Search found 36 matches
- Thu Feb 08, 2024 9:04 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981783
Re: Battlefield: Europe MOD v2.4
Hey Guys, been off for a long time. Thinking of getting back into it. I have three questions - can the mod be installed if my game now runs on Steam? Secondly - is there anybody who is interested in an email match-up and is NOT an expert at this? I mean no Uhu level or similar (which would kick my a...
- Tue Feb 15, 2022 5:25 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981783
Re: Battlefield: Europe MOD v2.3
Dear all, I currently have two games running.
One set vs Maths, which is alive and well, and another versus another person, who has gone AWOL.
I fear that game might be abandoned, and would like to ask - is anybody interested in a paired game?
I have more time on my hands until mid April.
One set vs Maths, which is alive and well, and another versus another person, who has gone AWOL.
I fear that game might be abandoned, and would like to ask - is anybody interested in a paired game?
I have more time on my hands until mid April.
- Fri Jan 14, 2022 12:13 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981783
Re: Battlefield: Europe MOD v2.3
Dear Morphy,
I would be available starting Mid February. Very busy until then, a bit more time to play from Mid February onwards.
Best,
Alex
- Tue Dec 01, 2020 11:22 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981783
Re: Battlefield: Europe MOD v2.0
A question to the all you guys still playing SP: which version are you currently playing? Bonus q: have you tinkered with the standard difficulty settings on that version (in the sense of giving yourselves bonuses or handicaps?)
Cheers,
Alex
Cheers,
Alex
- Sat Aug 29, 2020 9:15 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981783
Re: Battlefield: Europe MOD v2.0
Cheers!
- Thu Aug 27, 2020 8:04 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981783
Re: Battlefield: Europe MOD v2.0
We stopped at turn 88. I had no way of taking Britain, and he couldn't get anywhere close to the European mainland, so we decided it was pointless to continue.
Shall I update the table, or can you do it?
Cheers
Shall I update the table, or can you do it?
Cheers
- Wed Aug 26, 2020 3:02 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981783
Re: Battlefield: Europe MOD v2.0
Dear all, I have just finished a game with Maths... Me Axis, him playing as allies. I managed to defeat the USSR and take all other hexes on the mainland (and Africa, the middle east) but Maths managed to defend Britain from my botched sealion attempts. Does that count as a victory for me? I assume ...
- Wed Jul 29, 2020 7:41 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981783
Re: Battlefield: Europe MOD v2.0
ok. i thought a plane adjacent to the carrier will do.
over two-three turns this will end up costing me 3 fighters or more. shit.
over two-three turns this will end up costing me 3 fighters or more. shit.
- Tue Jul 28, 2020 7:06 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981783
Re: Battlefield: Europe MOD v2.0
Hey guys, is there a limit (like one per turn) to how many fighters can refuel on a carrier? In an MP game of mine I had two fighters above a carrier with zero and almost zero fuel (nowhere else to go). Now there is only one fighter (a turn later).
Cheers.
Cheers.
- Wed May 20, 2020 4:57 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981783
- Wed May 20, 2020 3:05 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981783
- Sat May 16, 2020 7:17 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981783
Re: Battlefield: Europe MOD v2.0
Hi maths, let me tell you something about these guys on here... they are good. it's nothing like playing the AI. I bested the AI once, and figure 'aight, i can do it' and walked in the saloon of the slitherine forum announcing that there is a new sheriff in town. before i could finish the last word,...
- Wed May 13, 2020 6:42 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981783
Re: Battlefield: Europe MOD v2.0
wow, thanks Uhu!!!
- Wed May 13, 2020 9:45 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981783
Re: Battlefield: Europe MOD v2.0
fair enough
- Wed May 13, 2020 7:22 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981783
Re: Battlefield: Europe MOD v2.0
yeah. going from v2.0 with 6000 prestige in SP to MP in v2.14 with less than 1000 in MP was a punch in the gut @McGubba regarding the strategic possibilities. I hear ya! In case the game would be made to start earlier, then the allied player should also be given the option to change things around (m...
- Tue May 12, 2020 5:03 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981783
Re: Battlefield: Europe MOD v2.0
If were talking tactics... do you guys try to rush for Moscow and reach its hexes within the first 10 turns (as in, to get in with something like a recon), or do you go slow and steady to make sure that any unit you bring up there has higher chances to survive? the one time i managed to take moscow ...
- Tue May 12, 2020 10:30 am
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3585
- Views: 981783
Re: Battlefield: Europe MOD v2.0
agreed. it was fun for me to see how Uhu and Pete have different approaches (albeit both better than mine, or at least less mistake-ey). I look forward to seeing other players as well once my games there are over. It's a pity the mod can't start in something like 39 or 40 and give the player more fr...
- Sun May 10, 2020 7:37 pm
- Forum: Commander Europe at War : Opponent Finder
- Topic: Opponent v4.29
- Replies: 7
- Views: 2051
- Sun May 10, 2020 4:59 pm
- Forum: Commander Europe at War : Opponent Finder
- Topic: Opponent v4.29
- Replies: 7
- Views: 2051
Re: Opponent v4.29
come to think of it, perhaps its best to take a week or two and do some SP runs vs the AI before i play vs a real human player
- Sun May 10, 2020 4:51 pm
- Forum: Commander Europe at War : Opponent Finder
- Topic: Opponent v4.29
- Replies: 7
- Views: 2051
Re: Opponent v4.29
Dear all,
i would be up for one or several PBEM mirror games.
I have not played it in several years, just decided to dust off my old CD. I have the german version, in case that makes a difference.
i would be up for one or several PBEM mirror games.
I have not played it in several years, just decided to dust off my old CD. I have the german version, in case that makes a difference.