Search found 1126 matches

by deducter
Tue Jul 29, 2014 2:27 am
Forum: Panzer Corps : Scenario Design
Topic: GC Unit Revisions v12 beta2 (June 15, 2014)
Replies: 59
Views: 14710

Re: GC Unit Revisions v12 beta2 (June 15, 2014)

Glad to hear more feedback! I do plan on doing GC43, but I find myself playing this XCOM mod a lot. Perhaps a bit too much... @Rockety I agree that the changes do make DV harder, if not impossible, on the urban warfare maps without very specific core composition. In particular, you will need elite i...
by deducter
Mon Jul 14, 2014 7:49 pm
Forum: Panzer Corps : Scenario Design
Topic: GC Unit Revisions v12 beta2 (June 15, 2014)
Replies: 59
Views: 14710

Re: GC Unit Revisions v12 beta2 (June 15, 2014)

Thanks for your feedback! Some points: Given scenarios units with heroes were not disbanded. I don't mind players using whatever settings they like. I personally disband the heroes because I feel they make the game much easier (the campaigns were created before the heroes were added). Nice to see so...
by deducter
Wed Jul 09, 2014 9:05 pm
Forum: Panzer Corps : Scenario Design
Topic: GC Unit Revisions v12 beta2 (June 15, 2014)
Replies: 59
Views: 14710

Re: GC Unit Revisions v12 beta2 (June 15, 2014)

Firstly thank you, deductor for his mod. My friends and I decided to make a tournament GC39 with this mod . We invite all wishing join us until July 18. It is true there write in Russian, but if you are together with the English text will make his Russian google translation, I think we understand e...
by deducter
Sat Jun 21, 2014 6:06 pm
Forum: Panzer Corps : AAR's
Topic: Grand Campaign Twitch Stream
Replies: 1
Views: 1698

Grand Campaign Twitch Stream

I'm going to stream some PzC for the Grand Campaign.

http://www.twitch.tv/deducter

I'll probably stream on occasion in the future, so if interested add me.
by deducter
Sat Jun 21, 2014 6:05 pm
Forum: Panzer Corps : Scenario Design
Topic: GC Unit Revisions v12 beta2 (June 15, 2014)
Replies: 59
Views: 14710

Re: GC Unit Revisions v12 beta2 (June 15, 2014)

I'm going to stream some PzC now. Watch me as I playtest my mod.

http://www.twitch.tv/deducter
by deducter
Sat Jun 21, 2014 5:11 pm
Forum: Panzer Corps : Scenario Design
Topic: GC Unit Revisions v12 beta2 (June 15, 2014)
Replies: 59
Views: 14710

Re: GC Unit Revisions v12 beta2 (June 15, 2014)

Certain components I am 100% sure about, like capping combat dice rolls to 10, but the fighter change is something that is the most experimental. This component is geared mostly towards 1943+ when the AI gets to flood the battlefield with planes. The idea is that you are the player should no longer ...
by deducter
Fri Jun 20, 2014 10:08 pm
Forum: Panzer Corps : Scenario Design
Topic: GC Unit Revisions v12 beta2 (June 15, 2014)
Replies: 59
Views: 14710

Re: GC Unit Revisions v12 beta2 (June 15, 2014)

Just out of curiosity, would anyone be interested in watching me stream PzC on occasion? I checked Twitch, there are almost no streamers for this game.
by deducter
Tue Jun 17, 2014 3:34 am
Forum: Panzer Corps : Scenario Design
Topic: GC Unit Revisions v12 beta2 (June 15, 2014)
Replies: 59
Views: 14710

Re: GC Unit Revisions v12 beta2 (June 15, 2014)

Ogontion is right, I was wrong in my subsequent post; just unzip the file directly into the mods folder. It should actually read "GC Unit Revisions v1.21 b2." The most likely explanation for why you are getting vanilla values is that you are using some other mod with Unit Revisions. Unfortunately, U...
by deducter
Mon Jun 16, 2014 10:40 pm
Forum: Panzer Corps : Scenario Design
Topic: GC Unit Revisions v12 beta2 (June 15, 2014)
Replies: 59
Views: 14710

Re: GC Unit Revisions v12 beta2 (June 15, 2014)

Welcome back Deductor, I have played your Panzer corps mods more hours than I would like to admit. I am having trouble getting your current mod to work in the GME system. I have tried several times to get it to work and it just doesn't seem to take. Is there an easy way to see if the mod has taken....
by deducter
Sun Jun 15, 2014 9:54 pm
Forum: Panzer Corps : Scenario Design
Topic: GC Unit Revisions v12 beta2 (June 15, 2014)
Replies: 59
Views: 14710

Re: GC Unit Revisions v12 beta2 (June 15, 2014)

Rockety wrote:Deducter, which difficulty level do you suggest for the new version of your mod?
Whatever you are comfortable playing in vanilla, use that setting. I've been playing on Rommel.
by deducter
Sun Jun 15, 2014 7:58 pm
Forum: Panzer Corps : Scenario Design
Topic: GC Unit Revisions v12 beta2 (June 15, 2014)
Replies: 59
Views: 14710

Re: GC Unit Revisions v12 beta2 (June 15, 2014)

Hi Deducter, Many thanks for continuing your work on this excellent mod. I'm currently using v1.11.1 and am slogging through Stalingrad Docks so I didn't mind taking a break to check out this new beta. I play at FM level and only allow the new "superhero" units to join and finish the current battle...
by deducter
Thu Jun 12, 2014 3:54 pm
Forum: Panzer Corps : Scenario Design
Topic: GC Unit Revisions v12 beta2 (June 15, 2014)
Replies: 59
Views: 14710

Re: GC Unit Revisions v12 beta1 (May 27, 2014)

I was partly waiting around for people to post comments on what they thought of the changes. Even though I labeled it a beta patch, it's plenty playable. I've made some personal modifications already, nothing major, just tweaking some numbers to get the combat to feel more correct. For instance, you...
by deducter
Tue May 27, 2014 3:57 pm
Forum: Panzer Corps : Scenario Design
Topic: GC Unit Revisions v12 beta2 (June 15, 2014)
Replies: 59
Views: 14710

Re: GC Unit Revisions v12 beta1 (May 27, 2014)

Oh, hey, and welcome back! I used your GC '42 as a basis for the modified stats of the Battlefield: Europe Mod. Some of your changes such as the increased price for bombers and artillery, main gun and armour standardization or the reduced effectiveness of AA added a lot to the historical accuracy o...
by deducter
Tue May 27, 2014 3:45 pm
Forum: Panzer Corps : Scenario Design
Topic: Grand Campaign Unit Revisions (GC45West, Mar 4 2013)
Replies: 125
Views: 40373

Re: Grand Campaign Unit Revisions (GC45West, Mar 4 2013)

I'm quite shocked this thread is still here on the first page of the Scenario Design subforum. Unit Revisions v11 is tuned specifically for v1.14 rules and should still work very well with them. I was satisfied with this version since I didn't think there was anything else I could do without game en...
by deducter
Tue May 27, 2014 5:50 am
Forum: Panzer Corps : Scenario Design
Topic: GC Unit Revisions v12 beta2 (June 15, 2014)
Replies: 59
Views: 14710

GC Unit Revisions v12 beta2 (June 15, 2014)

GC Unit Revisions v12 beta2 Updated June 15 For Panzer Corps Patch v1.21+ CURRENTLY ONLY FOR GC39-42. v12 beta 2 adds changes for GC42. Recently, I was energized to delve back into modding thanks to discussions on another forum. I want to do my best to make the newest version of GC Unit Revisions th...
by deducter
Sun Jun 16, 2013 7:31 pm
Forum: Panzer Corps : Scenario Design
Topic: Grand Campaign Unit Revisions (GC45West, Mar 4 2013)
Replies: 125
Views: 40373

Re: Grand Campaign Unit Revisions (GC45West, Mar 4 2013)

Have you tested this with the new 1.20 rules? They don't work with GC but presumably will with the next patch. In particular I'm concerned about the rule that handicaps artillery with range, combined with entrenchment increase this can make artillery useless in this situation. I don't intend to ena...
by deducter
Sun Jun 16, 2013 1:45 am
Forum: Panzer Corps : Scenario Design
Topic: Grand Campaign Unit Revisions (GC45West, Mar 4 2013)
Replies: 125
Views: 40373

Re: Grand Campaign Unit Revisions (GC45West, Mar 4 2013)

Major game rules changes already done: 1. Dice rolls for all units capped at 10. 2. OS now cost are linear and is the same as one standard STR point of elite reinforcement; elite reinforcements still more expensive in later years. 3. ROF of all non-unique units (so this excludes units like the Gusta...
by deducter
Wed Jun 12, 2013 2:18 pm
Forum: Panzer Corps : Scenario Design
Topic: Grand Campaign Unit Revisions (GC45West, Mar 4 2013)
Replies: 125
Views: 40373

Re: Grand Campaign Unit Revisions (GC45West, Mar 4 2013)

I add played Allied Corps beta campaign from 1939 to D-Day only with strength 10 units. D-Day was hard, at least for a first attampt at the scenario, but it feeled right for all other scenarios. Have you considered caping units dice rolls to 11 or 12 instead of straight down to 10, adjusting the pr...
by deducter
Mon Jun 10, 2013 10:40 pm
Forum: Panzer Corps
Topic: A reflection on the quality of German armor
Replies: 35
Views: 4481

Re: A reflection on the quality of German armor

In my mod, I did boost the power of certain German units slightly, while reducing those of certain Allied/Soviet units. However, in the vanilla equipment file, the Allies need units to compete with the Germans, especially in multiplayer matches. The economic system for single player is fine if the e...

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