Search found 27 matches

by alexfilip
Wed May 20, 2020 4:57 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2756
Views: 524777

Re: Battlefield: Europe MOD v2.0

cheers
by alexfilip
Wed May 20, 2020 3:05 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2756
Views: 524777

Re: Battlefield: Europe MOD v2.0

Maths wrote:
Sat May 16, 2020 12:43 pm
In a word it would destroy the gameplay... I'll turn this option off for sure then
maths, did you get my pm?
I sent you one but it is still in my outbox and i am not sure if it was sent or not.
by alexfilip
Sat May 16, 2020 7:17 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2756
Views: 524777

Re: Battlefield: Europe MOD v2.0

Hi maths, let me tell you something about these guys on here... they are good. it's nothing like playing the AI. I bested the AI once, and figure 'aight, i can do it' and walked in the saloon of the slitherine forum announcing that there is a new sheriff in town. before i could finish the last word,...
by alexfilip
Wed May 13, 2020 6:42 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2756
Views: 524777

Re: Battlefield: Europe MOD v2.0

wow, thanks Uhu!!!
by alexfilip
Wed May 13, 2020 9:45 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2756
Views: 524777

Re: Battlefield: Europe MOD v2.0

fair enough
by alexfilip
Wed May 13, 2020 7:22 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2756
Views: 524777

Re: Battlefield: Europe MOD v2.0

yeah. going from v2.0 with 6000 prestige in SP to MP in v2.14 with less than 1000 in MP was a punch in the gut @McGubba regarding the strategic possibilities. I hear ya! In case the game would be made to start earlier, then the allied player should also be given the option to change things around (m...
by alexfilip
Tue May 12, 2020 5:03 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2756
Views: 524777

Re: Battlefield: Europe MOD v2.0

If were talking tactics... do you guys try to rush for Moscow and reach its hexes within the first 10 turns (as in, to get in with something like a recon), or do you go slow and steady to make sure that any unit you bring up there has higher chances to survive? the one time i managed to take moscow ...
by alexfilip
Tue May 12, 2020 10:30 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2756
Views: 524777

Re: Battlefield: Europe MOD v2.0

agreed. it was fun for me to see how Uhu and Pete have different approaches (albeit both better than mine, or at least less mistake-ey). I look forward to seeing other players as well once my games there are over. It's a pity the mod can't start in something like 39 or 40 and give the player more fr...
by alexfilip
Sun May 10, 2020 7:37 pm
Forum: Commander Europe at War : Opponent Finder
Topic: Opponent v4.29
Replies: 7
Views: 222

Re: Opponent v4.29

i can't find a link for the patch
viewtopic.php?f=18&t=83056

that seems to have just 4.0, not 4.29?
by alexfilip
Sun May 10, 2020 4:59 pm
Forum: Commander Europe at War : Opponent Finder
Topic: Opponent v4.29
Replies: 7
Views: 222

Re: Opponent v4.29

come to think of it, perhaps its best to take a week or two and do some SP runs vs the AI before i play vs a real human player
by alexfilip
Sun May 10, 2020 4:51 pm
Forum: Commander Europe at War : Opponent Finder
Topic: Opponent v4.29
Replies: 7
Views: 222

Re: Opponent v4.29

Dear all,
i would be up for one or several PBEM mirror games.
I have not played it in several years, just decided to dust off my old CD. I have the german version, in case that makes a difference.
by alexfilip
Sun May 03, 2020 4:44 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2756
Views: 524777

Re: Battlefield: Europe MOD v2.0

Personally i think it gives the axis player enough liberty, but the allied strategy is too path dependent.
by alexfilip
Sat May 02, 2020 7:06 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2756
Views: 524777

Re: Battlefield: Europe MOD v2.0

Once I finish my games with Pete (me on Axis) and Uhu (both directions), I will be looking for another one myself.
by alexfilip
Fri May 01, 2020 9:37 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2756
Views: 524777

Re: Battlefield: Europe MOD v2.0

Thank you :)
by alexfilip
Fri May 01, 2020 8:19 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2756
Views: 524777

Re: Battlefield: Europe MOD v2.0

i am a bit confused. so 790 is the correct version in 2.14 barb real+ ?
so its not an error on my side?
by alexfilip
Fri May 01, 2020 6:11 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2756
Views: 524777

Re: Battlefield: Europe MOD v2.0

i should specify... i am talking about SP and barbarossa real+
by alexfilip
Fri May 01, 2020 5:40 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2756
Views: 524777

Re: Battlefield: Europe MOD v2.0

Dear McGuba, I just fired up v2.14 for the first time in SP and noticed the axis starts with only 700 ish prestige (by comparison, v2.0 had over 3000) Is that by design or is there some error in my installation? Cheers. Btw, Pete just won as the Axis in our game - he took London.
by alexfilip
Wed Feb 12, 2020 8:21 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2756
Views: 524777

Re: Battlefield: Europe MOD v2.0

PeteMitchell_2 wrote:
Tue Feb 11, 2020 3:41 pm
Anyone up for a new game/match?! :)
Will we be doing a Me Axis you Allied game once you're done clobbering me in our first game?
by alexfilip
Sun Feb 09, 2020 8:50 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2756
Views: 524777

Re: Battlefield: Europe MOD v2.0

@Alex: I think what could be prepared manually (based on our collective knowledge) is some basic overview of a) major events (i.e. what happens/can happen at certain turns, many things are dependent on overall situation) b) possible objectives (i.e. what could/should be achieved by when) e.g. as so...
by alexfilip
Sat Feb 08, 2020 5:52 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2756
Views: 524777

Re: Battlefield: Europe MOD v2.0

Personally, I don't mind if the MP mod is unbalanced at different points in time (showing actual history)... if possible, it can be balanced overall of course (e.g. first Axis strong, then Allies strong)... on the other side, to me and IMHO, the Axis don't really have to have the possibility to win...

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