Search found 509 matches

by Sabratha
Mon Mar 01, 2021 5:50 pm
Forum: Field of Glory II: Medieval
Topic: What armies/units are you looking forward to in future DLCs?
Replies: 33
Views: 1213

Re: What armies/units are you looking forward to in future DLCs?

Looking forward to more western infantry types myself. Flemish heavy weapons units, as well as the bideaux and maybe also routieres.
by Sabratha
Mon Mar 01, 2021 5:00 pm
Forum: Field of Glory II: Medieval
Topic: Suggestions for revision of Russian army lists
Replies: 56
Views: 1336

Re: Suggestions for revision of Russian army lists

Most likely, the heavy riders, armed as knights and fighting as knights, were the majority That would be a real pity, as it would make the Rus armies very similar to Polish and Hungarian and even Teutonic Order, whereas currently they have their own unique identity. The Kievan Rus armies in the 11t...
by Sabratha
Mon Mar 01, 2021 6:59 am
Forum: Field of Glory II: Medieval - Modding
Topic: Modding units and lists
Replies: 2
Views: 104

Re: Modding units and lists

Zoidfarb wrote:
Sat Feb 27, 2021 12:06 am
Anyone know how to mod a unit's abilities and army lists? Advice much appreciated
You need to edit the squads file.
Please remember not do do it on the squads file in the main game directory, rather create a mod directory and use that.
by Sabratha
Sun Feb 28, 2021 7:56 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Eastern wind - The high middle ages in the east (1.1 Released)
Replies: 9
Views: 541

Re: Eastern wind - The high middle ages in the east (WIP)

Version 1.1 is now available: https://sharemods.com/3e3e6ozzcq5s/EASTERNWIND_1.1.rar.html Changelog: - Cavalry prices of modded units modified to match those now used in FOG:M - Bulgarian and Serbian armies added. - Fixed intro of the Low Countries 1275-1319 AD army - Turkoman cavalry and Turcopoles...
by Sabratha
Sun Feb 21, 2021 8:52 pm
Forum: News & Announcements
Topic: Fantasy General II: Evolution - Lizardfolk Units Showcase
Replies: 3
Views: 609

Re: Fantasy General II: Evolution - Lizardfolk Units Showcase

Fantasy General II: Evolution is nearly here, but we just can't wait until the 25th of February to talk about the game. For those of you that share in our passion and just can't wait to know more, we've put together a trailer showcasing some of our favourite new units and features. We hope you are ...
by Sabratha
Sun Feb 21, 2021 8:48 pm
Forum: Field of Glory II: Medieval
Topic: How to use knights
Replies: 23
Views: 1047

Re: How to use knights

The medieval battles in the FoG system feel less "tactical" than the ancient ones, precisely because most units are undrilled and knights move and turn slowly. They also go out of control easier than pure non-knightly lancers. Which is not to say this is a fault of the system, as that is a good refl...
by Sabratha
Sun Feb 21, 2021 7:06 pm
Forum: Field of Glory II: Medieval
Topic: Mongol and shooting !
Replies: 32
Views: 1111

Re: Mongol and shooting !

I thought horse armies in FOG2 were not very competitive, so I feel this was a move in the right direction. Did it move too far though? Not sure. Most armies in this period have less drilled troops, also less light troops while at the same time having more MF archers and xbowmen. That may be part of...
by Sabratha
Sun Feb 21, 2021 5:37 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Eastern wind - The high middle ages in the east (1.1 Released)
Replies: 9
Views: 541

Re: Eastern wind - The high middle ages in the east (WIP)

https://i.ibb.co/dp5GKTT/20210221182552-1.jpg Hey guys, version 1.0 is available . It is for custom battles, there should be no bugs or missing units. You can find some missing unit descriptions (these are a low priority for me at this point, I'd rather release more armies to you and then add the d...
by Sabratha
Mon Feb 08, 2021 9:19 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Eastern wind - The high middle ages in the east (1.1 Released)
Replies: 9
Views: 541

Re: Eastern wind - The high middle ages in the east (WIP)

And of course I posted in the wrong subforum. I did not realize Medieval II got its own subforum separate from FoG II. :oops:

Any chance of a moderator moving this thread to the correct place? Apologies for the confusion.
by Sabratha
Mon Feb 08, 2021 7:11 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Eastern wind - The high middle ages in the east (1.1 Released)
Replies: 9
Views: 541

Re: Eastern wind - The high middle ages in the east (WIP)

rbodleyscott wrote:
Mon Feb 08, 2021 7:02 pm
Sabratha wrote:
Mon Feb 08, 2021 6:47 pm
Well, we don't want to step anyone's toes. But the system itself invites one to expand the lists. :mrgreen:

Are you going to cover the Kara-Khitai and the Rajput kingdoms?
Rajput yes. Kara-Khitai not currently planned for inclusion.
Ok, thanks for letting us know.
by Sabratha
Mon Feb 08, 2021 6:47 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Eastern wind - The high middle ages in the east (1.1 Released)
Replies: 9
Views: 541

Re: Eastern wind - The high middle ages in the east (WIP)

Well, we don't want to step anyone's toes. But the system itself invites one to expand the lists. :mrgreen:

Are you going to cover the Kara-Khitai and the Rajput kingdoms?
by Sabratha
Mon Feb 08, 2021 4:21 pm
Forum: Field of Glory II: Medieval - Modding
Topic: Eastern wind - The high middle ages in the east (1.1 Released)
Replies: 9
Views: 541

Eastern wind - The high middle ages in the east (1.1 Released)

CURRENT VERSION IS 1.1, DOWNLOAD LINK: https://sharemods.com/3e3e6ozzcq5s/EASTERNWIND_1.1.rar.html CHANGELOG Version 1.1: - Cavalry prices of modded units modified to match those now used in FOG:M - Bulgarian and Serbian armies added. - Fixed intro of the Low Countries 1275-1319 AD army - Turkoman ...
by Sabratha
Mon Nov 07, 2016 9:24 pm
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: mughal
Replies: 8
Views: 2580

Re: mughal

Well, I'd personally pay 15 Euro for an expansion that would include southeast Asian armies and 20 Euro if it included both southeast Asia and India. I have a soft spot for Shan, Ayutthaya and the Portugese Malacca colony in the 16th century and have been fascinated by the history of the region.
by Sabratha
Mon Nov 07, 2016 9:16 pm
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: is this game worse than pike and shot?
Replies: 12
Views: 6833

Re: is this game worse than pike and shot?

In Steam the reviews of this game is worse than those of Pike and Shot. Is this game not as good as Pike and Shot or what is wrong since it's rated lower? It is the newest game and should have some advantage over Pike and Shot. I am looking at this one or Pike and Shot, but in fact I'm most interes...
by Sabratha
Fri Nov 04, 2016 3:40 pm
Forum: Afghanistan '11
Topic: Uncle Sam wants YOU to join the beta!
Replies: 27
Views: 4721

Re: Uncle Sam wants YOU to join the beta!

I was in contact with Johan Nagel about this game before, but it seems Nagel's email address he used to contact me is no longer valid and I couldn';t send him emails. As a result, I've sent an PM to Tamas about it. Let me know if you need anything more from my end.
by Sabratha
Mon May 30, 2016 10:13 pm
Forum: Commander Europe at War : GS Open Beta
Topic: AI.class hotfix?
Replies: 0
Views: 2217

AI.class hotfix?

I heard that the AI.class bugs have been resolved in 3.2

I'm not askign for a full 3.2 release, but could you guys possibly release just the AI.class file as hotfix for the current 3.1 bugs?
by Sabratha
Wed Feb 24, 2016 9:11 pm
Forum: Commander the Great War : Mods & Scenario Design
Topic: old Potzblitz thread (discontinued)
Replies: 997
Views: 117144

Re: POTZBLITZ: a mod for CTGW

Seeems interesting, especially the events.

Please let me know in case you find a way to change the "original hex owner" parameter. I could use that a lot.
by Sabratha
Tue Feb 02, 2016 6:37 pm
Forum: Commander - The Great War
Topic: Update news on CTGW patch and more
Replies: 10
Views: 4643

Re: Update news on CTGW patch and more

Thanks for doing this. Are the map files gonna be editable? Sorry to chase this, but are there any news on this issue? No problem at all, sorry to keep you waiting with the answer. It is difficult thing tho, the editor in it's current state is -let's call it- "less than stellar" and while original ...
by Sabratha
Sun Jan 31, 2016 10:33 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Directories changing?
Replies: 2
Views: 414

Directories changing?

The game seems to automaticlaly create the SaveGames and Scenarios directories on a different drive than the game was installed at. This seems to interfere with scenario loading.

How do I manually change the directories in question?

Its non-steam.
by Sabratha
Sun Jan 31, 2016 9:45 am
Forum: Commander the Great War : Mods & Scenario Design
Topic: "All this madness" - now is 0.99 version!
Replies: 162
Views: 31470

Re: "All this madness" - now is 0.99 version!

If there's no news on map files availability, I'm gonna release a downscaled 1.0 version (without additional faction functionality as a necessary result).

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