Search found 196 matches

by Galdred
Wed Oct 24, 2018 12:23 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Suggestions
Topic: AM starting units
Replies: 0
Views: 726

AM starting units

AM starting forces are abysmal, which snowballs into a mediocre early game, and a difficult mid game. Of course, in FFA, it doesn't change that much, as the AI won't prioritize AM forces given that it has a low chance of bumping into them. However, it doesn't change the fact that AM struggles early ...
by Galdred
Tue Oct 23, 2018 11:21 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: More meaty DLC please!
Replies: 2
Views: 733

Re: More meaty DLC please!

five brand new units for $4,99, this is just the beginning! Priced right? I bought, but it tastes no good. Maybe my last Gladius purshase before some years and then a big sale on the remaining. I more or less agree: No hard feeling about it, but it doesn't feel like a great bargain, when it comes t...
by Galdred
Mon Oct 22, 2018 8:30 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: AI units are too easy to lure away
Replies: 1
Views: 700

AI units are too easy to lure away

I like the changes to the AI, but it still seems bad at priorizing targets: I had 2 squads of Tac Marines recaping its resource nodes, while the bulk of my army was leveling its base, and it sent 90% of its force following my 2 Tac Marines trekking around the map. The Tac Marines didn't make it, but...
by Galdred
Mon Oct 22, 2018 8:28 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Imperial Bastions - unit does not seem cost effective.
Replies: 4
Views: 1143

Re: Imperial Bastions - unit does not seem cost effective.

Actually, I would rather have them protect infantry units (like Starcrafts's Bunkers) than have their own automated defense system.
They would remedy one of the AM problems (the brittleness of its infantry).
by Galdred
Mon Oct 22, 2018 8:25 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Some ideas for Astra Militarum
Replies: 12
Views: 1612

Re: Some ideas for Astra Militarum

Turns 30-40 are not early game. AM are worthless for the first 10 turns, because their starting units are badly underpowered. They cannot handle anything until they have a commissar out, while SM or necrons can clear some neutral with their starting barrack units (+ 1 or two reinforcement). This res...
by Galdred
Tue Oct 16, 2018 2:45 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Warhammer 40,000: Gladius gets its first DLC: the Reinforcement Pack!
Replies: 5
Views: 924

Re: Warhammer 40,000: Gladius gets its first DLC: the Reinforcement Pack!

That is awesome! 3 of these units are ones I would have picked if given the choice (and the fourth is because I have no idea how necrons work at all in the TT and the lore). I really look forward to it, but it is surprising not to have a price so close to the release date. It might be a bit too late...
by Galdred
Tue Oct 16, 2018 7:03 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Wishlist for Sanctus Reach 2
Replies: 2
Views: 1299

Wishlist for Sanctus Reach 2

As the last of the DLC has sailed (or not?), I was thinking about what I would really love to see in SR2: No more settings limitation, so that we can have factions that are more relevant/varied. A clear campaign army roster. The random list really detracts from the attachment to your company, and th...
by Galdred
Mon Aug 06, 2018 9:45 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Dreadnoughts need more armor
Replies: 31
Views: 2763

Re: Dreadnoughts need more armor

In fact, the problem does not come from the dreadnought, but in my opinion, from how TT infantry's armour saves and vehicle's armouring are retranscribed in the game under one unique value (the armour) This means that infantry with good armour save (like SM 3+) can't have a low armour value in the ...
by Galdred
Thu Jul 26, 2018 11:49 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Dreadnoughts need more armor
Replies: 31
Views: 2763

Re: Dreadnoughts need more armor

IainMcNeil wrote:
Thu Jul 26, 2018 10:55 am
The armour comes from the codex apparently unless someone got it wrong.
How come vehicle armors are so low compared to Space Marines armor then?
Which codex is it from?
Their durability is much higher in Sanctus Reach.
by Galdred
Wed Jul 25, 2018 12:04 pm
Forum: Aggressors: Ancient Rome
Topic: Aggressors - Units infographics part II
Replies: 2
Views: 620

Re: Aggressors - Units infographics part II

I don't think Centurion is fitting for an unit type, and they should certainly not be upgraded to officer. Even through it is not Field of Glory, having a more historical unit name, or at least green/regular/elite units (or early, middle, late, if it is based on technology) instead would be more fit...
by Galdred
Sat Jul 21, 2018 2:22 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: War Gear/Additional Infantry build diversity
Replies: 8
Views: 1312

Re: War Gear/Additional Infantry build diversity

Actually, I think it works be a great suggestion, and could add much needed variety to infantry if we were able to select load out (Heavy bolters or heavy melta, power swords or power fists for veteran assault marines)...

But it would only be reasonable if these work with the current animations.
by Galdred
Wed Jul 18, 2018 8:39 pm
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Hot-seat mode - yes, we want it!
Replies: 6
Views: 827

Re: Hot-seat mode - yes, we want it!

A cool benefit would be to be able to play AM+ space marines
by Galdred
Wed Jul 18, 2018 7:30 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Bug? Weapon dmg is being capped to a unit's individual soldier hp BEFORE mitigation is being applied
Replies: 6
Views: 522

Re: Bug? Weapon dmg is being capped to a unit's individual soldier hp BEFORE mitigation is being applied

Actually, I think this has undesirable side effects:
Armor and penetration are much more important than every other stats, especially given the fact that infantry armor and vehicle armor work the same way and have roughly the same values
by Galdred
Wed Jul 18, 2018 7:09 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Expansions and DLC - more than just new factions, please
Replies: 4
Views: 773

Re: Expansions and DLC - more than just new factions, please

Also, the existing factions need more tools: Space marines really need ground transports, veterans (both versions, but especially the assault ones, as they would give them more punch than the assault marines) would be nice too. AM could really use some elite ranged infantry and transports too (where...
by Galdred
Sat Dec 23, 2017 6:34 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Reach Damage calculator
Replies: 1
Views: 820

Re: Sanctus Reach Damage calculator

update: Made the calculator perform a bunch of calculations at once and export them in a text file: Results look as follow now: TargetpredRearArmorballistic armor : 95heavyArmor40 meltagun: average damage :58.0117 bolterInf: average damage :19.1772 autocannon: average damage :99.3369 bolterVengeance...
by Galdred
Sat Dec 23, 2017 3:01 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus Reach Damage calculator
Replies: 1
Views: 820

Sanctus Reach Damage calculator

I wrote a script to simulate damage rolls. You can download it here on my website . Launch launcher.bat to get the results of a large number of attacks from the attacker and a target specified in data.lua. It is not very user friendly, as you need to manually edit data.lua to change the values. I wi...
by Galdred
Tue Dec 19, 2017 2:13 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Campaigns in Sanctus Reach
Replies: 3
Views: 1143

Re: Campaigns in Sanctus Reach

Actually, a campaign DLC adding a more fleshed out campaign(and some extra units) for the 3 existing races would be great.
by Galdred
Sat Jan 28, 2017 10:06 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Gorkanaut Grotesquely Overpowered!!!
Replies: 7
Views: 1315

Re: Gorkanaut Grotesquely Overpowered!!!

Sadly you think he is far more powerfull then the Knight? Guess you dont like the Orks. I think its perfect just as is. He is not. I played with one in MP, and was able to kill one Predator or Dreadnought every single turn with it. This is not in line with its price, and it should be able to do so ...
by Galdred
Sat Jan 28, 2017 9:57 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Where are the Heavy Bolter equipped Space Marines?
Replies: 3
Views: 994

Re: Where are the Heavy Bolter equipped Space Marines?

But orks have no deffguns or tankbustas either! It's as if both side chose the least efficients weapons against their opponent(orks are loaded with heavy bolter equivalents, and almost no AT weapons) :D
by Galdred
Sat Jan 28, 2017 4:10 pm
Forum: Sanctus Reach Mods and Scenario Design
Topic: Script modding exemple: vehicles in melee
Replies: 4
Views: 962

Script modding exemple: vehicles in melee

Here is how to change the scripts to make vehicles not stuck in melee anymore, that should help those unfamiliar with the engine to make other changes to the scripts: First, create a new campaign by cloning an existing one (aka select the option to copy an existing campaign when you create a new one...

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