Search found 214 matches

by Aloo
Thu Apr 21, 2016 11:01 am
Forum: Panzer Corps
Topic: If there was ever a Panzer Corps II
Replies: 9
Views: 2208

Re: If there was ever a Panzer Corps II

I'd love to see more upgrade options. Take infantry - At the moment you can only upgrade to another type of infantry, add a halftrack transport and update to the '43-version. What about these : - Anti-Tank (Panzerschreck, Panzerfaust, stationary AT-Gun, ...) - Rifles (G-41, G-43, Stg44, FG42 ...) -...
by Aloo
Wed Apr 20, 2016 11:35 am
Forum: Panzer Corps
Topic: Soviet Corps SE Units
Replies: 5
Views: 2100

Re: Soviet Corps SE Units

...i don't see any advantage in having SE tanks compared to SE infantry, as total number of fielded units ultimately would be the same. ... The reason to go for SE tanks is the Prestige soft cap, since SE units dont count when its calculated. Not sure if it makes a big difference in Soviet Corps as...
by Aloo
Tue Mar 22, 2016 2:32 pm
Forum: Panzer Corps
Topic: Soviet corps - a bit of newbie ranting
Replies: 15
Views: 2514

Re: Soviet corps - a bit of newbie ranting

The issue with SE units continues: i've received BT-7 SE after Moscow, then i've re-played the scenario, got DV instead of MV... and no sign of SE unit. If it keeps that way, it may become a problem in future. Im not sure if anything changed but I think to get a SE unit you need to get a Triumph an...
by Aloo
Fri Feb 26, 2016 8:15 am
Forum: Panzer Corps
Topic: Solviet Flak not firing when attacked by Air???
Replies: 15
Views: 1918

Re: Solviet Flak not firing when attacked by Air???

Not a bug. To switch between move and shoot modes, toggle the air/ground button. I'm afraid I don't understand what you're saying. There's an AA unit with two enemy air units in range; it can shoot at one but not at the other; if I move it, it can shoot at both of them - makes no sense. Toggling th...
by Aloo
Thu Feb 25, 2016 3:02 pm
Forum: Panzer Corps
Topic: Noob Questions
Replies: 16
Views: 2053

Re: Noob Questions

Hello all again, 1. As the first missions come by I am being asked to build say core units up with Recon cars, more inf, more tanks, upgrade them, buy Falischirmjäger and Stukas, etc... - Are these units I am buying going to stay with me when I eventually start the real war? 2. Is there a list some...
by Aloo
Fri Oct 02, 2015 8:01 am
Forum: Heroes of Normandie
Topic: No Steam Keys For Purchasing Here Yet?
Replies: 3
Views: 769

Re: No Steam Keys For Purchasing Here Yet?

Just wanted to ask the same question :)

Thats a nice change!
by Aloo
Thu Jun 18, 2015 1:34 pm
Forum: Order of Battle Series
Topic: sleep
Replies: 9
Views: 1067

Re: sleep

Its used so when you checked unmoved units the one that has sleep does not keep on showing up (until the next turn).
by Aloo
Tue May 19, 2015 12:25 pm
Forum: Order of Battle Series
Topic: can you open up the beta forums now to the general public?
Replies: 19
Views: 3550

Re: can you open up the beta forums now to the general publi

After reading some comments I agree that double confirmation might be better as the undo button might be tempting to use as a tool for searching for the irritating subs.
by Aloo
Tue May 19, 2015 10:26 am
Forum: Order of Battle Series
Topic: can you open up the beta forums now to the general public?
Replies: 19
Views: 3550

Re: can you open up the beta forums now to the general publi

Ive waited till Ive had some time with the game to make up my opinion on the lack of the undo button. Now I know that I need that button or a double confirm. I cant count the number of times Ive clicked on the wrong hex or forgot I have a unit selected and clicked somewhere. This might have somethin...
by Aloo
Wed Dec 03, 2014 8:46 am
Forum: Warhammer® 40,000® Armageddon™
Topic: Get no requisition points bug
Replies: 7
Views: 1366

Re: Get no requisition points bug

By point limit do you mean this is the maximum amount of points possible or is this a fixed number you get for the mission no matter what you had earlier and how well you did?

If its fixed than I don't understand the reason for the unit limit.
by Aloo
Tue Dec 02, 2014 3:27 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: [Bug] Number of shots
Replies: 6
Views: 954

Re: [Bug] Number of shots

Ok I searched for this information about initiative effects and its right here: viewtopic.php?p=507794#p507794
by Aloo
Tue Dec 02, 2014 1:24 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Casulties
Replies: 20
Views: 3764

Re: Casulties

Im not sure if you pay for lost HP or only for lost units. Its hard to tell what is going on exactly as this data is hidden.

So I guess you are right that the question is open.
by Aloo
Tue Dec 02, 2014 1:21 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: [Bug] Number of shots
Replies: 6
Views: 954

Re: [Bug] Number of shots

Im no dev team but if they didnt find time to reply I can try guessing whats going on. The devs stated in some topic (please dont ask me to find it) that for each point of initiative difference you get to kill one unit (or was it that you get to cause one HP damage?) before he has a chance to shoot ...
by Aloo
Tue Dec 02, 2014 12:55 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Difficulty curve and unit tactical value trouble.
Replies: 74
Views: 10597

Re: Difficulty curve and unit tactical value trouble.

... However, if going for a unit weight model, why not go the extra mile (actually, it might save work since no new unit property would be needed) and opt for a Wh40k-inspired point-based system, based on the price of the unit? You can field 6000 points and a titan is 1500 whilst Steel Legion Infan...
by Aloo
Tue Dec 02, 2014 12:43 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: How Does This Game Work?
Replies: 26
Views: 2410

Re: How Does This Game Work?

The way I see it as a long time PzC player is that the game went to steam too early. People on those forums are used to (but don't like it) the fact that the games are launched with poor documentation and many of the mechanics are hidden and not explained. In time the mechanics, balance and unit sta...
by Aloo
Tue Dec 02, 2014 12:26 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: Casulties
Replies: 20
Views: 3764

Re: Casulties

you will get requisition points at the end of a scenario. Those will go automatically to fixing your damaged units. If anything is left you can spend it on new units.
by Aloo
Fri Nov 28, 2014 2:22 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: wtf is....- Warhammer 40,000: Armageddon ?
Replies: 6
Views: 2036

Re: wtf is....- Warhammer 40,000: Armageddon ?

Im sorry but my problem is that I dont know which unit works well against what. Upgrading works the same way as upgrading. Say I want a tank that works well against infantry. How do I know which one out of the 30 or 40 is a good choice for this? There is a lot of choices but nothing to make them eas...
by Aloo
Fri Nov 28, 2014 1:47 pm
Forum: Warhammer® 40,000® Armageddon™
Topic: wtf is....- Warhammer 40,000: Armageddon ?
Replies: 6
Views: 2036

Re: wtf is....- Warhammer 40,000: Armageddon ?

After viewing the video review I am now sure there needs to be a way to sort units by their effectiveness. Choosing a tank that's effective vs inf right now might be a nightmare on the later missions. There should be a way to tag units with tags describing what its good at and filtering the units us...
by Aloo
Fri Nov 28, 2014 12:09 pm
Forum: Panzer Corps
Topic: Grand Campaign Poland
Replies: 3
Views: 989

Re: Grand Campaign Poland

Hey there, am just playing the scenario Lodz in the Grand Campaign and spotted the General Krutzeb together with a few trains and lots of units...Do I get any bonus by trying to take him and his guys out? There is no bonus for attacking those units. The only benefits would be unit experience and ma...
by Aloo
Fri Nov 28, 2014 11:17 am
Forum: Warhammer® 40,000® Armageddon™
Topic: A few suggestion
Replies: 5
Views: 965

Re: A few suggestion

few more question on units since Ive just read the manual :) - the manual mentions that exp gives advantage to attacking and a smaller one to defense. Did anybody notice this? If so how much is added? - the manual mentions something similar to recon-move from PzC (5.4.Vehicles) so you can move, shoo...

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