Search found 76 matches

by bram1979
Thu Nov 19, 2015 2:36 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Deep Strike and Droppods
Replies: 2
Views: 1827

Deep Strike and Droppods

I haven't played this game in a while but is it possible yet to Deep Strike and use Droppods?
by bram1979
Thu Nov 19, 2015 2:29 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: [LF] units costs
Replies: 0
Views: 847

[LF] units costs

Does anyone have a list of all units and what they cost?
by bram1979
Wed Jan 21, 2015 8:46 am
Forum: Panzer Corps : Scenario Design
Topic: [request] unit roster icons
Replies: 0
Views: 460

[request] unit roster icons

Greetings,

Could someone help me with delivering the unit roster icons for PzC western front? I need the US and German unit icons.
I'm looking for these icons -->
viewtopic.php?f=147&t=33244&start=240 (scroll down)
by bram1979
Wed Jan 07, 2015 6:45 am
Forum: Mods and Scenario Design
Topic: GUIDE Map Creation 101
Replies: 9
Views: 8199

Re: GUIDE Map Creation 101

Hello bram! I just took a look at the forums for the first time, having just finished a youtube tutorial for beginners on scenario creation. I've been getting pretty involved in it, building maps in the 100x100 range and up. I would guess that multiplayer maps would just be scenarios both players p...
by bram1979
Fri Dec 26, 2014 9:22 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: some multiplayer questions
Replies: 5
Views: 810

Re: some multiplayer questions

awesome man, can't wait to play in an online tournament with this game. best wishes with your project! Thanks mate! I have loads of experience with hosting online tournaments. I play a game called Combat Missions and I've hosted several tournaments and campaigns. Also I've hosted many Flames of War...
by bram1979
Fri Dec 26, 2014 5:03 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: some multiplayer questions
Replies: 5
Views: 810

Re: some multiplayer questions

1. The Tau mod is currently mostly tau looking units using weapons currently ingame, and the nids are skins without weapons or stats atm. As long as the person who issues the challenge has modified their game to allow them to be used though you should be able to. It may not show in the other guy's ...
by bram1979
Fri Dec 26, 2014 10:27 am
Forum: Warhammer® 40,000® Armageddon™
Topic: some multiplayer questions
Replies: 5
Views: 810

some multiplayer questions

I'm working on a tournament based on the TT. Wich means that players get to pick a core force and play 3 battles using that core force. (more details will follow once I have the rules ready and fine-tuned) But I would like to know this: 1: can players use the TAU and Nids mods in multiplayer? 2: can...
by bram1979
Sat Dec 20, 2014 9:54 am
Forum: Warhammer® 40,000® Armageddon™
Topic: New Possible Functionality for Glory
Replies: 16
Views: 4005

Re: New Possible Functionality for Glory

How about Glory is like its name GLORY. So it is just for ranking. So players can challange other high ranking glory players. If you win a battle vs a higher ranking player you earn more glory. So a higher ranking player will earn less glory for playing vs a lower ranking player.
by bram1979
Fri Dec 19, 2014 5:05 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Futere factions/chapters
Replies: 18
Views: 4383

Re: Futere factions/chapters

lordzimoa wrote:all I can say, keep the faith...
For the Emperor
by bram1979
Fri Dec 19, 2014 12:55 am
Forum: Mods and Scenario Design
Topic: Droppods
Replies: 4
Views: 1874

Re: Droppods

Kerensky wrote:Yes, there is no special trait to give Droppods any kind of special functionality at this time.

To bad :(
by bram1979
Thu Dec 18, 2014 4:18 pm
Forum: News & Announcements
Topic: Warhammer version 1.03 is now available
Replies: 7
Views: 18832

Re: Warhammer gets a new update!

Hear hear :mrgreen:
by bram1979
Thu Dec 18, 2014 1:53 pm
Forum: Mods and Scenario Design
Topic: GUIDE Map Creation 101
Replies: 9
Views: 8199

Re: GUIDE Map Creation 101

Could you tell how to create the multiplayer maps?

EDIT:
Got it :D
by bram1979
Thu Dec 18, 2014 1:46 pm
Forum: Mods and Scenario Design
Topic: Droppods
Replies: 4
Views: 1874

Re: Droppods

Alright now that I know how to handle the editor I would like to know how to use droppods?
by bram1979
Thu Dec 18, 2014 1:12 pm
Forum: Mods and Scenario Design
Topic: GUIDE Map Creation 101
Replies: 9
Views: 8199

Re: GUIDE Map Creation 101

Awesome!!! That was just what I needed. Thanks for the hard work mate :mrgreen:
by bram1979
Tue Dec 16, 2014 1:34 pm
Forum: Mods and Scenario Design
Topic: How does the editor work?
Replies: 18
Views: 7516

Re: How does the editor work?

Thanks mate that is very helpfull! I'll check it out once I'm home.
by bram1979
Tue Dec 16, 2014 8:27 am
Forum: Mods and Scenario Design
Topic: How does the editor work?
Replies: 18
Views: 7516

Re: How does the editor work?

Could you anwser my PM please?
by bram1979
Sun Dec 14, 2014 8:13 am
Forum: Mods and Scenario Design
Topic: How does the editor work?
Replies: 18
Views: 7516

Re: How does the editor work?

Kerensky wrote:Once we get a revamp on the editor tiles, I plan to write another guide to help illustrate not just how to use the editor, but a good process of how to go about it. Stay tuned, I'll help if I can!
Thanks mate! Can't wait. I have so many plans :mrgreen:
by bram1979
Sun Dec 14, 2014 8:05 am
Forum: Mods and Scenario Design
Topic: How does the editor work?
Replies: 18
Views: 7516

Re: How does the editor work?

orci wrote:
bram1979 wrote:ps: I'm not a PC wizz so please explain in easy steps
if so, do you think it is a good idea to this?
???
by bram1979
Sun Dec 14, 2014 7:59 am
Forum: Mods and Scenario Design
Topic: How does the editor work?
Replies: 18
Views: 7516

Re: How does the editor work?

please, like I asked, explain in simpler words. Use screens or something. Tell me step by step how to do this.

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