Search found 1184 matches

by Uhu
Sat Feb 08, 2020 6:40 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495320

Re: Battlefield: Europe MOD v2.0

Actually I think, exactly that happened with the latest changes: both sides became more balanced in the given time periodes. As I played now several versions with Pete, McGuba and Alex, I feeld the difference from both sides and the mod is just going better and better! :) Roger that :) Also, I agree...
by Uhu
Sat Feb 08, 2020 6:39 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495320

Re: Battlefield: Europe MOD v2.0

double post..
by Uhu
Fri Jan 17, 2020 9:45 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495320

Re: Battlefield: Europe MOD v2.0

We can also start a game. I send you the details in pm.
alexfilip wrote:
Wed Jan 15, 2020 9:04 pm
have downloaded it an played it up to late 43 in single player.
Looks great but looking for an added kick - would anybody be interested in an MP match? regardless of the side (axis/allies)
by Uhu
Thu Jan 16, 2020 8:02 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495320

Re: Battlefield: Europe MOD v2.0

...and where is my turn? :twisted:
PeteMitchell_2 wrote:
Thu Jan 16, 2020 6:20 pm

Welcome to the forum! Great, I am available... :D
by Uhu
Thu Jan 02, 2020 1:24 pm
Forum: Order of Battle Series
Topic: FUTURE of ORDER OF BATTLE
Replies: 66
Views: 8464

Re: FUTURE of ORDER OF BATTLE

Erik2 wrote:
Wed Jan 01, 2020 10:02 am
You need to add one or more factions.
Otherwise you'll only see generic/common units.
Thanks, it helped!
by Uhu
Tue Dec 31, 2019 6:08 pm
Forum: Order of Battle Series
Topic: FUTURE of ORDER OF BATTLE
Replies: 66
Views: 8464

Re: FUTURE of ORDER OF BATTLE

Thanks for the info! Well, the hex limitations could be a problem as BE uses 176x114, while OOB enables only 120x120, But maybe with a little map changing it could be managed. The much better supply system of OOB would be a great forward, not just the nice graphics! What I don't understand: I instal...
by Uhu
Tue Dec 31, 2019 2:44 am
Forum: News & Announcements
Topic: Slitherine Holiday Sale 2019 – Up to 90% off on most of our catalogue
Replies: 11
Views: 2110

Re: Slitherine Holiday Sale 2019 – Up to 90% off on most of our catalogue

There is a huge price gap between the Steam's Weltkrieg Pack for 17,77 Eur and Slitherine's 5x (6x, butI own alreadyWinter War) European-Afican Axis DLCs. I would also pay for Slitherine but the difference is too big. do you have on store the equivalent of ORDER OF BATTLE: WELTKRIEG PACK from steam?...
by Uhu
Tue Dec 31, 2019 2:16 am
Forum: Order of Battle Series
Topic: FUTURE of ORDER OF BATTLE
Replies: 66
Views: 8464

Re: FUTURE of ORDER OF BATTLE

I'm not fresh with OOB: I played the Winter War and made also an (unfinished) mod for it. So I ask you: what do you think is it possible to implement the legendary PzC mod Battlefield on OOB? I mean technically. Plus: is itneeded therefore to buy all DLCs to have all possible units? Or the units are...
by Uhu
Mon Dec 30, 2019 1:06 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495320

Re: Battlefield: Europe MOD v2.0

That's true, but with the air transport + Fallschirmjäger points it is not big difference. The last transport points are truly hindering, therefore I avoided them in the meantime. See upgraded post/rule list. For me immersion is important, so unreal things will be avoided as far as possible in my ga...
by Uhu
Sun Dec 29, 2019 2:56 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495320

Re: Battlefield: Europe MOD v2.0

Well, I upgraded my house rules, cancelling a few of them - it is too complicated to take attention on so much. 1., Fallschirmjägers can be flown in bad weather too, but they can jump only in clear or cloudy weather. 2., Air transport have a 24 hex radius, if it has to be fly back and 48 hex if it c...
by Uhu
Sat Dec 28, 2019 2:24 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495320

Re: Battlefield: Europe MOD v2.0

Ciao, you are welcome! :)
1jedi wrote:
Thu Dec 26, 2019 7:22 pm
CIAO UHU GRAZIE ANCHE A TE
:D :D :D :D :D :D :D :D
:wink: :wink: :wink: :wink: :wink: :wink: :wink: :wink:
by Uhu
Thu Dec 26, 2019 12:23 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495320

Re: Battlefield: Europe MOD v2.0

Merry Christmas to all of you! :)

Image
by Uhu
Tue Dec 24, 2019 1:00 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495320

Re: Battlefield: Europe MOD v2.0

Yes, I would let Kronstadt to be there, until the other defenders next to it are gone. When something really is not working it could be a good sign that other solutions has to brought forward. :) Yeah, I brought up the 88, Karl-Gerät, plenty of artillery, engineers, bombers... Funny anecdote: So in ...
by Uhu
Sat Dec 21, 2019 12:37 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495320

Re: Battlefield: Europe MOD v2.0

Any tips? :) Hi, read all the comments in this topic + search for the tips topic. :) But really, you will get much useful information. You will also read that is not not just possible to make Decisive Victory, but you can make it on Rommel difficulty (-50% prestige) and much earlier as turn 99. And...
by Uhu
Fri Dec 20, 2019 11:44 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495320

Re: Battlefield: Europe MOD v2.0

While I sent many fighters to Tunis region, it was still not enough (Pete sent even more :shock: ) and the rest, staying in Russia was slaughtered by the masses of Red Airforce. I truly do not see, what the solution could be for Tunis: what I choose, I had to pay heavy price for it, see Russia and i...
by Uhu
Fri Dec 20, 2019 11:34 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495320

Re: Battlefield: Europe MOD v2.0

If u do that again I would suggest some "house rules". Like not to encircle aircraft to let them crash with no fuel. Or blocking airfields with scout planes. I really thought that was kinda cheesy Hello Alex, hello Duedman, welcome both to the club! :) I made and use the following house rules [/b] ...
by Uhu
Fri Dec 20, 2019 11:17 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495320

Re: Battlefield: Europe MOD v2.0

It is getting desperate for the Axis...already in mid 1943.
PeteMitchell_2 wrote:
Fri Dec 20, 2019 6:00 pm
Uhu and I are also still playing our MP game... here is another update! :mrgreen:


Casualties Turn 53 End of Allied Turn.jpg
by Uhu
Sun Dec 08, 2019 2:38 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495320

Re: Battlefield: Europe MOD v2.0

Welcome to the "We conquer (most of) the world with the Axis...again" mod! :lol: I suggest that you read through this forum because you find a lot of useful tips and experience. V1, V2 are also two-way use of units: with the first one you can move or to be transported than you can switch to fly mode...
by Uhu
Sun Dec 08, 2019 2:32 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495320

Re: Battlefield: Europe MOD v2.0

Good points, you really had experienced the single player campaign a lot of. Yes, the multiplayer game is total different, hard as the life, but it can be very addictive! :shock: :D The only frustrating thing is to wait for the next turn to be received. :) Hello all, Single player update for v2.0. O...
by Uhu
Wed Nov 27, 2019 5:37 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2628
Views: 495320

Re: Battlefield: Europe MOD v2.0

Did you have enough money (100) for the conversion? Was already another Pz38 cenverted? There is only a possibility for a conversion to one Pz38 and one PzII. I have had a Panzer 38(t)E sitting in Kiel for about 3-4 turns, but it is not being upgraded to a Marder as read in the message from headquar...

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