Search found 63 matches

by Stryder
Fri Mar 04, 2016 10:08 pm
Forum: Order of Battle Series
Topic: US Marines changelist preview
Replies: 16
Views: 2082

Re: US Marines changelist preview

Soar wrote:The Steam page for the expansion gives 10th of March as the release date.
Excellent, I am close to finishing a campaign and want to wait to start a new one until that update is out

thanks
by Stryder
Fri Mar 04, 2016 2:19 pm
Forum: Order of Battle Series
Topic: US Marines changelist preview
Replies: 16
Views: 2082

Re: US Marines changelist preview

Is there a very rough idea of when this patch will be released?
by Stryder
Mon Feb 29, 2016 2:43 pm
Forum: Order of Battle Series
Topic: US Marines changelist preview
Replies: 16
Views: 2082

Re: US Marines changelist preview

Will these changes apply to the base game as well, where appropriate?
by Stryder
Thu Feb 25, 2016 2:55 pm
Forum: News & Announcements
Topic: The Slitherine Steam Midweek Madness is here, let the Madnes
Replies: 19
Views: 24503

Re: The Slitherine Steam Midweek Madness is here, let the Ma

Any chance Decisive Campaigns: Barbarossa will be on sale soon? -- interested in buying the version with the manual.

Thanks!
by Stryder
Tue Dec 18, 2007 2:04 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Allied AI problem
Replies: 19
Views: 4149

crushing disappointment........ I don't ever play multiplayer.. just don't have the time :(
by Stryder
Sat Oct 27, 2007 6:32 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Does the AI build Commanders?
Replies: 7
Views: 2831

It would be nice if the AI used them but the idea was a late addition so it was either just have them for the player or not at all. We think it's better to have them than not. Is there an easy way for a end user to edit a file and give the AI commanders? it may make the game more challenging withou...
by Stryder
Thu Oct 25, 2007 1:22 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Does the AI build Commanders?
Replies: 7
Views: 2831

I'd like to suggest an option where the AI was given free Commanders once per year or some amount of time depending on the difficulty level chosen.. new house rule for myself.. No Commanders.
by Stryder
Wed Oct 24, 2007 3:13 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Too much carping about the U-boats
Replies: 2
Views: 1540

German armored production was curtailed in 42 to build more U-boats if memory serves me correctly... so there should be a tough choice on which strategy to pursue..
by Stryder
Mon Oct 22, 2007 5:30 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Does the AI build Commanders?
Replies: 7
Views: 2831

Does the AI build Commanders?

I can't recall seeing them but was curious if anyone else had. thanks
by Stryder
Fri Oct 19, 2007 3:27 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: 1.04 Feedback
Replies: 42
Views: 12286

It's not impossible just a lot of work and it has numerous knock on effects that are almost impossible to quantify. What happens if that area is already overrun by the enemy, what if there is no space to deploy, what if the nation controlling the units has already surrendered, how does the AI know ...
by Stryder
Wed Oct 17, 2007 8:43 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: 1.04 Feedback
Replies: 42
Views: 12286

The system does not use scripts like this at all. This is to prevent lots of special cases that interact and create bugs and allow us to modify the AI behaviour as a whole rather than tweaking each individual script. This does make it harder to deal with specific issues like this though. Convoy shi...
by Stryder
Wed Oct 17, 2007 1:35 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: 1.04 Feedback
Replies: 42
Views: 12286

If Germany send 2-3 Air Units to help out Britain will have trouble in Africa. why not have the option for the player to toggle on/off the Afrika Corp script so that Rommell and associated units appear in Libya at some random turn after Italy enters the war... The Axis human player could have an al...
by Stryder
Tue Oct 16, 2007 12:15 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Question to a Moderator
Replies: 11
Views: 3169

Re: Question to a Moderator

Dear Moderator, I am most interested in buying Commander - Europe at War. It seems to me that the minor problems with it have been cleared up with the 1.04 patch. But...I hate to download patches (or anything) and don't even have a regular internet connection. I am new to Slitherine and my question...
by Stryder
Sat Oct 13, 2007 12:28 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Commander Patch 1.04 Public Beta Available!
Replies: 12
Views: 3480

Wargamer has the "official" announcement too........

http://www.wargamer.com/news/news.asp?nid=4682
by Stryder
Mon Oct 01, 2007 11:47 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Upcoming Commander Beta 1.04
Replies: 23
Views: 8354

i just can't wait to start playing! :P
by Stryder
Sat Sep 29, 2007 1:04 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Upcoming Commander Beta 1.04
Replies: 23
Views: 8354

Insults

It's funny how quick people descend to insulting each other... would you act so rude in a face to face conversation? I hope not.. so why do it on a forum like this dedicated to a GAME? it is just a game that is supposed to be for diversion and enjoyment not a place to come and insult and belittle pe...
by Stryder
Fri Sep 28, 2007 12:41 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: 1.03 Feedback
Replies: 27
Views: 7207

You mentioned Cherbourg....last I saw it was on the coast!! 8) however if the system allows you to kill units in ocastal cities then why not inland ones too? Having 2 combat systems for the sme thing seems like an even worse situation!! my point must not be clear... if a uniit is in a city, that sh...
by Stryder
Fri Sep 28, 2007 12:36 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Upcoming Commander Beta 1.04
Replies: 23
Views: 8354

Yohan wrote:Any hope for variable entry versus random entry so I can pick this game up again?
Yikes, that one issue is a show stopper for you... can you explain the difference?
by Stryder
Fri Sep 28, 2007 2:36 am
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: 1.03 Feedback
Replies: 27
Views: 7207

You have to have the ability to clear a hex entirely by naval and iar or else the Axis just sits garrisons along the coastline of Europe and the Allies can never invade since there's there's no paratroops and no disembark-to-combat. had not thought of that... i guess with garrison troops this strat...
by Stryder
Thu Sep 27, 2007 11:08 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: 1.03 Feedback
Replies: 27
Views: 7207

playing as the Axis, the AI Allies just pound the unit in Cherbourg until it is useless... i had to rotate units out, but then there is no entrenchment.. perhaps naval bombardment and air support is over done and too effective for a strategic level game like this? Can air and naval power eliminate o...

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