Search found 82 matches

by AceDuceTrey
Sat Feb 09, 2019 5:23 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Design & Modding Guides
Replies: 35
Views: 11294

Re: Design & Modding Guides

This is all over my head but will it ever be possible to mod the existing scenarios in the campaigns- so that we can represent historical units?
by AceDuceTrey
Wed Sep 12, 2018 7:33 pm
Forum: Frontline Road to Moscow
Topic: Great game but now let's enhance it for PC
Replies: 3
Views: 3314

Re: Great game but now let's enhance it for PC

I wouldn't say this is a "Great" game; but, it certainly has GREAT potential. Mature this game ala PG/OoB and you could have the best ever. As a minimum, you need to start and improve on a core OoB and fight historically accurate OPFORs on realistic terrain.
by AceDuceTrey
Wed Sep 12, 2018 7:04 pm
Forum: Frontline Road to Moscow
Topic: Russian rocket launchers
Replies: 4
Views: 3392

Re: Russian rocket launchers

I also use the Airstrike solution- and agree that the launcher is far too lethal against point targets. I tested Katyusha rockets at White Sands Missile Range, (NM) as part of the US support to Israel and the "Iron Dome" program. Free flight (fin stabilized) rockets are large area weapons that loose...
by AceDuceTrey
Tue Sep 11, 2018 2:51 pm
Forum: Frontline: Road to Moscow Tech Support
Topic: Update v.1.08
Replies: 2
Views: 427

Re: Update v.1.08

THANKS! The link worked!
by AceDuceTrey
Mon Sep 10, 2018 4:05 pm
Forum: Frontline: Road to Moscow Tech Support
Topic: Update v.1.08
Replies: 2
Views: 427

Update v.1.08

Check for update couldn't find file- told to contact Slitherine support.
by AceDuceTrey
Sun Jun 24, 2018 11:35 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Admiral's Alternate Arsenal (3A) V0.5 Released!
Replies: 105
Views: 6470

Re: Admiral's Units & stuff

I know this is off the subject but, can anyone tell me what the 3 numbers in the "units" file torpedo column (AN) stand for?
by AceDuceTrey
Sun Jun 24, 2018 11:16 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The Artillery range
Replies: 5
Views: 359

Re: The Artillery range

I have the same concerns and actually developed 2 "units" files- one representing battalion sized units and the other for regiment/brigade. For battalions I used one mile (5/8000 X Range in meters) and Rgts/Bdes half that, but at least 2 minimum. Any game that explicitly uses light AT and AA guns as...
by AceDuceTrey
Sun Jun 24, 2018 11:16 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The Artillery range
Replies: 5
Views: 359

Re: The Artillery range

I have the same concerns and actually developed 2 "units" files- one representing battalion sized units and the other for regiment/brigade. For battalions I used one mile (5/8000 X Range in meters) and Rgts/Bdes half that, but at least 2 minimum. Any game that explicitly uses light AT and AA guns as...
by AceDuceTrey
Sun Jun 24, 2018 11:15 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: The Artillery range
Replies: 5
Views: 359

Re: The Artillery range

I have the same concerns and actually developed 2 "units" files- one representing battalion sized units and the other for regiment/brigade. For battalions I used one mile (5/8000 X Range in meters) and Rgts/Bdes half that, but at least 2 minimum. Any game that explicitly uses light AT and AA guns as...
by AceDuceTrey
Sun Jun 03, 2018 3:10 am
Forum: Order of Battle Series
Topic: Order of Battle: WW2 6.1.7 installers
Replies: 21
Views: 2039

Re: Order of Battle: WW2 6.1.7 installers

We are releasing a new update: You can download it from the member's area or from the mirrors below: PC: http://ftp.us.matrixgames.com/pub/OrderOfBattle-WWII/OoBWWII-MultiSetupRelease-v6.1.7.zip http://ftp.eu.matrixgames.com/pub/OrderOfBattle-WWII/OoBWWII-MultiSetupRelease-v6.1.7.zip http://ftp.ca....
by AceDuceTrey
Fri May 18, 2018 4:30 pm
Forum: Order of Battle Series
Topic: Order of Battle: WW2 6.1.7 installers
Replies: 21
Views: 2039

Re: Order of Battle: WW2 6.1.7 installers

We are releasing a new update: You can download it from the member's area or from the mirrors below: PC: http://ftp.us.matrixgames.com/pub/OrderOfBattle-WWII/OoBWWII-MultiSetupRelease-v6.1.7.zip http://ftp.eu.matrixgames.com/pub/OrderOfBattle-WWII/OoBWWII-MultiSetupRelease-v6.1.7.zip http://ftp.ca....
by AceDuceTrey
Thu May 17, 2018 6:29 pm
Forum: Order of Battle : World War II - Tech Support
Topic: OOB 6.1.7 Upgrade
Replies: 10
Views: 741

Re: OOB 6.1.7 Upgrade

I too am having trouble downloading Sandstorm. I got the zipped setupRelease-v6.1.7 and unzipped it but when I try to run it it tells me I need v6.1.7 first and it sends me back. hi, I believe that's the Installer for just Sandstorm, you'll need the patch installer first to update you to 6.1.7. Try...
by AceDuceTrey
Thu May 17, 2018 3:36 pm
Forum: Order of Battle : World War II - Tech Support
Topic: OOB 6.1.7 Upgrade
Replies: 10
Views: 741

Re: OOB 6.1.7 Upgrade

I too am having trouble downloading Sandstorm. I got the zipped setupRelease-v6.1.7 and unzipped it but when I try to run it it tells me I need v6.1.7 first and it sends me back.
by AceDuceTrey
Wed May 02, 2018 2:50 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Fixing Unit Data
Replies: 1
Views: 272

Fixing Unit Data

I'm not very savvy on computers and gaming constructs so it is hard for me to make certain changes that require multi-mode options. For example, how do I convert the CA (actually a PS) Deutchland to dual main battery and secondary battery modes like the BB Deutchland and BC Scharnhorst? All of these...
by AceDuceTrey
Mon Apr 30, 2018 4:50 pm
Forum: Order of Battle : World War II - AAR
Topic: Naval Authenticity Forum
Replies: 4
Views: 1704

Re: Naval Authenticity Forum

Thanks, will do!
by AceDuceTrey
Mon Apr 30, 2018 4:29 pm
Forum: Order of Battle : World War II - AAR
Topic: Naval Authenticity Forum
Replies: 4
Views: 1704

Re: Naval Authenticity Forum

Erik 2- saw you are on line and sorry for the delay in response. Where is the MAIN forum? My biggest query was how do I convert the CA Deutchland to a dual main battery and secondary battery like the BB Deutchland and BC Scharnhorst? All of these class ships had 11"/280mm main batteries: BB 2X2; CA ...
by AceDuceTrey
Wed Apr 25, 2018 3:03 pm
Forum: Order of Battle : World War II - AAR
Topic: Historical Opposing Forces (Enemy OoB)
Replies: 0
Views: 1209

Historical Opposing Forces (Enemy OoB)

The greatest and single disappointment I have with this game is the totally unrealistic amount enemy forces encountered in almost every scenario. This is particularly true in the Blitzkrieg campaign when trying to take Moscow in '41! The odds, by my calculation, are about 8 to 1 in favor of the Russ...
by AceDuceTrey
Fri Apr 13, 2018 2:49 am
Forum: Panzer Corps 2
Topic: Suggestions, wishlist and ideas for Panzer Corps 2 gameplay
Replies: 290
Views: 43356

Re: Suggestions, wishlist and ideas for Panzer Corps 2 gamep

I totally agree with Korutzelva! Historical battles should be sequenced by outcome. Good, bad, or stalemate should have outcomes, win, loose, or draw, respectively- (like PC1). A strategic Game needs to incorporate 5 Roles: -Resource (people, metals, coal, petrol) Acquisition -Material (vehicles, in...
by AceDuceTrey
Sun Apr 08, 2018 5:29 am
Forum: Panzer Corps 2
Topic: PzC 2 gameplay suggestions
Replies: 19
Views: 5546

Re: PzC 2 gameplay suggestions

One more suggestion about the "poor infantry" representation. They pretty much existed on the battlefield in 3 modes: 1. Mobile/moving/hasty attack without the support of their support weapons (tripode MMGs, mortars, fied cannons/infantry guns, etc.). 2. Deployed/hasty defence using available cover/...
by AceDuceTrey
Sun Apr 08, 2018 5:04 am
Forum: Panzer Corps 2
Topic: A new story begins... Panzer Corps 2 has been announced!
Replies: 78
Views: 32657

Re: A new story begins... Panzer Corps 2 has been announced!

I don't understand anything "fuselets" was trying to say?! The only point I was trying to make is that war game without logistics are games of ATTRITION, not modern maneuver and "Mostly" capture.

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