Search found 33 matches

by alexfilip
Tue Dec 01, 2020 11:22 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2868
Views: 605730

Re: Battlefield: Europe MOD v2.0

A question to the all you guys still playing SP: which version are you currently playing? Bonus q: have you tinkered with the standard difficulty settings on that version (in the sense of giving yourselves bonuses or handicaps?)

Cheers,
Alex
by alexfilip
Sat Aug 29, 2020 9:15 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2868
Views: 605730

Re: Battlefield: Europe MOD v2.0

Cheers!
by alexfilip
Thu Aug 27, 2020 8:04 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2868
Views: 605730

Re: Battlefield: Europe MOD v2.0

We stopped at turn 88. I had no way of taking Britain, and he couldn't get anywhere close to the European mainland, so we decided it was pointless to continue.
Shall I update the table, or can you do it?
Cheers
by alexfilip
Wed Aug 26, 2020 3:02 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2868
Views: 605730

Re: Battlefield: Europe MOD v2.0

Dear all, I have just finished a game with Maths... Me Axis, him playing as allies. I managed to defeat the USSR and take all other hexes on the mainland (and Africa, the middle east) but Maths managed to defend Britain from my botched sealion attempts. Does that count as a victory for me? I assume ...
by alexfilip
Wed Jul 29, 2020 7:41 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2868
Views: 605730

Re: Battlefield: Europe MOD v2.0

ok. i thought a plane adjacent to the carrier will do.
over two-three turns this will end up costing me 3 fighters or more. shit.
by alexfilip
Tue Jul 28, 2020 7:06 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2868
Views: 605730

Re: Battlefield: Europe MOD v2.0

Hey guys, is there a limit (like one per turn) to how many fighters can refuel on a carrier? In an MP game of mine I had two fighters above a carrier with zero and almost zero fuel (nowhere else to go). Now there is only one fighter (a turn later).
Cheers.
by alexfilip
Wed May 20, 2020 4:57 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2868
Views: 605730

Re: Battlefield: Europe MOD v2.0

cheers
by alexfilip
Wed May 20, 2020 3:05 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2868
Views: 605730

Re: Battlefield: Europe MOD v2.0

Maths wrote:
Sat May 16, 2020 12:43 pm
In a word it would destroy the gameplay... I'll turn this option off for sure then
maths, did you get my pm?
I sent you one but it is still in my outbox and i am not sure if it was sent or not.
by alexfilip
Sat May 16, 2020 7:17 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2868
Views: 605730

Re: Battlefield: Europe MOD v2.0

Hi maths, let me tell you something about these guys on here... they are good. it's nothing like playing the AI. I bested the AI once, and figure 'aight, i can do it' and walked in the saloon of the slitherine forum announcing that there is a new sheriff in town. before i could finish the last word,...
by alexfilip
Wed May 13, 2020 6:42 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2868
Views: 605730

Re: Battlefield: Europe MOD v2.0

wow, thanks Uhu!!!
by alexfilip
Wed May 13, 2020 9:45 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2868
Views: 605730

Re: Battlefield: Europe MOD v2.0

fair enough
by alexfilip
Wed May 13, 2020 7:22 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2868
Views: 605730

Re: Battlefield: Europe MOD v2.0

yeah. going from v2.0 with 6000 prestige in SP to MP in v2.14 with less than 1000 in MP was a punch in the gut @McGubba regarding the strategic possibilities. I hear ya! In case the game would be made to start earlier, then the allied player should also be given the option to change things around (m...
by alexfilip
Tue May 12, 2020 5:03 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2868
Views: 605730

Re: Battlefield: Europe MOD v2.0

If were talking tactics... do you guys try to rush for Moscow and reach its hexes within the first 10 turns (as in, to get in with something like a recon), or do you go slow and steady to make sure that any unit you bring up there has higher chances to survive? the one time i managed to take moscow ...
by alexfilip
Tue May 12, 2020 10:30 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2868
Views: 605730

Re: Battlefield: Europe MOD v2.0

agreed. it was fun for me to see how Uhu and Pete have different approaches (albeit both better than mine, or at least less mistake-ey). I look forward to seeing other players as well once my games there are over. It's a pity the mod can't start in something like 39 or 40 and give the player more fr...
by alexfilip
Sun May 10, 2020 7:37 pm
Forum: Commander Europe at War : Opponent Finder
Topic: Opponent v4.29
Replies: 7
Views: 801

Re: Opponent v4.29

i can't find a link for the patch
viewtopic.php?f=18&t=83056

that seems to have just 4.0, not 4.29?
by alexfilip
Sun May 10, 2020 4:59 pm
Forum: Commander Europe at War : Opponent Finder
Topic: Opponent v4.29
Replies: 7
Views: 801

Re: Opponent v4.29

come to think of it, perhaps its best to take a week or two and do some SP runs vs the AI before i play vs a real human player
by alexfilip
Sun May 10, 2020 4:51 pm
Forum: Commander Europe at War : Opponent Finder
Topic: Opponent v4.29
Replies: 7
Views: 801

Re: Opponent v4.29

Dear all,
i would be up for one or several PBEM mirror games.
I have not played it in several years, just decided to dust off my old CD. I have the german version, in case that makes a difference.
by alexfilip
Sun May 03, 2020 4:44 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2868
Views: 605730

Re: Battlefield: Europe MOD v2.0

Personally i think it gives the axis player enough liberty, but the allied strategy is too path dependent.
by alexfilip
Sat May 02, 2020 7:06 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2868
Views: 605730

Re: Battlefield: Europe MOD v2.0

Once I finish my games with Pete (me on Axis) and Uhu (both directions), I will be looking for another one myself.
by alexfilip
Fri May 01, 2020 9:37 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2868
Views: 605730

Re: Battlefield: Europe MOD v2.0

Thank you :)

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