Search found 4138 matches

by Erik2
Fri Oct 18, 2019 8:17 am
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 49
Views: 1267

Re: BrucErik CSD Studio

Nice additions to Villers-Bocage. Thanks. I try to make them plausible, based on a reasonable amount of research. Don't be shy if I err or overreach. Question : Before I get into 13Caumont which is named "Caumont-l'Eventé - An Opportunity Lost (Large)," what is the relationship of this scenario to ...
by Erik2
Fri Oct 18, 2019 8:14 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 715
Views: 73432

Re: Erik's Multiplayer scenarios

While I'm looking over the files, might as well start nitpicking. In Rommel at Normandy, anyone know what happens when the US player takes Cherbourg? If I'm reading the events properly, the game will try to spawn 7 units on that hex. Do all of them actually spawn? Also, it seems that the units will...
by Erik2
Thu Oct 17, 2019 5:23 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 49
Views: 1267

Re: BrucErik CSD Studio

Nice additions to Villers-Bocage.
by Erik2
Thu Oct 17, 2019 11:26 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 715
Views: 73432

2v1 Rommel At Normandy 1.2

cincin wrote:
Thu Oct 17, 2019 12:43 am
Erik,

In Rommel at Normandy 1.1, the German income changes on T4 and T20 have = instead of + for income.
Fixed in v1.2. Updated link in first post.
Thanks for reporting.
by Erik2
Wed Oct 16, 2019 3:01 pm
Forum: Order of Battle Bug Submissions
Topic: [Request] Anti-Air mechanism [New?]
Replies: 0
Views: 20

[Request] Anti-Air mechanism [New?]

The purpose of AA historically was to prevent the bombers from reaching or hitting the target. AA would not neccessarily down a lot of bombers. In OOB it looks like AA or fighters do not function like this. Instead they hit the attacker after the bombing and then kill a number of attackers. I think ...
by Erik2
Wed Oct 16, 2019 2:53 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 49
Views: 1267

Re: BrucErik CSD Studio

Re unit density. Operation Epsom's massive OOB convinced me to go from company to battalion level for the Allies and battalion/company for the Germans. I think the larger maps will still work well with this. I may keep the company level for the small scenarios as otherwise there will hardly be any u...
by Erik2
Tue Oct 15, 2019 5:54 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 49
Views: 1267

Re: BrucErik CSD Studio

Bruce, please feel free to edit any scenario briefing/info to your heart's content. I copied them from my source only to give you a starting point. You've probably noticed that I add a lot of primary objectives. These are the ones that turned out to be hotly contested historically. Please remove tho...
by Erik2
Tue Oct 15, 2019 5:45 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: conboy's scenarios
Replies: 95
Views: 1145

Re: New Scenario: Low Vosges to Strasbourg

The AI has its own evil ways :evil: :D

The Dutch lost one objective and got their supply cut off by a Gebirgsjäger wandering the forests.
by Erik2
Tue Oct 15, 2019 2:36 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: conboy's scenarios
Replies: 95
Views: 1145

Re: New Scenario: Low Vosges to Strasbourg

No foul-up, just curious.
The Dutch could actually need a couple of more units as it is wise to garrison pri objs along the way...
Maybe split up one of the infantry units?
by Erik2
Tue Oct 15, 2019 1:46 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: conboy's scenarios
Replies: 95
Views: 1145

Re: New Scenario: Low Vosges to Strasbourg

The Dutch units have 3-star exp while the rest have zero. Intended...?
by Erik2
Mon Oct 14, 2019 9:27 am
Forum: Order of Battle : World War II - Scenario Design
Topic: conboy's scenarios
Replies: 95
Views: 1145

Re: conboy's scenarios

A few comments after the first 10 turns. Player should be advised about the upcoming effort to take Hill 645. Not about the possible repercussions, of course. An alternative could be to let the player capture it in due time and then spawn the German counter-attack. There are a lot of detailed, impor...
by Erik2
Sun Oct 13, 2019 6:24 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 49
Views: 1267

Re: BrucErik CSD Studio

Our work-rules work fine for me. I calculate income as 1 resource pr unit pr turn. This base works ok for most scenarios. But I'm not afraid to deviate from this simple formula. Late-war scenarios often require more resources since repair and upgrades tend to cost more. I have on occasion jacked the...
by Erik2
Sat Oct 12, 2019 10:53 am
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 49
Views: 1267

Re: BrucErik CSD Studio

Gold-Juno-Sword: Implemented most of Bru's suggestions and based my new edits on his old ones. All scenarios have the core units on-map for now to facilitate play-test from the editor. Later they will be replaced by command points. Added turns to Sword. Allied commandos are now deployed on the beach...
by Erik2
Fri Oct 11, 2019 9:23 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 852
Views: 85154

Re: Erik's campaigns

Bobster66

Thanks for the feedback. I've added this to my list.

Erik
by Erik2
Fri Oct 11, 2019 9:14 am
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 49
Views: 1267

Re: BrucErik CSD Studio

You're on a roll, Bruce. Good. I think I'll add as many commando units at start as feasible. And I'll give the players the option to deploy them on the beach in-between the mines. This should make the opening play better. I really like the various briefings etc you've added and the graphics you've c...
by Erik2
Wed Oct 09, 2019 3:02 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 49
Views: 1267

Re: BrucErik CSD Studio

Another way to deal with this is reducing the mine-strength to maybe 5. That way to units may charge through the mines. I think that transport ships (with land units) can detect mines on the beach hexes when the troops try to debark, but they can not clear them and/or allow the units to come ashore...
by Erik2
Wed Oct 09, 2019 2:49 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: conboy's scenarios
Replies: 95
Views: 1145

Re: New Scenario: Low Vosges to Strasbourg

Yes, this scenario harshly points out the inadequate handling of roads in OOB.
I have asked several times since the game was launched (well, since the original beta) for a better road system.
All together now; "A road is a road is a road"
by Erik2
Tue Oct 08, 2019 3:02 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 49
Views: 1267

Re: BrucErik CSD Studio

Part of Sword Beach The other two beaches look just fine, but you do plan for some more openings in the minefields of "Sword", yes? Sword is a prime candidate for some mine-pruning. After playtests have deemed it neccessary of course. Another way to deal with this is reducing the mine-strength to m...
by Erik2
Mon Oct 07, 2019 2:01 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 49
Views: 1267

Re: BrucErik CSD Studio

I'm putting in all historical unit names, both for the player's core units and the Germans.
by Erik2
Sun Oct 06, 2019 9:23 am
Forum: Order of Battle : World War II - Scenario Design
Topic: BrucErik CSD Studio
Replies: 49
Views: 1267

Re: BrucErik CSD Studio

All screenshots use #orbitalcommand to show both side's units.

Part of Gold Beach
Gold.jpg
Gold.jpg (904.16 KiB) Viewed 427 times
Part of Juno Beach
Juno.jpg
Juno.jpg (848.74 KiB) Viewed 427 times
Part of Sword Beach
Sword.jpg
Sword.jpg (842.24 KiB) Viewed 427 times

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