Search found 1132 matches

by terminator
Sat Jul 21, 2018 9:26 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Terminator's Scenarios
Replies: 13
Views: 254

Re: Terminator's Scenarios

Thank you for the betatest :D "Sink all the U-Boots in the G u lf of Tunis" (not "Golf") "Nonetheless, you should still be wary for the superior German tanks" (not "weary") :arrow: Corrected I am not well-versed on the new unit skins trigger, so I don't know how these work, but I am wondering why yo...
by terminator
Sat Jul 21, 2018 1:03 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Terminator's Scenarios
Replies: 13
Views: 254

Re: Terminator's Scenarios

Tunis version 1.05 :

I concentrated my efforts on the naval battle :
- 2 new naval secondary objectives
- random naval mines placement
- events...

The link : http://www.mediafire.com/file/7f1o5b32j ... 9.zip/file
by terminator
Sat Jul 21, 2018 11:09 am
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 6.1.9
Replies: 11
Views: 329

Re: Current Bugs - Version 6.1.9

Problem with victory condition in OOB Panzerkreig Voronezh : http://www.matrixgames.com/forums/tm.asp?m=4510502 Although the objective markers point to all four VP, the wording could be misleading, it's true. And two of the required capture points even have secondary VP markers (silver flags). I do...
by terminator
Sat Jul 21, 2018 8:45 am
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 6.1.9
Replies: 11
Views: 329

Re: Current Bugs - Version 6.1.9

Problem with victory condition in OOB Panzerkreig Voronezh : http://www.matrixgames.com/forums/tm.asp?m=4510502

Voronezh(1).PNG
Voronezh(1).PNG (145.42 KiB) Viewed 41 times

Voronezh(2).PNG
Voronezh(2).PNG (153.32 KiB) Viewed 41 times
by terminator
Sat Jul 21, 2018 8:27 am
Forum: Panzer Corps
Topic: Why "3D" Graphics Will Never be Good for PzC
Replies: 13
Views: 237

Re: Why "3D" Graphics Will Never be Good for PzC

The 3D graphics does not disturb me, on the other hand the shadows are strange particularly for the infantry
by terminator
Thu Jul 19, 2018 10:15 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Shards' Summer Scenario Shakedown - The 400
Replies: 16
Views: 229

Re: Shards' Summer Scenario Shakedown - The 400

I've just made a small test and the 20x20 limit's making naval engagements practically impossible. More of a land battle then? How about the Belgians taking on some French? A purely fictional scenario "The St. Tropez Incident" Instead of Belgians, it would have been more logical to put Italian. The...
by terminator
Tue Jul 17, 2018 10:26 pm
Forum: Order of Battle Series
Topic: Desert Rats 1940-42 beta testing
Replies: 188
Views: 5100

Re: Desert Rats 1940-42 beta testing

First Bardia :

The secondary objectives are not clear for me :

- what type of unit is exactly an Italian armor ? -> tanks
- what type of unit is a fort ? -> fortress
- Sink all Italian vessels -> only one ?

FirstBardia.jpg
FirstBardia.jpg (22.59 KiB) Viewed 132 times
by terminator
Sun Jul 15, 2018 4:00 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Unit Traits Bug
Replies: 0
Views: 30

Unit Traits Bug

For the Brummbär is that the Unit Traits show that the Brummbär can switch with Anti-Tank Mode and in reality the Brummbär can switch with Tank Mode :


Sturmpanzer IV(ART)switch.jpg
Sturmpanzer IV(ART)switch.jpg (71 KiB) Viewed 30 times
Same problem with the StuH 42 :

StuH42(ART)switch.jpg
StuH42(ART)switch.jpg (66.46 KiB) Viewed 30 times
by terminator
Sun Jul 15, 2018 1:07 pm
Forum: Order of Battle Series
Topic: 43-45 german units wish list
Replies: 37
Views: 1081

Re: 43-45 german units wish list

Another problem with the Brummbär is that the unit traits show that the Brummbär can switch with Anti-Tank Mode and in reality the Brummbär can switch with Tank Mode :

Sturmpanzer IV(ART)switch.jpg
Sturmpanzer IV(ART)switch.jpg (71 KiB) Viewed 109 times
by terminator
Sat Jul 14, 2018 4:31 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Terminator's Scenarios
Replies: 13
Views: 254

Re: Terminator's Scenarios

I notice that you don't have an AI primary objective, without which the human player cannot technically lose. As you know, you would include a trigger to evaluate whether the human has achieved his primary objective(s) at the end of the scenario and if not, the human fails and the AI achieves its p...
by terminator
Sat Jul 14, 2018 3:17 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Terminator's Scenarios
Replies: 13
Views: 254

Re: Terminator's Scenarios

Tunis, v1.03, middle diff Nice idea with the new "set skin" trigger in general, but if I don't have the required skin installed, that trigger messes up my purchase screen making the all new units "vanish" until the window's refreshed. Kind of annoying. It looks like a bug.This skin is a skin by def...
by terminator
Sat Jul 14, 2018 2:57 pm
Forum: Order of Battle Series
Topic: 43-45 german units wish list
Replies: 37
Views: 1081

Re: 43-45 german units wish list

Actually, I'm really confused as well. If you look at the stats of the Brummbar you can see it's really comparable to Tiger in defence. Good catch! Brummbär is op in OoB and that would explain it: apparently also the devs have mixed up Brummbär and Sturmtiger. Unit Navigator - always useful. :) Sor...
by terminator
Sat Jul 14, 2018 7:45 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Terminator's Scenarios
Replies: 13
Views: 254

Terminator's Scenarios

Tunis(1.03).jpg
Tunis(1.03).jpg (126.64 KiB) Viewed 254 times

:arrow: The link : http://www.mediafire.com/file/ka8s9cj6r ... 9.zip/file
by terminator
Fri Jul 13, 2018 9:49 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Artillery Range Bug
Replies: 5
Views: 127

Artillery Range Bug

There would seem be a problem with the calculation of the range when artillery is near an edge of the map :

Screenshot 73.jpg
Screenshot 73.jpg (149.04 KiB) Viewed 127 times
Screenshot 75.jpg
Screenshot 75.jpg (157.43 KiB) Viewed 127 times
by terminator
Sun Jul 08, 2018 8:19 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Sonar Bug
Replies: 5
Views: 205

Re: Sonar Bug

True, but it is there on purpose and is WAI. "Destroyers automatically use the sonar pulse ability when you (try to) end your turn. If you want to make sure you moved all units, use the Next/Prev unit buttons or PgUp/PgDn." Thank you for the advice which I shall follow every time there are Destroye...
by terminator
Sun Jul 08, 2018 7:30 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Sonar Bug
Replies: 5
Views: 205

Re: Sonar Bug

It is not a bug, but a feature. Not a feature I like and I would prefer if there was an option to turn it off. This is a feature for the AI, not a feature for the Human Player. The AI never forgets to play a unit at the end of his turn, the Human Player often forgets to play certain units at the en...
by terminator
Sun Jul 08, 2018 12:45 pm
Forum: Order of Battle Series
Topic: Vote for next dlc
Replies: 46
Views: 1484

Re: Vote for next dlc

Panzer General Campaigns :
- O'conner
- Leclerc
- Kesselring
- Guderian
- Mannstein
- Rommel
- Patton
- Montgomery
- Konev
- Zhukov

Division Campaign :
-The Big Red One
by terminator
Sun Jul 08, 2018 12:17 pm
Forum: Order of Battle Series
Topic: Escort Ship
Replies: 8
Views: 241

Re: Escort Ship

Finally they have the same function as the Escort Girls ? :wink:
by terminator
Sun Jul 08, 2018 9:21 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Tutorial: Create Unit Skins
Replies: 20
Views: 1073

Re: Tutorial: Create Unit Skins

Stug III B,D & E Artillery -> Skin do not work :

Stug.png
Stug.png (900.65 KiB) Viewed 51 times
by terminator
Sun Jul 08, 2018 8:02 am
Forum: Order of Battle : World War II - Tech Support
Topic: Sonar Bug
Replies: 5
Views: 205

Re: Sonar Bug

I have just realized that this bug is the explanation of this bug during sandstorm beta :

DDBug.PNG
DDBug.PNG (389.53 KiB) Viewed 96 times
This bug has just wasted partially the test of my upcoming scenario :(

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