Search found 54 matches

by Bladeheart
Fri Jun 19, 2020 7:34 pm
Forum: Field of Glory II
Topic: New FOG2 DLC?
Replies: 92
Views: 4931

Re: New FOG2 DLC?

My interpretation of the snippets we have available in the code is that late medieval pikemen will be something akin to pike and shot keils, ie resistant to flank attacks. The nitty-gritty specifics of that are of course completely up in the air. By the way does anyone know how "keil" is supposed t...
by Bladeheart
Sun Jun 14, 2020 1:04 pm
Forum: Field of Glory II
Topic: New FOG2 DLC?
Replies: 92
Views: 4931

Re: New FOG2 DLC?

Perhaps Slitherine could consider outsource the modelling to accelerate the developing speed. that would seem to make sense? there are a lot of people out there who can do 3D models and textures. But, maybe they just really want a consistent art style and feel that only that one guy can do it right...
by Bladeheart
Thu Jun 11, 2020 11:49 am
Forum: Field of Glory II
Topic: New FOG2 DLC?
Replies: 92
Views: 4931

Re: New FOG2 DLC?

devoncop wrote:
Wed Jun 10, 2020 10:34 am
stockwellpete wrote:
Wed Jun 10, 2020 10:31 am
Mord wrote:
Wed Jun 10, 2020 10:10 am
How much longer before we can at least find out what the dlc is gonna cover? A week? A month?


Mord.
It will probably cover a couple of hundred years. :wink:
Funny guy :mrgreen:
I imagine this has more to do with Slitherine's enthusiasm then Byzantine Games.
by Bladeheart
Wed May 27, 2020 1:13 pm
Forum: Field of Glory II
Topic: New FOG2 DLC?
Replies: 92
Views: 4931

Re: New FOG2 DLC?

This inquiry has been raised before, some months ago now. The official response has been that the development of the game is still supported and something ' ... big ... ' is being worked on and, by implication now for a number of months; personally I would hope that does not mean the co-opting of fa...
by Bladeheart
Wed Apr 15, 2020 11:14 am
Forum: Field of Glory II
Topic: How about new DLCS?
Replies: 21
Views: 1607

Re: How about new DLCS?

You have entirely the wrong impression. Slitherine is fully on board with the "next big thing" in FOG2. But it is a big thing, and hence takes time to develop. For some reason I find myself wondering about FOG2 and 'Empires'. Perhaps, this next big thing involves more than one Developer and, whilst...
by Bladeheart
Fri Nov 01, 2019 5:34 pm
Forum: Field of Glory II
Topic: ZOCs blocking break-offs.
Replies: 44
Views: 2767

Re: ZOCs blocking break-offs.

However, this discussion is going off at a significant tangent from the theme of the thread and, it is apparent may I suggest, that 'RBS' would like it o come to a close. So I will comment no further and accept that no argument on either side will change the view of the other. As previously stated....
by Bladeheart
Fri Nov 01, 2019 12:08 pm
Forum: Field of Glory II
Topic: ZOCs blocking break-offs.
Replies: 44
Views: 2767

Re: ZOCs blocking break-offs.

The theories that really raised stirrups on the pedestal basically presumed that without stirrups the riders could barely hold on the their horses which is not accurate (check the ancient military saddles: http://www.seatsofempire.com/ancient.html). The same theories also presume that with stirrups...
by Bladeheart
Thu Oct 31, 2019 10:04 pm
Forum: Field of Glory II
Topic: ZOCs blocking break-offs.
Replies: 44
Views: 2767

Re: ZOCs blocking break-offs.

SnuggleBunnies wrote:
Thu Oct 31, 2019 9:16 pm
The idea that the stirrup was a decisive factor was thoroughly debunked decades ago
Please show where?
I am aware of criticisms of White's theory, but that was more about social economic change.
by Bladeheart
Thu Oct 31, 2019 10:02 pm
Forum: Field of Glory II
Topic: Heavy Weapon anti-armour effect revamp
Replies: 104
Views: 5719

Re: Heavy Weapon anti-armour effect revamp

I see your point, but may I suggest there is a direct correlation between the advancement of production methods and the 'speed' of the arms race; as the pace increase do the changes. :)
by Bladeheart
Thu Oct 31, 2019 8:19 pm
Forum: Field of Glory II
Topic: ZOCs blocking break-offs.
Replies: 44
Views: 2767

Re: ZOCs blocking break-offs.

When one throws an object the power comes from a solid base that the body pushes against, hence the advantage of having one's feet in stirrups. However, the power from a bow shot comes from across the shoulders and back. Whilst stirrups would certainly be of some benefit, it would be negligible comp...
by Bladeheart
Thu Oct 31, 2019 7:53 pm
Forum: Field of Glory II
Topic: Heavy Weapon anti-armour effect revamp
Replies: 104
Views: 5719

Re: Heavy Weapon anti-armour effect revamp

With respect to game mechanics, perhaps HW could reduce the maximum armour value. The need for a heavy weapon is to redress the advantage of better armour. Then when a weapon is superior there is the push to develop better protection, and the cycle begins again; I believe it is called the 'arms race...
by Bladeheart
Thu Oct 31, 2019 12:08 am
Forum: Field of Glory II
Topic: ZOCs blocking break-offs.
Replies: 44
Views: 2767

Re: ZOCs blocking break-offs.

Here is a suggestion offer up for consideration. Add an additional classification of stirrup to the appropriate latter period cavalry units. Give stirrup cavalry +50 POA to melee armed troops both impact and melee, possibly javelin armed missile fire but not I would suggest bow armed fire. Thus I su...
by Bladeheart
Wed Oct 30, 2019 10:32 pm
Forum: Field of Glory II
Topic: Heavy Weapon anti-armour effect revamp
Replies: 104
Views: 5719

Re: Heavy Weapon anti-armour effect revamp

I have followed this discussion throughout the afternoon, but have not had the opportunity to comment sooner. As the various points in the posts above have been raised I do wonder what is the definition of Heavy Weapon and, given that we are discussing the late Dark Age, Feudal and beyond, whether i...
by Bladeheart
Tue Oct 29, 2019 2:05 pm
Forum: Field of Glory II
Topic: ZOCs blocking break-offs.
Replies: 44
Views: 2767

Re: ZOCs blocking break-offs.

Macedonian Companions like this: https://www.ancientworldmagazine.com/site/assets/files/2096/mosaic.1200x630-pim2-awm.jpg (from the Alexander Mosaic) Some others two-handed. Thank you. My main interest lies in that time period covered by the later half of your Wolves at the Gates DLC and beyond. Ho...
by Bladeheart
Tue Oct 29, 2019 10:33 am
Forum: Field of Glory II
Topic: ZOCs blocking break-offs.
Replies: 44
Views: 2767

Re: ZOCs blocking break-offs.

I have been giving the aspect of this thread discussed in the few entries above some more thought, not only in respect of light cavalry but also 'lancers'. Whilst I can see the argument for maintaining the existing balance, I am undecided particularly in respect of the armies and battles of the late...
by Bladeheart
Mon Oct 28, 2019 8:33 pm
Forum: Field of Glory II
Topic: ZOCs blocking break-offs.
Replies: 44
Views: 2767

Re: ZOCs blocking break-offs.

.... Of course it would make light foot killers like Bedouin lancers even more deadly. I shall pay closer attention in future games, but to date personally I am yet to find light lancers to be such 'killers'. Time will tell; besides the solution may not be practical given the constraints of program...
by Bladeheart
Mon Oct 28, 2019 3:03 pm
Forum: Field of Glory II
Topic: ZOCs blocking break-offs.
Replies: 44
Views: 2767

Re: ZOCs blocking break-offs.

The last battle I fought was Andalusian vs Spanish during which there was a Spanish Javelin against one of the aforementioned light lancers. The odds were more likely that the infantry would loose and again for the subsequent round, the lancers won the round and despite the odds being in favour of t...
by Bladeheart
Mon Oct 28, 2019 11:22 am
Forum: Field of Glory II
Topic: ZOCs blocking break-offs.
Replies: 44
Views: 2767

Re: ZOCs blocking break-offs.

Separate to the above, I do find light cavalry somewhat 'skittish' when engaging similarly armed light infantry (skirmishers).
by Bladeheart
Mon Oct 28, 2019 11:18 am
Forum: Field of Glory II
Topic: ZOCs blocking break-offs.
Replies: 44
Views: 2767

Re: ZOCs blocking break-offs.

May I ask whether 'Lancers' as used in the game to date and, in respect of this beta are treated any differently then other similar cavalry, or are they programmed identically? Many thanks. With respect to break offs they are treated the same. Thank you. Without going into the 'Saddle, stirrup and ...
by Bladeheart
Sun Oct 27, 2019 11:44 am
Forum: Field of Glory II
Topic: ZOCs blocking break-offs.
Replies: 44
Views: 2767

Re: ZOCs blocking break-offs.

May I ask whether 'Lancers' as used in the game to date and, in respect of this beta are treated any differently then other similar cavalry, or are they programmed identically?

Many thanks.

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