Search found 45 matches

by PanzerG
Mon Mar 16, 2020 4:08 pm
Forum: Fantasy General II - Invasion
Topic: Can't deplay units/start Onslaught
Replies: 12
Views: 645

Re: Can't deplay units/start Onslaught

but not permanently... whenever i load the savegame or restart with a new game in onslaught, i have to repeat the "restore" procedure. This needs a hotfix. Just to make sure that there is a bug I need to delve into deeper: You do click on apply afterwards? And yes we are already finished working on...
by PanzerG
Sun Mar 15, 2020 8:56 pm
Forum: Fantasy General II - Invasion
Topic: Harpies need balance
Replies: 3
Views: 347

Re: Harpies need balance

1) a cd on their charm skill 2) a chance that charm fails 3) Harpy ganking: 3 Harpies, 2 shriek, 1 charms,..rinse , repeat. Player is lost. This strategy needs to be fixed by de-grouping harpies 4) archers need more damage against harpies/more protection. 5) aerial units need more damage vs harpies...
by PanzerG
Sun Mar 15, 2020 10:39 am
Forum: Fantasy General II - Invasion
Topic: Harpies need balance
Replies: 3
Views: 347

Harpies need balance

1) a cd on their charm skill 2) a chance that charm fails 3) Harpy ganking: 3 Harpies, 2 shriek, 1 charms,..rinse , repeat. Player is lost. This strategy needs to be fixed by de-grouping harpies 4) archers need more damage against harpies/more protection. 5) aerial units need more damage vs harpies ...
by PanzerG
Fri Mar 13, 2020 6:55 pm
Forum: Fantasy General II - Invasion
Topic: Can't deplay units/start Onslaught
Replies: 12
Views: 645

Re: Can't deplay units/start Onslaught

ObG_Chris wrote:
Fri Mar 13, 2020 3:51 pm
ObG_Chris wrote:
Fri Mar 13, 2020 10:58 am
The input problem can be fixed by using Options -> Input -> Restore Defaults.
but not permanently...
whenever i load the savegame or restart with a new game in onslaught, i have to repeat the "restore" procedure. This needs a hotfix.
by PanzerG
Fri Mar 13, 2020 2:37 pm
Forum: Fantasy General II - Invasion
Topic: Can't deplay units/start Onslaught
Replies: 12
Views: 645

Re: Can't deplay units/start Onslaught

The 2 partial resets didnt work, a full reset did work.
by PanzerG
Fri Mar 13, 2020 10:37 am
Forum: Fantasy General II - Invasion
Topic: Can't deplay units/start Onslaught
Replies: 12
Views: 645

Can't deplay units/start Onslaught

Onslaught loads, but I can't deploy units, map is black in deployment area. This did not happen in beta. Can't even close the game or return to menu, I have to shutdown from windows. https://steamuserimages-a.akamaihd.net/ugc/793136318715390376/5BD0A84184B4AB84A3352B156EE158F7545B9CC3/ Do I have to ...
by PanzerG
Sat Dec 21, 2019 9:38 am
Forum: News & Announcements
Topic: Death comes from above in the new expansion for Fantasy General II, Onslaught!
Replies: 7
Views: 1762

Re: Death comes from above in the new expansion for Fantasy General II, Onslaught!

tyvm, issue solved, application sent.

Merry xmas and a happy new year to OBG and Slitherine, I hope I get the beta key as belated xmas present after xmas holidays :)

Even if not: i bought the edition incl 1st 2 dlc, so I am looking forward to it either way :)
by PanzerG
Fri Dec 20, 2019 7:22 am
Forum: News & Announcements
Topic: Death comes from above in the new expansion for Fantasy General II, Onslaught!
Replies: 7
Views: 1762

Re: Death comes from above in the new expansion for Fantasy General II, Onslaught!

"apply now" link in the first post does not work. Same if using the STEAM link. Eventhough I am already logged in here, I get a "you must be logged in to join a beta test" page first, and if I try to log in there, I get some weird exception code. Symfony\Component\Security\Core\Exception\ Authentica...
by PanzerG
Fri Oct 11, 2019 7:01 pm
Forum: Fantasy General II - Invasion
Topic: New Bug in Dragon Isles
Replies: 1
Views: 402

New Bug in Dragon Isles

I've lost it due to the dead of a summoned Pegasus ?? The Pegasus was killed by Erkos, and somehow the game seems to assume he killed the dragon.... as you can see, the ...must survive vanished from the task list. I have played this scenario several times with Pegasi w/o this bug happening, must be ...
by PanzerG
Fri Oct 11, 2019 10:46 am
Forum: Fantasy General II - Invasion
Topic: deactivate shrines part 3
Replies: 1
Views: 315

Re: deactivate shrines part 3

Shrine ? If you click on the symbol next to the task, it shows you 4 ruins, if you occupy them, you unlock beast(s) . These you kill and than after all 4 are done, you send 1 char to Krell's tower , go thru the clickfest and done.... I just repeated an old savegame: The ruins don't show "unexplored"...
by PanzerG
Thu Oct 10, 2019 8:46 am
Forum: Fantasy General II - Invasion
Topic: deactivate shrines part 2
Replies: 1
Views: 297

Re: deactivate shrines part 2

After unlocking the 4 shrines you need to send 1 char to Krell's Tower to finish.
by PanzerG
Wed Oct 09, 2019 1:35 pm
Forum: Fantasy General II - Invasion
Topic: 2 Suggestions to improve a great game
Replies: 12
Views: 1230

Re: 2 Suggestions to improve a great game

Next one: the game has way to much savescum.... 1) it needs an "undo" move 2) remove the most meaningless stuff like negative consequences from blood oaks. Nobody takes them anyway (save/load...) this just disrupts gaming and creates frustration.
by PanzerG
Tue Oct 08, 2019 12:24 pm
Forum: Fantasy General II - Invasion
Topic: 2 Suggestions to improve a great game
Replies: 12
Views: 1230

Re: 2 Suggestions to improve a great game

Thanks, and pls ignore the stuff about treasure maps, found out it needs the campaign map to claim them.... :D 1 more of the "counter-intuitive" things in the game that make sense on hindsight.... :oops: Edit: next suggestion: add an upgrade path from shield maidens to winged maidens. Also from armo...
by PanzerG
Mon Oct 07, 2019 10:40 am
Forum: Fantasy General II - Invasion
Topic: Dragon Isle..help plz
Replies: 3
Views: 413

Re: Dragon Isle..help plz

There are lots of settlements over thee islands...easy to miss one. best: click on the little symbol next to the task (top right of screen) it will show the settlements one after the other. There are 3 castles over the map w settlements around them and also a walled in area w 2 settlements, all toge...
by PanzerG
Sun Oct 06, 2019 11:57 am
Forum: Fantasy General II - Invasion
Topic: 2 Suggestions to improve a great game
Replies: 12
Views: 1230

Re: 2 Suggestions to improve a great game

1 more suggestion: install a possibility to trade/exchange gold/armor/weapons/artifacts/liquid mana.... Right now the game has to much save/load..or the player sits on a pile of useless stuff later in campaign. Eg those "treasure maps" are totally not worth it. Only create frustration by having to s...
by PanzerG
Sun Oct 06, 2019 11:52 am
Forum: Fantasy General II - Invasion
Topic: Owin's Ford possible bug
Replies: 3
Views: 358

Re: Owin's Ford possible bug

No bug... It's perfectly possible to get over with your wolfmother :) I had the same issue in closed beta till I found how/what to lure onto the castle. :) Hint: there is more neutrals around than just the lizards. You can also use Ravencloaks jump to soften up castle defense. If you want to have a ...
by PanzerG
Fri Oct 04, 2019 3:04 pm
Forum: Fantasy General II - Invasion
Topic: Fantasy General II - Patch II is out! (v01.00.07404) – Content Editor now available!
Replies: 2
Views: 442

Re: Fantasy General II - Patch II is out! (v01.00.07404) – Content Editor now available!

Stealth fix: "Haunted Hills" map, "Lift the curse of castle..." can no longer be done by an aerial unit as long as the castle is occupied by ai...

This map is a lot more difficult now
by PanzerG
Thu Oct 03, 2019 1:25 pm
Forum: Fantasy General II - Invasion
Topic: 2 Suggestions to improve a great game
Replies: 12
Views: 1230

Re: 2 Suggestions to improve a great game

Iseal still has 2 choices both with way to bad consequences.... I have tried both an old savegame and restarted the campaign: I can't see any improvement by patch 2, both choices are so bad that the Iseal route is useless. While "Veilwood" at least has a clever way (don't visit a witch tent) to avoi...
by PanzerG
Tue Oct 01, 2019 4:59 pm
Forum: Fantasy General II - Invasion
Topic: Fantasy General II - Patch II is out! (v01.00.07404) – Content Editor now available!
Replies: 2
Views: 442

Re: Fantasy General II - Patch II is out! (v01.00.07404) – Content Editor now available!

....Iseal decision are less punishing and/or more beneficial after updating to patch 2: I used a pre patch savegame and tried both decisions If i raid the settlements, its's still kinslayer and Ulnar leaves, same as before the patch , if I don't raid, it's still the same loss on morale w Ailsa and T...
by PanzerG
Sun Sep 29, 2019 8:04 am
Forum: Fantasy General II - Invasion
Topic: 2 Suggestions to improve a great game
Replies: 12
Views: 1230

Re: 2 Suggestions to improve a great game

Yeah, I realized the "Guardian" spell can do that , too, later, didnt figure it was in Ravencloak range though.

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