Search found 3542 matches

by Erik2
Tue Jan 15, 2019 3:43 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 583
Views: 51960

Showdown Jap AI 1924

Showdown Jap AI 1924

The last game version was 1.7.0 so this is really an oldie :D

Fixed primary objective.
Replaced naval and air units with more proper unit types (ie older versions) for all nations.
Increased Japanese aggression.
All units are now non-core.

Link updated to 2.0 in first post.
by Erik2
Tue Jan 15, 2019 12:21 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 583
Views: 51960

3v1 Scandinavia

3v1 Scandinavia Replaced all coastal gun units with fortress units, mainly to reduce range. All fortress units are now 10-strength. British or French naval vessels in the Skagerrak sea between Denmark and Norway will spawn additional Luftwaffe units. Removed Danish objectives. The Germans would stil...
by Erik2
Tue Jan 15, 2019 11:10 am
Forum: Order of Battle Series
Topic: Afrika Korps beta test
Replies: 134
Views: 5665

Re: Afrika Korps beta test

Generally I need the scenario names when applying fixes. Caucasus: If you can't fly airlanding units across mountains you should report this in the Tech Support forum as this would be a game bug and not a scenario issue. Zip and add a save game if you have one. http://www.slitherine.com/forum/viewfo...
by Erik2
Tue Jan 15, 2019 10:44 am
Forum: Order of Battle Series
Topic: Important: Order of Battle upgrades to 64-bit!
Replies: 3
Views: 3279

Re: Important: Order of Battle upgrades to 64-bit!

The opening screen of the non-Steam version displays wether you use 32 or 64 bit.
Checkt he bottom of the screen of the Steam-version.
64.png
64.png (54.06 KiB) Viewed 23 times
by Erik2
Mon Jan 14, 2019 9:10 am
Forum: Order of Battle Series
Topic: Order of Battle update 7.1.4
Replies: 19
Views: 1242

Re: Order of Battle update 7.1.4

FlashXAron_slith

Please calm down...
If you bothered to check the forum you would have noticed that there is work on a large patch which is currently in beta.
by Erik2
Sun Jan 13, 2019 4:55 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 406
Views: 32254

Re: Erik's campaigns

I rely on you guys to spot any issues.
Ideas for improvements are also welcome, of course.
by Erik2
Sun Jan 13, 2019 9:36 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 406
Views: 32254

Re: Erik's campaigns

Please feel free to create variants of my scenarios.

Minsk fixed in v1.2
by Erik2
Sat Jan 12, 2019 8:41 am
Forum: Order of Battle : World War II - Tech Support
Topic: Unit Issues 7.1.4
Replies: 67
Views: 2103

Re: Unit Issues 7.1.4

What does this have to do with unit types in OOB... :roll:
by Erik2
Fri Jan 11, 2019 4:35 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 406
Views: 32254

Germany East 41-42

Germany East 41-42 Minsk: Removed non-suitable German commanders. I never liked using commanders as rewards, so all commanders are available at the start of each campaign. Good commanders were one of Germany's best assets. You can click on the minus-sign to minimize the unit portraits, but unfortuna...
by Erik2
Fri Jan 11, 2019 1:35 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Unit Issues 7.1.4
Replies: 67
Views: 2103

[Unit-Request] Soviet units

I have added these unit requests to the bug db. SMG infantry unit. This is an iconic Soviet sub-machine unit with high fire-power suitable in dense terrain like suburban and dense forests. Slightly lesser stats than regular infantry in open terrain. M3 Half-track lend-lease. Often assigned to Guards...
by Erik2
Fri Jan 11, 2019 1:05 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Unit Issues 7.1.4
Replies: 67
Views: 2103

Italian Cavalry expiration date

All 3 Italian Cavalry divisions were active until the surrender in 1943.

Added to bug db.
it cav.jpg
it cav.jpg (63.79 KiB) Viewed 100 times
by Erik2
Thu Jan 10, 2019 12:04 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 406
Views: 32254

Re: Erik's campaigns

Any issues with scenarios in the Germany Grand will be fixed in the various smaller Germany campaigns; West 39-40, West 41-43, East 41-42 or the upcoming East 43.
by Erik2
Tue Jan 08, 2019 6:10 pm
Forum: Order of Battle Series
Topic: Afrika Korps beta test
Replies: 134
Views: 5665

Re: Afrika Korps beta test

Probably not, but I would like to wait any additions to the campaign until after the next patch.
by Erik2
Tue Jan 08, 2019 2:57 pm
Forum: Order of Battle Series
Topic: Afrika Korps beta test
Replies: 134
Views: 5665

Re: Afrika Korps beta test

terminator wrote:
Tue Jan 08, 2019 10:21 am
Just an idea that comes to mind : a Dialog Popup with the possibility to Add Command Points to Italian as in Endsieg ?
That could work, especially if the added command points is reduced on the German side.
But first the dialog bug must be fixed :wink:
by Erik2
Mon Jan 07, 2019 8:40 am
Forum: Order of Battle : World War II - Scenario Design
Topic: AI Types - What are the differences
Replies: 8
Views: 193

Re: AI Types - What are the differences

I don't think art firing range is limited (just deployment/movement), but one of the devs need to answer this one.
Or you can create a test scenario and use the cheat #orbitalcommand to check how the AI behaves.
by Erik2
Sun Jan 06, 2019 11:26 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 583
Views: 51960

3v1 Scandinavia

3v1 Scandinavia

Replaced airstrips with airfields to allow all Allied nations to land/repair units on all AFs.
Allied naval exits are now no-returns.

Link updated to v3.9 in first post.
by Erik2
Sun Jan 06, 2019 10:20 am
Forum: Order of Battle Series
Topic: Afrika Korps beta test
Replies: 134
Views: 5665

Re: Afrika Korps beta test

OK, I'll check the Italian CPs. Increasing those would probably mean decreasing the German CPs, otherwise this could unbalance the scenarios. There's no way to allocate a set number of CPs for the Axis and let the player choose which should be used for Italians and Germans. Which could be a nice fun...
by Erik2
Sun Jan 06, 2019 10:12 am
Forum: Order of Battle : World War II - Tech Support
Topic: OoBWWIIMultiSetupRelease-v7.1.4.zip
Replies: 3
Views: 130

Re: OoBWWIIMultiSetupRelease-v7.1.4.zip

What happens when you click the Register link for OOB WWII ?
by Erik2
Sat Jan 05, 2019 5:45 pm
Forum: Order of Battle : World War II - Tech Support
Topic: OoBWWIIMultiSetupRelease-v7.1.4.zip
Replies: 3
Views: 130

Re: OoBWWIIMultiSetupRelease-v7.1.4.zip

Log in to the members area.
members.jpg
members.jpg (78.77 KiB) Viewed 121 times
by Erik2
Sat Jan 05, 2019 5:39 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: AI Types - What are the differences
Replies: 8
Views: 193

Re: AI Types - What are the differences

Let's say you want to defend a objective. Put a infantry unit in static on the objective. Other supporting units (AA, AT, art, infantry etc) could get a Defend Hex order distance = 1-3. You can also mark the map with the best defensive positions and the AI will hopefully follow orders :D In the scre...

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