory: Empires
Topic: Game Playability
Replies: 15
Views: 794

Re: Game Playability

Tiered victory conditions? Or a higher rate of Legacy gain for based on nation start.
by Dricky
Sat Sep 28, 2019 4:54 am
Forum: Field of Glory: Empires
Topic: Tracking metal usage
Replies: 22
Views: 963

Re: Tracking metal usage

Stainless Steel Rats :shock:
by Dricky
Fri Sep 27, 2019 7:01 pm
Forum: Field of Glory: Empires
Topic: Grognerd's Guide to Structures, Trade Goods and the Economy updated!
Replies: 9
Views: 675

Re: Grognerd's Guide to Structures, Trade Goods and the Economy updated!

Aghhh I am afk, can't wait to see changes. Thanks again for your work. I've said it before without this I am not sure how much I'd play.
by Dricky
Sun Sep 22, 2019 10:27 pm
Forum: Field of Glory: Empires
Topic: Update 1.04 "Triumph" - A Preview
Replies: 12
Views: 919

Re: Update 1.04 "Triumph" - A Preview

Thank you! A use for horses and the retaliation sounds perfect. Can't wait.
by Dricky
Wed Aug 28, 2019 2:42 am
Forum: Field of Glory: Empires
Topic: [SUGGESTION] Auto Shuffle and Build Queues
Replies: 2
Views: 174

Re: [SUGGESTION] Auto Shuffle and Build Queues

+1 couldn't agree more. Still need some help in the mid game though. I do love the semi random select but we do need better tools to manage it.
by Dricky
Sun Aug 25, 2019 1:36 pm
Forum: Field of Glory: Empires
Topic: Cavalry and Battle Frontage Solution
Replies: 49
Views: 2872

Re: Cavalry and Battle Frontage Solution

Back to the game paradox, mind the gap! 1. FOG2 Cavalry extremely valuable in context, don't charge formed HI head on though. 2. FOGE Cavalry almost pointless. Claiming zero military history expertise but I have played more than my share of ancient wargames, going back to WRG and playing against a c...
by Dricky
Sun Aug 25, 2019 10:36 am
Forum: Field of Glory: Empires
Topic: [SUGGESTION] Auto management
Replies: 0
Views: 98

[SUGGESTION] Auto management

Great game 4.5*'s. But feel the same as majority about regional micro vs province auto, fix this and you have 5*'s. Issue is game mechanics massively reward regional specialisation and auto operates at province. Game is crying out for a regional auto, can you port the existing auto so it works at re...
by Dricky
Sun Aug 25, 2019 10:15 am
Forum: Field of Glory: Empires
Topic: Objectives stopped ~t70 Maurya
Replies: 4
Views: 247

Re: Objectives stopped ~t70 Maurya

Thanks both. My last and furthest West was Media and I've sat back consolidating since hoping for Babylon etc just sitting there with Wonders to get nice objectives on them as well. I had got to no1 but Macedonia now racing away, as they did in my Rome camapaign. Investing v heavily in culture now s...
by Dricky
Sun Aug 25, 2019 9:29 am
Forum: Field of Glory: Empires
Topic: Objectives stopped ~t70 Maurya
Replies: 4
Views: 247

Objectives stopped ~t70 Maurya

First - great game, decadence/culture mechanic and semi random build choice are wins. Playing Maurya as my second full campaign on t97, and for the past 20 turns I'm not getting any objectives. Is there a mechanic I'm not getting, or unique to Maurya or is this a bug? I'm a stable empire bordering o...

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