Search found 1161 matches

by airbornemongo101
Mon Feb 18, 2019 3:33 am
Forum: Order of Battle Series
Topic: Endsieg
Replies: 36
Views: 710

Re: Endsieg

Bru does have a point, I don't wanna be that guy, but really...some of this stuff shoudla been fixed fast, but then again I'm not a dev and there might be issues, but then again some kind of public announcement should be made
by airbornemongo101
Mon Feb 18, 2019 3:28 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Historical&Demanding Mod by Kondi :)
Replies: 63
Views: 1188

Re: Historical&Demanding Mod by Kondi :)

Awesome, I'm hoping you also included new skins :mrgreen: :wink: Here, some screenshots for you The exclusive camo for this Mod, I call it: "Libyan Orange" Hope you like it :) libyan orange camo panzertruppe.jpg libyan orange camo DAK's artillery & pzjgr abt.jpg libyan orange camo beutepanzer.j...
by airbornemongo101
Sun Feb 17, 2019 9:19 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v7.1.5 / testing)
Replies: 254
Views: 14896

Re: The "Gabe-Mod" (v7.1.5 / testing)

Those notes look familiar..... :shock: :roll: :lol: :wink:

Anytime Gabe, glad I was of some help
by airbornemongo101
Thu Feb 14, 2019 2:57 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 470
Views: 39017

Re: Erik's campaigns

Thx Erik

I appreciate your continuing diligence in tweaking the campaigns
by airbornemongo101
Thu Feb 14, 2019 12:08 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Historical&Demanding Mod by Kondi :)
Replies: 63
Views: 1188

Re: Historical&Demanding Mod by Kondi :)

Awesome, I'm hoping you also included new skins :mrgreen: :wink:
by airbornemongo101
Fri Feb 08, 2019 12:19 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Historical&Demanding Mod by Kondi :)
Replies: 63
Views: 1188

Re: Historical&Demanding Mod by Kondi :)

Can't wait to see and play this

Thx Kondi
by airbornemongo101
Wed Feb 06, 2019 3:45 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: DPC Watchdog Violation
Replies: 13
Views: 328

Re: DPC Watchdog Violation

I just started doing that
by airbornemongo101
Thu Jan 31, 2019 9:33 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v7.1.5 / testing)
Replies: 254
Views: 14896

Re: The "Gabe-Mod" (v7.1.5 / beta testing)

You're more than welcome Gabe. I hoped I helped, if even a little That is only about half of the criteria...the list for determining that I use is quite extensive, as is the research , that's why it took me three days. I use my own library and reinforce that with some web stuff. You should see my no...
by airbornemongo101
Thu Jan 31, 2019 2:17 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: DPC Watchdog Violation
Replies: 13
Views: 328

Re: DPC Watchdog Violation

Well that works.

Still get a random lock up/crash every so often, but I can live with it

Sucks that I must do msconfig every time I wanna play Gladius, but in a perfect world...

Thx Zak and Paulo
by airbornemongo101
Wed Jan 30, 2019 9:52 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v7.1.5 / testing)
Replies: 254
Views: 14896

Re: The "Gabe-Mod" (v7.1.5 / beta testing)

Gabe you're right about the 149/40. fell free to make the stats as you wish I never really looked at elevation of the gun itself, in fact the higher it is the harder it would be to depress The defense stats that I contrived were also taking in the above and how the veh was built, is the gun towed .....
by airbornemongo101
Wed Jan 30, 2019 12:01 am
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v7.1.5 / testing)
Replies: 254
Views: 14896

Re: The "Gabe-Mod" (v7.1.5 / beta testing)

The defense value notes..... The defense value, to me, is not just about "armor", it's about whether the gun is able to be dug in , what's the crew doing..etc If a gun system is dug in, some of the crew is not needed to service the weapon , so they are able to be used as "op's"..etc and I know of no...
by airbornemongo101
Tue Jan 29, 2019 11:53 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v7.1.5 / testing)
Replies: 254
Views: 14896

Re: The "Gabe-Mod" (v7.1.5 / beta testing)

The 149/40 notes...…. We are talking about basically a 150mm cannon. The range was 25,900 yards (think about it, that is over 5 miles). I figured that it could fire at least 2 miles, given the proper sights which were in development ,but we will never know because it was a prototype only. The main g...
by airbornemongo101
Tue Jan 29, 2019 2:00 am
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v7.1.5 / testing)
Replies: 254
Views: 14896

Re: The "Gabe-Mod" (v7.1.5 / beta testing)

Ok, now for the Italians Here are my recommendations, as before, no notes unless somebody asks Semevente 149/40 AT This is the only switch that I'm going to recommend this: AT Range of 2 Hard Attack-19 Soft Attack-20 Hard Defense-7 Soft Defense-5 Semevente 105/25 AT Hard Attack-18 Soft Attack-5 Hard...
by airbornemongo101
Sat Jan 26, 2019 10:18 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #8
Replies: 164
Views: 15840

Re: Panzer Corps 2 - Dev Diary #8

I didn't know about the Kickstarter (or even what Kickstarter was ) until BT came out

I'm not doing the season pass either, I'll buy the stuff when it comes out, maybe a little in advance, but not that far out

Well, I'll stop this now before we get yelled at for being off-topic

Take care
by airbornemongo101
Sat Jan 26, 2019 10:11 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v7.1.5 / testing)
Replies: 254
Views: 14896

Re: The "Gabe-Mod" (v7.1.5 / beta testing)

No problem Gabe..glad to help

I'll research and then post the Italian stuff tomorrow
by airbornemongo101
Sat Jan 26, 2019 8:41 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v7.1.5 / testing)
Replies: 254
Views: 14896

Re: The "Gabe-Mod" (v7.1.5 / beta testing)

Rather than post a novel for each gun switch I will just post my stat recommendations and if anybody wants to debate them I will then post my notes, which are copious . The above being said, all of the new proposed ADA switches should be kept at their current ranges. 37mm Flak AT Hard Attack-7 Soft ...
by airbornemongo101
Sat Jan 26, 2019 3:34 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v7.1.5 / testing)
Replies: 254
Views: 14896

Re: The "Gabe-Mod" (v7.1.5 / beta testing)

Here are some of my recommend changes for the switchable systems that Gabe is thinking of doing 20mm Flak Vierling AT: Hard Attack-7 Soft Attack-5 Hard Defense-11 Soft Defense-6 (unchanged) In all of the following switches I recommend leaving the Soft Defense alone and just adding a Hard Defense to ...
by airbornemongo101
Sat Jan 26, 2019 3:09 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Commander's "Nationality"
Replies: 12
Views: 265

Re: Commander's "Nationality"

Well evidently the commanders are hard coded I'm not sure what you mean by that. In the commanders file, you can change the attributes, range, name, faction and category (land/air/naval) of all the commanders, or even add new ones. I know about the commanders text file, but I didn't know that it ch...
by airbornemongo101
Sat Jan 26, 2019 3:15 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Commander's "Nationality"
Replies: 12
Views: 265

Re: Commander's "Nationality"

The game lacks Chinese commanders. :D I would also like to change one of the Luftwaffe guys into a "Werhmacht Commader" , so that the Fallschirmjagers can get some "historic" looking love also, but that's for later (Myself's idea, the bastard likes paratroopers, he's the one who talked me into fall...

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