Search found 82 matches

by Emmeric
Sat Oct 24, 2015 8:57 pm
Forum: Pandora : Tech Support
Topic: EoN Update Failing
Replies: 1
Views: 2541

Re: EoN Update Failing

Hmm, the Beta version Update worked.

Maybe something for you guys to look at.
by Emmeric
Sat Oct 24, 2015 7:19 pm
Forum: Pandora : Tech Support
Topic: EoN Update Failing
Replies: 1
Views: 2541

EoN Update Failing

Hi: I had to reinstall after yet another Windows 8.1 crash. :x Well, I have the Set-ups for Pandora 1.00 and 1.20. I ran them, installing under D:\Program Files (x86)\Slitherine\Pandora\. They updated. I ran my EoN set-up which is v150. that installs fine. When I run the Play Game, says I need a 52M...
by Emmeric
Sat Oct 10, 2015 10:11 pm
Forum: Sovereignty
Topic: Ravenguard Bug
Replies: 6
Views: 2254

Re: Ravenguard Bug

Regarding the custom created unit, could be a problem with the unit data, or could be a problem with the game - very hard to say for sure with mods. Have you ever seen anything similar happen in an un-modded game (or has anyone else seen this happen?) It is totally possible those units were destroy...
by Emmeric
Thu Oct 08, 2015 4:36 pm
Forum: Sovereignty
Topic: Ravenguard Bug
Replies: 6
Views: 2254

Re: Ravenguard Bug

Took Belport over in Evengaad. Had to destroy a fort to snag a city in there. After taking the province, got the Fort Repair icon on the province card. Clicked it, only had 1900 gold. Said I needed 2500 to repair so i could not repair it. All my gold vanished, the icon to repair the fort vanished, a...
by Emmeric
Thu Oct 08, 2015 4:20 pm
Forum: Sovereignty
Topic: Ravenguard Bug
Replies: 6
Views: 2254

Re: Ravenguard Bug

If Siren's Song in the same spell tree has any effect at all, I haven't seen it. Nothing in the log showing it does anything, except that it was cast. :|
by Emmeric
Thu Oct 08, 2015 3:35 pm
Forum: Sovereignty
Topic: Ravenguard Bug
Replies: 6
Views: 2254

Re: Ravenguard Bug

Also, had an Ogre (custom unit) in this Ravenguard Game. Battled up in Regenreft that has the Spiritgales landmark (no fliers). Battle was successful, ended and the Ogre unit got a promotion. I had custom made the unit and had Mountaineer in the Medal 1 choices. Selected Mountaineer and the ogre uni...
by Emmeric
Thu Oct 08, 2015 3:16 pm
Forum: Sovereignty
Topic: Ravenguard Bug
Replies: 6
Views: 2254

Ravenguard Bug

Researched "Dead Winds" in the Death spell tree for Ravenguard.

Cast it on the Azure Sea. Noticed ships of all kinds going out as they pleased, with a hearty LOL and flying flags giving the bird. :P
by Emmeric
Mon Apr 27, 2015 12:02 am
Forum: Sovereignty
Topic: Bugs/Flaws/etc
Replies: 32
Views: 7394

Re: Bugs/Flaws/etc

Mardoba
by Emmeric
Sun Apr 26, 2015 11:40 pm
Forum: Sovereignty
Topic: Bugs/Flaws/etc
Replies: 32
Views: 7394

Re: Bugs/Flaws/etc

Been trying to cast the spell "Double Deal" since turn 75 or so. It is turn 134. I get the same message, over and over... "The spell you are trying to cast is currently blocked by another spell." If it can be so easily blocked so that it is locked out of the game for me, then why...
by Emmeric
Sun Apr 26, 2015 11:38 pm
Forum: Sovereignty
Topic: Diplomacy and Economy
Replies: 22
Views: 6349

Re: Diplomacy and Economy

ROADS - doesn't have to involve redrawing the map to allow for it, maybe just a little icon of a road for each province. I would heartily recommend roads be part of each province's limited construction options. Those and forts. Soak up all that stone floating around.
by Emmeric
Sun Apr 26, 2015 7:47 pm
Forum: Sovereignty
Topic: Mod Questions
Replies: 2
Views: 1093

Re: Mod Questions

Ah, I see. Thanks!
by Emmeric
Sun Apr 26, 2015 4:16 pm
Forum: Sovereignty
Topic: Mod Questions
Replies: 2
Views: 1093

Mod Questions

I made a Roman mod for Mardoba. Wanted to change their magic to war. Only place I found that might do it was in <Table name="RlmStats">. I changed the "Panel" value to War. Had no effect. Is there another place or is that not something changeable? 2nd question, I noticed Changing...
by Emmeric
Sun Apr 26, 2015 3:35 pm
Forum: Sovereignty
Topic: Bugs/Flaws/etc
Replies: 32
Views: 7394

Re: Bugs/Flaws/etc

Receiving Patron of the Arts in a non-capital city and choosing healing does not confer +1 Heal to all healer-units produced, even if produced and then placed in that city. I have not had Patron in a capital for healing to see if it even functions properly.
by Emmeric
Thu Apr 23, 2015 4:29 pm
Forum: Sovereignty
Topic: Modding Request to the Developers
Replies: 26
Views: 4506

Re: Modding Request to the Developers

Could one of the artsy modders here give me a nice link to how we merge a JPEG into a PNG with the transparency and all that? I mod code more and so far I've just been inserting square units into my game without issues. But if I wanted to go circular... Any free editing tool out there (Gimp?) that w...
by Emmeric
Thu Apr 23, 2015 10:28 am
Forum: Sovereignty
Topic: Modding Request to the Developers
Replies: 26
Views: 4506

Re: Modding Request to the Developers

The only place for images I didn't look was in the tools section. >.>
by Emmeric
Thu Apr 23, 2015 12:24 am
Forum: Sovereignty
Topic: Modding Request to the Developers
Replies: 26
Views: 4506

Re: Modding Request to the Developers

Hmmph. I looked in the image files and couldn't find any blanks. I'm in the optional beta updates, too.
by Emmeric
Sun Apr 19, 2015 11:31 am
Forum: Sovereignty
Topic: Bugs/Flaws/etc
Replies: 32
Views: 7394

Re: Bugs/Flaws/etc

Undoing/Move with a Cavalry unit out of a town in tactical that was just captured does not revert the flag. Might also work with infantry. Will have to check. Yep, regular infantry, too. That basically gives all units capable of taking a victory location a free move. Move, capture, Undo/Move, then g...
by Emmeric
Sat Apr 18, 2015 8:40 pm
Forum: Sovereignty
Topic: Bugs/Flaws/etc
Replies: 32
Views: 7394

Re: Bugs/Flaws/etc

I haven't duplicated it yet, but I was able to see units in Cragenwaste and Vessoi.
by Emmeric
Sat Apr 18, 2015 7:15 pm
Forum: Sovereignty
Topic: Bugs/Flaws/etc
Replies: 32
Views: 7394

Re: Bugs/Flaws/etc

The patch that fixed the mod manager finding the Sov_Charts.XML works fine for Sov_Charts.XML. The mod manager isn't finding my sov_text.XML in the same Data\Game folder as Sov_Charts. I added 4 units to Dragonhold. They show up but read Text_Missing. My sov_text appears correct: <?xml version="...
by Emmeric
Fri Apr 17, 2015 9:38 pm
Forum: Sovereignty
Topic: A suggestions thread
Replies: 35
Views: 19509

Re: A suggestions thread

The ability to build forts. 10 Stone and 10,000 Gold, limit 4.
The ability to "purchase" more hero/spy slots.
Tactical option on fights without heroes - it's our army, let us fight it.

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