Search found 322 matches

by Shrike
Wed May 31, 2023 3:23 pm
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 175
Views: 39636

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

I let the last few turns just skip after I had killed all orcs, so turn 31. Didn't lose Mars or Costellin and didn't cross the river. I did notice the defeat screen's title just says "data" and Costellin mentions "this is not a counterattack" behind the scenario loss screen.
by Shrike
Wed May 31, 2023 10:24 am
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 175
Views: 39636

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Ah, I now also get Nurgle's buddies to appear at the last turn, but the scenario still ends in a loss even when none of my troops crossed the river. I take it that ending's still under construction?
by Shrike
Wed May 31, 2023 10:01 am
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 175
Views: 39636

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Fair enough, but I would add some warning about the river crossing early on, as the player only knows about needing to move the troops over the river by turn 15. Dunno if terrain manipulation like with the cliffs is the way to go here, but it would make more sense. There's also a remark about being ...
by Shrike
Wed May 31, 2023 7:44 am
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 175
Views: 39636

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Hm, then the problem is I never got that storm to trigger or saw any messages about it. Turn limit may be an issue too, as I only wiped the last opposition on turn 29. With units that move 2/turn and difficult terrain, I don't see how this would end well.
by Shrike
Tue May 30, 2023 9:37 pm
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 175
Views: 39636

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Makes a lot more sense now, but I still got a "river defeat" on turn 30 of 31. I crossed the river again in search of any remaining orc units but none were left. Why was that a defeat? I did get the 3 Castellaxes.
by Shrike
Sun May 28, 2023 3:25 pm
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 175
Views: 39636

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

There are no mission objectives for Old Debts so capturing all victory hexes doesn't end the scenario. I get the impression you planned for a tech priest to do something here but there's none on the map.
by Shrike
Fri Apr 07, 2023 2:29 pm
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 175
Views: 39636

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Just add /nocache to the target of your mod shortcut and it may be a lot more stable. I've played through your latest version's first 4 scenarios without any crash but yeah, your mileage may vary. Big changes from a previous mod version, with better balance over all. Well done!
by Shrike
Sun Dec 11, 2022 12:18 pm
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 175
Views: 39636

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

As I'm sweating out my Covid quarantine, I picked up the latest version and got to the end of Transit Zone. Which is bugged unfortunately. No matter you put the right units in the designated positions, the game doesn't end. Also, when the turns eventually run out, you get a scenario loss without any...
by Shrike
Tue Jan 04, 2022 9:00 pm
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 175
Views: 39636

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Well you know, if your assumption is that every player should spend a year of their life finding all of that out, then chances are you'll remain a single sample to play your mod the way you seem to intend it. I really don't want to sound this negative, but I hope you at least understand how unrealis...
by Shrike
Tue Jan 04, 2022 6:37 pm
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 175
Views: 39636

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Well, you know, if you made the modifications, of course YOU will know how to get the most out of it :D When I see you rocking 4 Deathstrikes ... knowing they cost each 5000+ points ... I never was able to afford any at all. When I mentioned Vortex I should have said Ordinatus instead. Still don't k...
by Shrike
Mon Jan 03, 2022 9:07 pm
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 175
Views: 39636

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Well maybe there's also a problem with scenario triggers, as you mentioned over 50 to be in there and I only ever saw a fraction of that. I can tell you that those tanks/convoy spawned in the middle of the Orcs mob, so none survived. Ryza's group spawned on the left of the map. I managed to save abo...
by Shrike
Mon Jan 03, 2022 9:00 pm
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 175
Views: 39636

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

... use the Death Corps of Krieg infantry, these silent bastards have sapper shovels and they cost few points. And, by the way, orcs shoot very badly and in general they have a big problem with accuracy, they are already weakened.... Heh, that's not what the unit types info says for melee. Death Ko...
by Shrike
Mon Jan 03, 2022 8:29 pm
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 175
Views: 39636

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Thanks for your clarification, but I have some bad news for you. First of all, to assume one can start the scenario with an abundance of God-level troops is a mistake. the previous one is already a heavy grinder which saw a lot of good units killed off. Since I didn't know there would be a next scen...
by Shrike
Mon Jan 03, 2022 4:41 pm
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 175
Views: 39636

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

OK, seeing Martyr's Point, I need to ask: did you play test this yourself at all? I hate to sound harsh, but quantity doesn't mean quality. If you were to add up the points value of the orcs and compare it to what the player can field, the odds will easily be something of the order of 100 to 1. But ...
by Shrike
Fri Dec 31, 2021 10:18 pm
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 175
Views: 39636

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Thanks, still getting occasional crashes, but I think the mod's not to blame for that. You made this mod into a nice upgrade of what the original author started. I like the new units, but also the better balance and scenario twists. Well done!
by Shrike
Thu Dec 30, 2021 6:41 pm
Forum: Mods and Scenario Design
Topic: New Mega Merge Mod (Campaign / factions / Scenarios etc..)
Replies: 175
Views: 39636

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Thanks for sharing Nscap2. Looks interesting, but I repeatedly crash on missing texture issues early on in the 1st mission. I also missed a portrait before that, but no crash there.

Image
by Shrike
Mon Mar 08, 2021 11:46 am
Forum: Warhammer® 40,000® Armageddon™
Topic: A community update for Armageddon!
Replies: 44
Views: 53549

Re: A community update for Armageddon!

I purchased the game and all DLC from G.O.G. When I run the exe. , I get a message that I need a full version from Steam or stand alone to run. Help, please. There might be an easy workaround for this. First launch the regular game executable. I suppose it will show you a launcher screen which allo...
by Shrike
Tue Nov 17, 2020 9:13 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: SO, why have we not see a 3rd war for Armageddon DLC?
Replies: 2
Views: 6543

Re: SO, why have we not see a 3rd war for Armageddon DLC?

Alas, they have lost the STC for DLC creation.

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