Search found 119 matches
- Sun Aug 22, 2021 11:13 am
- Forum: Field of Glory II
- Topic: The problem of custom battles
- Replies: 73
- Views: 6444
Re: The problem of custom battles
I don't know what percentage of players just play SP in FOG2, but I expect it is very high, probably well over 75%. I never really accepted this argument, and, of course, the main division is already between those who just play SP and those who just play MP. I think thats because vast majority of g...
- Mon Aug 16, 2021 11:27 am
- Forum: MOD
- Topic: Realism Mod Wishlist
- Replies: 11
- Views: 2544
Re: Realism Mod Wishlist
Yes. In Master of Orion 3 ground units experience gain/decay make the turn processing in the endgame last about 20-30 seconds more than in midgame even on new systems.
- Thu Aug 12, 2021 9:22 am
- Forum: Field of Glory II: Frequently Asked Questions
- Topic: Quick Questions Thread on Rules
- Replies: 244
- Views: 36755
Re: Quick Questions Thread on Rules
True. What I meant is if you start in position where such modifier would otherwise apply Enemy Cav will evade your infantry. But if you move in in this position at the same turn as charge they won't, cause they are thinking that they can fallback.
- Tue Aug 10, 2021 12:23 pm
- Forum: Field of Glory II: Frequently Asked Questions
- Topic: Quick Questions Thread on Rules
- Replies: 244
- Views: 36755
Re: Quick Questions Thread on Rules
1. Can charging cavalry fall back through an enemy unit's ZoC, or does that effectively prevent such a fallback? To prevent fallback you need to be in flanking position even if you arrived at one at the end of your movement action and cast primary or secondary ZoC on enemy cav unit. This is due to ...
- Mon Aug 09, 2021 7:57 am
- Forum: Field of Glory II
- Topic: The problem of custom battles
- Replies: 73
- Views: 6444
Re: The problem of custom battles
So as I wrote in countless other posts classical tactics like oblique order don't exactly work in this game for the reason you described above. Your best bet is to guess right during development phase. Cover 60-70% of frontage and advance with all your forces. This setup and wedge formation punishes...
- Wed Aug 04, 2021 8:48 am
- Forum: Field of Glory II: Frequently Asked Questions
- Topic: Quick Questions Thread on Rules
- Replies: 244
- Views: 36755
Re: Quick Questions Thread on Rules
Everything according to the rules here. I created ZoC reference a long time ago, cause sometimes it really hard to figure out what gonna happen if enemy ZoC locking you from multiple directions. Sorry for the low quality screens. Many of the combos or even even simple Secondary ZoC angles are unintu...
- Sat Jul 31, 2021 3:42 pm
- Forum: Field of Glory II
- Topic: Video demonstrating vegetius tactics ?
- Replies: 6
- Views: 618
Re: Video demonstrating vegetius tactics ?
I also wonder if the "show all undo moves" is a good features. It is indeed a bit annoying but I guess it is meant to make it more "table top" like when you see your opponent doing everything. At least it doesn't show "all the thinking time" ;-) You would be really pis...
- Sat Jul 31, 2021 3:24 pm
- Forum: Field of Glory: Empires
- Topic: I have played this game for over one thousand hours
- Replies: 14
- Views: 2406
Re: I have played this game for over one thousand hours
I have read your tips and the use of Insult emissary is brilliant, in the early game. However, in the mid to late game, the big empires that have survived are less likely to be fighting a lot of wars, and many of the smaller nations are gone. so I have found the tactic less effective at these stage...
- Sat Jul 31, 2021 10:57 am
- Forum: Field of Glory II: Frequently Asked Questions
- Topic: Quick Questions Thread on Rules
- Replies: 244
- Views: 36755
Re: Quick Questions Thread on Rules
Pretty much. I guess its assumed they move in a straight line, but game can't display that graphically. Most of the time path can follow squares that, if you moved through them normally one by one, will require much more AP to reach the final square. Its a good work around that incorporates advantag...
- Sat Jul 31, 2021 10:51 am
- Forum: Field of Glory II
- Topic: Video demonstrating vegetius tactics ?
- Replies: 6
- Views: 618
Re: Video demonstrating vegetius tactics ?
Its the most common MP players mistake. It's the most boring type of gameplay you can get in this game. All control will be taken out from your hands and you left at RNG Gods mercy. Here's couple of self-quotes form YT video that might help you: About oblique order vs wide line. It isn't about deplo...
- Fri Jul 30, 2021 1:14 pm
- Forum: Field of Glory II: Frequently Asked Questions
- Topic: Quick Questions Thread on Rules
- Replies: 244
- Views: 36755
Re: Quick Questions Thread on Rules
[/quote] Oh my god, I didn't realise you had to be Pythagoras to play this game!!! I probably am not the very model of an ancient major general, so I guess I'm just not acquainted enough with matters mathematical, though there seem to be many cheerful facts about the square of the hypotenuse on this...
- Fri Jul 30, 2021 12:45 pm
- Forum: Field of Glory: Empires
- Topic: Population Boom Discussion
- Replies: 11
- Views: 1580
Re: Population Boom Discussion
So, for instance, I agree with you that there is an optimal population. The systems drive both the players and AI to pretty rapidly grow low pop regions to the 20s and then drastically slow growth (though making a few very high pop regions to get special building combos is usually worth potential l...
- Fri Jul 30, 2021 11:21 am
- Forum: Field of Glory II: Frequently Asked Questions
- Topic: Quick Questions Thread on Rules
- Replies: 244
- Views: 36755
Re: Quick Questions Thread on Rules
Video itself supposed to show a lot of traps setups from your typical game. And the reasons why they can fail. What you need to look for is message full of screenshots in the same thread. The most interesting part of the traps video is: https://youtu.be/Ml9AoXs8C28?t=90 Screenshots actually show you...
- Thu Jul 29, 2021 8:40 pm
- Forum: Field of Glory: Empires
- Topic: I have played this game for over one thousand hours
- Replies: 14
- Views: 2406
Re: I have played this game for over one thousand hours
That proves that you didn't read my topics. Gift option are obsolete and Insult Emissary is way better. You can develop 100 Relationships with the whole world without spending a single coin and do it in the first 50-55 turns.
- Thu Jul 29, 2021 5:19 pm
- Forum: Field of Glory: Empires
- Topic: I have played this game for over one thousand hours
- Replies: 14
- Views: 2406
Re: I have played this game for over one thousand hours
If you know how Diplomacy works you will never have any throubles with any nations right from the get go. If you know how Economy works you won't need to use Diplomacy for money fix starting from midgame. If you need any tips look up Burgundi AAR and Questions on Game Mechanics threads.
- Thu Jul 29, 2021 4:12 pm
- Forum: Field of Glory II: Frequently Asked Questions
- Topic: Quick Questions Thread on Rules
- Replies: 244
- Views: 36755
Re: Quick Questions Thread on Rules
I'm not sure I understand any of it. Could you clarify those three points please ? 1) You can block squares on your unit path to alter it facing at final square: Lets say yo do <45 degree move takes 10 AP and consist of one square forward and one square diagonally after that. Or for cavalry we can ...
- Tue Jul 27, 2021 6:06 pm
- Forum: Field of Glory II: Frequently Asked Questions
- Topic: Quick Questions Thread on Rules
- Replies: 244
- Views: 36755
Re: Quick Questions Thread on Rules
As an addition to that conversation manual has outdated info on Light Troops. They still get free general turn. If free general turn performed before any degree turn you still preserve any degree turn. All subsequrent any degree turns even after using free 45 degree and free any degree turn will cos...
- Mon Jul 26, 2021 9:22 pm
- Forum: Field of Glory: Empires
- Topic: Population Boom Discussion
- Replies: 11
- Views: 1580
Re: Population Boom Discussion
Ok, so the thing is what additional pop gives you except for causing troubles? +5 PP (or less dependent on terrain) or +5 Culture? Do you read guides on steam on how to keep your slaves and general pop under certain limit? Do you know how long it takes to convert pop ethnicity? I mean if we cut down...
- Wed Jul 21, 2021 8:35 am
- Forum: Field of Glory: Empires
- Topic: Population Boom Discussion
- Replies: 11
- Views: 1580
Re: Population Boom Discussion
elxaime Paradox fanboy who cannot see glaring cheap exploits present in those games writes his very skewed non-Suicide difficulty tested very subjective opinion based on anecdotal evidence and rather primitive non-in-depth knowledge of hidden optimization mechanics strikes again. Makes sense, right....
- Tue Jul 20, 2021 9:29 am
- Forum: Field of Glory: Empires
- Topic: Running out of manpower
- Replies: 6
- Views: 1298
Military and Micro tips
Yes, that why you want most of Military buildings in your Province Capital. Here's some relevant military values: PROV_RECRUIT_OTHER_PERC 50 // do a sum of all xp boosting structures in province (except the local region) and apply this coeff when recruiting a unit (in addition to what is given by th...