Search found 130 matches

by desicat
Fri Jun 05, 2020 10:31 pm
Forum: Field of Glory II
Topic: Alternative Gameplay Mod v1.0
Replies: 129
Views: 2506

Re: Alternative Gameplay Mod v1.0

so if you move a unit without charging while within charge range, it takes a test to anarchy charge. If you leave a unit in place without moving it while within charge range then it will test to anarchy at the end turn. Then if the player tries to game the system in hopes of getting a positive POA ...
by desicat
Fri Jun 05, 2020 10:17 pm
Forum: Field of Glory II
Topic: Alternative Gameplay Mod v1.0
Replies: 129
Views: 2506

Re: Alternative Gameplay Mod v1.0

yes, now I will incorporate it lol actually I'm not sure how but I'll look into it because it is a decent idea I do worry though that it could lead to people intentionally leading units uncommanded to charge while in charge range in the hope that they can get the anarchy charge bonus, not sure whic...
by desicat
Fri Jun 05, 2020 10:08 pm
Forum: Field of Glory II
Topic: Alternative Gameplay Mod v1.0
Replies: 129
Views: 2506

Re: Alternative Gameplay Mod v1.0

Then why have you not incorporated my + POA for units (due to high elan) that Anarchy Charge? Do I NEED TO YELL AND STAMP MT FEET? yes, now I will incorporate it lol actually I'm not sure how but I'll look into it because it is a decent idea I do worry though that it could lead to people intentiona...
by desicat
Fri Jun 05, 2020 9:50 pm
Forum: Field of Glory II
Topic: Alternative Gameplay Mod v1.0
Replies: 129
Views: 2506

Re: Alternative Gameplay Mod v1.0

Then why have you not incorporated my + POA for units (due to high elan) that Anarchy Charge? Do I NEED TO YELL AND STAMP MT FEET?
by desicat
Wed Jun 03, 2020 10:55 am
Forum: Field of Glory II
Topic: Alternative Gameplay Mod v1.0
Replies: 129
Views: 2506

Re: Alternative Gameplay Mod v1.0

If you release the standalone Anarchy Module maybe it should have its own thread? This one appears to be getting a bit heated.
by desicat
Sat May 30, 2020 7:38 pm
Forum: Field of Glory II
Topic: Alternative Gameplay Mod v1.0
Replies: 129
Views: 2506

Re: Alternative Gameplay Mod v1.0

I am a fan of items 8 and 12. A General should be able to control their assigned unit and disrupted units would have problems getting up the courage for a rash/unordered charge.

8 ) decrease charge chance for unit with general in it
12) alter anarchy charge chance for a disrupted unit
by desicat
Tue May 26, 2020 6:37 pm
Forum: Field of Glory II
Topic: Refuse Orders in Anarchy Mod
Replies: 76
Views: 1160

Re: Refuse Orders in Anarchy Mod

Once engaged all bets are off, but I am not sure there is scripting for that - but it would be very realistic. Rampage after breaking would be wonderful, but not easy to execute. would be a cool mod idea to put on the backburner (currently their greater ct check radius on routing is meant to accoun...
by desicat
Tue May 26, 2020 6:24 pm
Forum: Field of Glory II
Topic: Refuse Orders in Anarchy Mod
Replies: 76
Views: 1160

Re: Refuse Orders in Anarchy Mod

will you start a new thread to discuss the issue of warbands and anarchy charges specifically? include in the op the above and whatever relevant info is needed for starting the discussion? ----------------------------------------- I think any unit Anarchy charging should get a POA bonus for high ela...
by desicat
Tue May 26, 2020 6:20 pm
Forum: Field of Glory II
Topic: Refuse Orders in Anarchy Mod
Replies: 76
Views: 1160

Re: Refuse Orders in Anarchy Mod

Medium anarchy units Superior warbands Any other impact foot troop type including Imitation Legionaries (but excluding Romans) Mounted Lancers Mounted spear/sword cavalry Offensive spears (except shield wall, hirdsmen, huscarls, Varangian Guard) Other heavy weapon infantry (except falxmen and huscar...
by desicat
Tue May 26, 2020 5:38 pm
Forum: Field of Glory II
Topic: Refuse Orders in Anarchy Mod
Replies: 76
Views: 1160

Re: Refuse Orders in Anarchy Mod

this mod would be unlikely to affect that tactic because units held in reserve tend to be outside of charge range of the enemy and thus not subject to anarchy I was just stating that I already like Warband units, and I am looking forward to seeing how they interact with the Anarchy Mod. I think the...
by desicat
Tue May 26, 2020 5:16 pm
Forum: Field of Glory II
Topic: Refuse Orders in Anarchy Mod
Replies: 76
Views: 1160

Re: Refuse Orders in Anarchy Mod

I think I'd like to look at doing a few adjustments to warbands in general (not as much of an overhaul as the pikemod, just a few poa changes maybe), because, in addition to you, a lot of other players in competitive games tend to not like using them (often avoiding using them even when it's just a...
by desicat
Tue May 26, 2020 5:01 pm
Forum: Field of Glory II
Topic: Refuse Orders in Anarchy Mod
Replies: 76
Views: 1160

Re: Refuse Orders in Anarchy Mod

I am not so sure about this. The units that will anarchy in the mod are only the ones that are not fully moved during a players turn and which remain in charge range of the enemy at the end of the turn. Good players should experience very little indiscipline in their army even if a lot of their uni...
by desicat
Sat May 23, 2020 2:01 am
Forum: Field of Glory II
Topic: Refuse Orders in Anarchy Mod
Replies: 76
Views: 1160

Re: Refuse Orders in Anarchy Mod

Another reason I think there should be a positive associated with the Anarchy Charge - it is not fun to have a once very good group of units being given a host of negative traits with no upside. When they get their blood up and charge they should get a POA plus up, and consider the random charge be...
by desicat
Sat May 23, 2020 12:23 am
Forum: Field of Glory II
Topic: Refuse Orders in Anarchy Mod
Replies: 76
Views: 1160

Re: Refuse Orders in Anarchy Mod

Does this mod effect the AI? it will make them anarchy charge and refuse orders at the same rate as the player, yes it does not affect their decision making otherwise I've thought perhaps that after finishing up the aggregate mod I would look at adjusing AI decision making to account for new change...
by desicat
Thu May 21, 2020 9:54 pm
Forum: Field of Glory II: Modding
Topic: Another group of ideas for a mod . . .
Replies: 4
Views: 682

Re: Another group of ideas for a mod . . .

The "bag of discs" also ensures that every unit will both roll exceedingly well and horrifically poor at some point, possibly making drastic outcomes more pronounced. One could also limit the number of discs drawn, but at that point one might just as well use the original RNG and ride the percentages.
by desicat
Wed May 20, 2020 8:36 pm
Forum: Field of Glory II
Topic: Should pikemen be exempt from anarchy rules in the mod?
Replies: 117
Views: 2017

Re: Should pikemen be exempt from anarchy rules in the mod?

If I want to prevent "suicide charges" then I will assign a General to that unit(s). I think Anarchy units should first and foremost be fun, unique, unpredictable, and have both and upside and a downside. I've seen this kind of comment about generals several times. Personally I only play XL battles...
by desicat
Wed May 20, 2020 8:30 pm
Forum: Field of Glory II
Topic: Spam Armies
Replies: 45
Views: 1025

Re: Spam Armies

The difference with the Thracian lists from what I can see is that a lot have horse archers which cost 32. Light javelin cavalry is 24. Yes, there are a few Thracian armies that can field up to 10 javelin cavalry units. But, another diffference is that those armies have around a maximum of 6 foot s...
by desicat
Wed May 20, 2020 10:41 am
Forum: Field of Glory II
Topic: Should pikemen be exempt from anarchy rules in the mod?
Replies: 117
Views: 2017

Re: Should pikemen be exempt from anarchy rules in the mod?

I'll start by saying that I don't really have a dog in this fight but did sometimes enjoy the anarchy-prone armies in FoG1; that frisson of fear and excitement as your army got to the point where it may just self-destruct :) Genuine open question: by tying unexpected/unauthorised charges up in a lo...
by desicat
Wed May 20, 2020 12:30 am
Forum: Field of Glory II
Topic: Should pikemen be exempt from anarchy rules in the mod?
Replies: 117
Views: 2017

Re: Should pikemen be exempt from anarchy rules in the mod?

I do not think Disrupted units should charge, since they are seemingly unsure and apt to be less hot headed. I think items 3 and 5 should be looked at again. My understanding of Anarchy would be troops acting impulsive manner, not considering the odds. In many of the items listed if the unit did no...
by desicat
Wed May 20, 2020 12:07 am
Forum: Field of Glory II
Topic: Should pikemen be exempt from anarchy rules in the mod?
Replies: 117
Views: 2017

Re: Should pikemen be exempt from anarchy rules in the mod?

I do not think Disrupted units should charge, since they are seemingly unsure and apt to be less hot headed. I think items 3 and 5 should be looked at again. My understanding of Anarchy would be troops acting impulsive manner, not considering the odds. In many of the items listed if the unit did not...

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