Search found 27 matches

by savic13
Mon Sep 05, 2011 8:03 am
Forum: Panzer Corps : Scenario Design
Topic: Map numbers for new units.
Replies: 10
Views: 2678

Map numbers for new units.

I think that must be some kind of map list numbers for new units and all new units must to reserve fix number in equipment.pzeqp and be public on this forum , because some of us want to have more mods and mod unit numbers will collide, wright now only solution is to always copy equipment.pzeqp for d...
by savic13
Tue Jul 26, 2011 6:16 pm
Forum: Panzer Corps : Scenario Design
Topic: My Project
Replies: 75
Views: 14206

Awesome !!!
by savic13
Sat Jul 23, 2011 1:08 pm
Forum: Panzer Corps : Scenario Design
Topic: Enhancement requests: Scenario Editor
Replies: 128
Views: 89497

There shouldn't be a broad cap but instead let the creator/s define thier own limts specific to the scenario/map being made.
Yesss...... speak about editor in we can chose this options.
by savic13
Sat Jul 23, 2011 7:35 am
Forum: Panzer Corps
Topic: Close Combat
Replies: 10
Views: 2185

For me manual ENTRENCHMENT will improve things,like this or similar --- turns for ENTRENCHMENT will be different( depends of unit type and location ) and for tanks will be 3 or more turns and for that turns tanks will not attack or if he does turns for ENTRENCHMENT will be lost. For infantry can be ...
by savic13
Sat Jul 23, 2011 7:07 am
Forum: Panzer Corps
Topic: Requests for features
Replies: 74
Views: 13390

Locarnus PostPosted: 21 Jul 2011 12:00 Post subject: The special heros were already mentioned, they gave great flavor to pg2. The current heros are fine, but some more variety + some special heros would greatly benefit the experience. Just some examples: Like the already mentioned recon leader, whi...
by savic13
Sat Jul 23, 2011 6:53 am
Forum: Panzer Corps : Scenario Design
Topic: Enhancement requests: Scenario Editor
Replies: 128
Views: 89497

13 Limit number of purchasing some units (like maus - limit to Max unit on map for maus to 2 will improve MP and some other scenarios) ..... El_Condoro your maps is awesome, I can imagine how will look if someone bring your options on scenario editor.
by savic13
Fri Jul 22, 2011 8:33 pm
Forum: Panzer Corps
Topic: Any new Tanks update
Replies: 3
Views: 1028

Any new Tanks update

Is planed any tanks update soon ? (IS-3,KV-85,SMK,T-43,T-44, SturmTiger, SturmPanzer IV,M4A4,M24,M41.......)
by savic13
Fri Jul 22, 2011 7:17 pm
Forum: Panzer Corps : Scenario Design
Topic: Duel map
Replies: 6
Views: 1844

This is firs beta map we play, not yet complete. Victory conditions : Capture more of 3 center city and holder on last turn win *(holder of 2 or 3 city), permanently lose side who lose starting city or airfield. http://www.sendspace.com/file/ojn4qt no other file because no starting units. For our pu...
by savic13
Fri Jul 22, 2011 6:54 pm
Forum: Panzer Corps : Scenario Design
Topic: Duel map
Replies: 6
Views: 1844

Tanks EuroBoss, have one more, shorter, will post very soon. Friends and I like to have short maps for fast paced duels . Razz1 your maps are superb.
by savic13
Fri Jul 22, 2011 5:24 pm
Forum: Panzer Corps : Scenario Design
Topic: Duel map
Replies: 6
Views: 1844

It is better to rise prestige to 4700-5000 because of to many defending sites. Hold the Ad Fines on turn 20 to win.
This map is for duel purpose not for historic battles.
by savic13
Fri Jul 22, 2011 4:51 pm
Forum: Panzer Corps : Scenario Design
Topic: Duel map
Replies: 6
Views: 1844

First side iz GE and GB and second side is RU and US, it is a fictional map as I mention in first post. First side must not to lose Justiniana Prima or GE city ,GB city , Airfield GE, Airfield GB or will lose immediately . The other side must not to lose Justiniana Seconda or RU,US city or Airfield ...
by savic13
Fri Jul 22, 2011 4:12 pm
Forum: Panzer Corps : Scenario Design
Topic: Duel map
Replies: 6
Views: 1844

Duel map

This is duel fictional map for MP from 0 unit from start. It is up to you to chose strategy to capture and hold Ad Fines and you must not lose any of your city or airfield. Starting prestige for first player is 2300 and for second 2500 but you can modify on your own on editor. It is on beta. http://...
by savic13
Wed Jul 20, 2011 3:38 pm
Forum: Panzer Corps : Scenario Design
Topic: Difference between multi and single player
Replies: 11
Views: 3726

I Try it and AT tanks don't suffer from attacking tanks and I must to try something else or manual change value of initiative to AT tanks. That is end of story from my questions for AT.
by savic13
Wed Jul 20, 2011 3:10 pm
Forum: Panzer Corps : Scenario Design
Topic: Difference between multi and single player
Replies: 11
Views: 3726

OK, thanks on answer Rudankort. I menage to modify equipment.pzeqp file and move AT to Artillery ( Class 3 to 4 ) and AT behave almost I want ( don't want to attack soft target in defense only hard) but need answer on attacking roll, does AT tanks suffer from attacking that way, if does that will be...
by savic13
Wed Jul 20, 2011 1:38 pm
Forum: Panzer Corps : Scenario Design
Topic: Difference between multi and single player
Replies: 11
Views: 3726

Is any chance to AT providing defensive fire ( MP mode alone if SP balance will be affected ) in upcoming patch. That will improve MP stile of play in my custom duel maps.
by savic13
Wed Jul 20, 2011 12:05 pm
Forum: Panzer Corps : Scenario Design
Topic: Difference between multi and single player
Replies: 11
Views: 3726

Thanks Kerensky, any hint where to look for that change ? Look in equipment.pzeqp but not see any idea how to do that or I look in wrong file. In equipment.pzeqp file difference in AT and Artillery is in "Class" where for AT is 3 and for Artillery is 4. If I change AT Class to 4, is AT wil...
by savic13
Tue Jul 19, 2011 10:28 pm
Forum: Panzer Corps : Scenario Design
Topic: Difference between multi and single player
Replies: 11
Views: 3726

Is it possible to make AT guns shot in deface when AT gun is next to attacking unit and next to attacked unit ( same like AA guns behavior when attacking air unit next to AA gun) just from scripts in data directory.
by savic13
Tue Jul 19, 2011 1:55 pm
Forum: Panzer Corps
Topic: how to kill tigers?
Replies: 9
Views: 2526

Just because of MP I want to change AT guns behavior, that will balance defense against Tanks and make it much desirable to buy and have wide strategy options. Now in MP 400 unit means nothing because buying Tiger and other heavy tanks is best way to win and Germany is much superior to other options...
by savic13
Tue Jul 19, 2011 12:56 pm
Forum: Panzer Corps
Topic: how to kill tigers?
Replies: 9
Views: 2526

First see post in http://www.slitherine.com/forum/viewtopic.php?t=26256 , I want to devs make AT guns to behave like AA guns, because in MP tanks are very strong and to balance things AT guns must be made like AA guns and then they be worth buying and behave like defending unit what AT guns is in fi...
by savic13
Tue Jul 19, 2011 6:40 am
Forum: Panzer Corps
Topic: The First Patch rule
Replies: 31
Views: 6070

Mousehold bingo!!! Make AT guns worth buying and behave like defending unit.

Go to advanced search